Catherine Chun (
arkproject) wrote in
maskormenacelogs2016-11-11 05:02 pm
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Entry tags:
- !event log,
- fuu hououji | zephyr,
- jaime reyes | blue beetle,
- † agent texas | n/a,
- † betty ross | n/a,
- † catherine chun | vivarium,
- † daryl dixon | the angel,
- † guren ichinose | n/a,
- † ken amada | n/a,
- † magicman | n/a,
- † mako mori | n/a,
- † margaux | n/a,
- † marian hawke | andraste's mabari,
- † motoko kusanagi | the major,
- † richie foley | gear,
- † sanderson hawkins | sand,
- † skeets | n/a,
- † terry mcginnis | batman,
- † theon greyjoy | turncloak,
- † wendy corduroy | the coolest,
- † yagami reina | ulvida,
- † zoey | n/a
November Swear-In -- Virtual Reality Edition!
WHO: November Swear-In!
WHERE: An auditorium in Heropa... technically.
WHEN: November 11
WHAT: A whole lot of virtual reality.
WARNINGS: Completely optional insanity effects possible (see the OOC post and links below for details). Otherwise totally peewee-friendly.
The physical location of the swear-in is an auditorium in Heropa, where guests are greeted by ushers, shown to a seat, and then told to take out their phones and plug them into an outlet set into their chair. It's a bit like being in a movie theatre with nothing on screen-- the seats are comfortable, the lighting ambient, and once the phone is plugged in, a message pops up.
> APPLE PICKING.
> ISOLATED ROOFTOPS.
WHERE: An auditorium in Heropa... technically.
WHEN: November 11
WHAT: A whole lot of virtual reality.
WARNINGS: Completely optional insanity effects possible (see the OOC post and links below for details). Otherwise totally peewee-friendly.
The physical location of the swear-in is an auditorium in Heropa, where guests are greeted by ushers, shown to a seat, and then told to take out their phones and plug them into an outlet set into their chair. It's a bit like being in a movie theatre with nothing on screen-- the seats are comfortable, the lighting ambient, and once the phone is plugged in, a message pops up.
Hi! Welcome to the Vivarium!
This is a virtual reality [link] experience unlike any you've experienced before. The Vivarium is fully immersive in every way and almost indistinguishable from your living embodied self. By hitting yes below, you agree to that experience and any potential existential questioning that may arise as a consequence.
Inside you'll find a variety of settings and activities. At any time you can bring up the control scheme and opt to fast-warp to a different setting, or to leave. You can also alter your own appearance or locate others, contact them, and fast-warp to their location.
The Vivarium is not dangerous. Things that occur inside the VR environment will not impact your physical body. At the end, you will come back to yourself in your chair either at the end of these three hours, or when you choose to, whichever comes first.
If you have any prevailing concerns, please use your control scheme to contact the administrator and programmer, Catherine Chun [link], or for emergency responses, contact security [link].
Thank you, and enjoy!
This is a virtual reality [link] experience unlike any you've experienced before. The Vivarium is fully immersive in every way and almost indistinguishable from your living embodied self. By hitting yes below, you agree to that experience and any potential existential questioning that may arise as a consequence.
Inside you'll find a variety of settings and activities. At any time you can bring up the control scheme and opt to fast-warp to a different setting, or to leave. You can also alter your own appearance or locate others, contact them, and fast-warp to their location.
The Vivarium is not dangerous. Things that occur inside the VR environment will not impact your physical body. At the end, you will come back to yourself in your chair either at the end of these three hours, or when you choose to, whichever comes first.
If you have any prevailing concerns, please use your control scheme to contact the administrator and programmer, Catherine Chun [link], or for emergency responses, contact security [link].
Thank you, and enjoy!
YES, TAKE ME IN! | NOT INTERESTED |
> APPLE PICKING.
Everyone spawns in in a classic apple orchard, long austere rows of grown apple trees broken by messy sweeps of leaves and fallen apples on the ground. There's mysteriously no employees around, just empty old-style wooden buckets and a long expanse of clear blue sky. The air is shockingly crisp, the scent of leaves on the wind is pungent, and overall the whole experience is as real as one could ask. Even eating one of the apples (encouraged!) tastes like an apple. You aren't sure how, but you remain convinced it tasted like an apple, despite the taste itself not really coming through…
Have fun wandering around socializing, catching people as they try to reach the higher-up apples on the trees, or go exploring-- because there's a lot more out there. If you don't use the control scheme, you can reach two of the other three environments just by legging it. At some point as you walk through the surrounding forest, it turns from deciduous to tropical, and the rushing roar of water comes to your ears as you approach a waterfall with a long, impossible drop off. A prompt comes up in front of your eyes as you stand near the edge:
Have fun wandering around socializing, catching people as they try to reach the higher-up apples on the trees, or go exploring-- because there's a lot more out there. If you don't use the control scheme, you can reach two of the other three environments just by legging it. At some point as you walk through the surrounding forest, it turns from deciduous to tropical, and the rushing roar of water comes to your ears as you approach a waterfall with a long, impossible drop off. A prompt comes up in front of your eyes as you stand near the edge:
> UNDERWATER. J U M P If you follow the instructions, you go soaring down the hundred meter fall, simulated air whipping past you. You hit the water and cut through it as smoothly as butter, with no impact at all, and somewhere in the transition find you have diving gear on, or can mysteriously breathe without difficulty. Whichever one your character would default to. The surface disappears as the momentum carries you down and down, and soon the only source of light is the ambient blue glow of an installation on the ocean floor. You can explore the echoing, empty halls and industrialized structures and find clues of the former habitants, who seem to have been deep sea miners and scientists. If you fast-warp in, that's where you'll arrive, and you'll have to go out the airlock to reach the water. Or you can explore the ocean surroundings, which are all fantastical and not remotely Earth-like: gentle giants, elaborate coral reefs in the shallows, kelp forests, corpses of terrifying megafauna, or get into trouble exploring with some of the more predatory creatures. | > HAUNTED MANSION. If, instead, you keep venturing through the woods, time starts to pass more rapidly, almost without you noticing. The canopy of leaves obscures the light increasingly as you go on, until the bright mid-morning of the orchard is overtaken by dim twilight. Inexorably, you will eventually find the requisite spooky mansion in the woods, yard overgrown if it ever existed at all. The eerie encroaching darkness of the surroundings makes the single flickering candle in an upper story window all the more stark. Upon entering the house into the grand foyer, characters will be prompted again: ARE YOU A GHOST? If they say yes, congratulations, they are now playing the part of the ghost haunting the mansion! They can lure other characters, play tricks on them, and plant clues about their creepy backstory. They will find themselves now invisible on command, able to pass through walls, and fly, as long as they stay within the confines of the house. Feel free to write this whichever way you wish-- this can be as genuinely scary or as silly as you like. Just make sure you don't scare someone so much they call security! |
> ISOLATED ROOFTOPS.
Need some peace and quiet? You can go to some isolated urban rooftops overlooking a bustling futuristic city at the hush of dawn, accessible only by control scheme command. The only noises are the faint trickles of people getting up to start their day, walking around below like smears of ink on the ground, so far away on your elevated rooftop as to be indistinct. Standard video game invisible barriers prevent you from jumping off this one, and there's no rooftop access door to explain how you got up here.
It's just tranquil, and very little else: the quintessential space to think. If you run into someone else on the same rooftop, you can fast-warp out and respawn on a different one to get some privacy, or you can share it. Although… being too alone might be a bad idea, as thinking too much, being too introspective, is one of the fastest ways to start going insane.
It's just tranquil, and very little else: the quintessential space to think. If you run into someone else on the same rooftop, you can fast-warp out and respawn on a different one to get some privacy, or you can share it. Although… being too alone might be a bad idea, as thinking too much, being too introspective, is one of the fastest ways to start going insane.
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Chun: I'm just saying, it's impossible to know anything about anyone here unless you ask. Even I've figured that out.
Chun: Speaking of which-- what are you? I'm glad it worked.
[ Someone doesn't have any trouble asking rude questions, and it's this girl, although admittedly she's only curious, not judgemental. Catherine is a blunt, straight-forward person in all respects, and always exactly as she seems. If others misinterpret her, it's only because she's bad at communicating, and hadn't volunteered as much information as she should. ]
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Doctor: You're allowed certain perks with regards to age.
Doctor: One of them is bluntness.
[ so yes, other kinds of rudeness are okay with him. This is a Doctor that...occasionally has a hard time being kind and gentle, one that tries to understand things like "emotional processes" but defaults to cue cards more often than not. ]
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[ Catherine is completely happy to transition to low key interrogating him about being a two thousand year old alien. That's fascinating, and not barbed with landmines like her history with the ARK Project. Catherine herself is more the cue card sort for emotional processing. ]
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Doctor: It just takes a bit longer for us.
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Chun: So is this your first alternate Earth you've been to? That's a long time not to discover parallel dimensions.
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Doctor: Less eye patches = bad
[ fun facts, Doctor Who had a "Mirror, Mirror" type serial back in the 1970s ]
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Doctor: Like that, but with eye patches.
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Chun: A hundred and fifty year old TV show? No, I haven't seen it.
Chun: That's strange. Why would there be eye patches? Were they all losing eyes?
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Doctor: People read stuff like Charles Dickens hundreds of years in the future, it's the same with television shows.
Doctor: At least, it should be, I'm sure apocalyptic nonsense put a damper on things like 'culture' in your world.
[ way to be rude, buddy... ]
Doctor: Well, the first eyepatch universe, he was just missing an eye.
Doctor: The second eyepatch universe used an eyepatch as an external memory source to remember the Silence, a race of aliens that you forget about when you're not looking at them.
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Chun: It's more me than the year. The apocalypse was pretty recent.
[ Fortunately, Catherine is pretty cavalier about the relative end of existence on her planet. It's her coping mechanism with life. ]
Chun: How would looking at them less help them remember, in that case? Or was it serving like literal memory storage?
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Doctor: Of course, the brain remembers a little bit, because when you spot them after you've seen them, you go 'oh hey! It's them!'
Doctor: The eyepatch keeps that part of the memory going.
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Chun: Nevermind.
Chun: I'm glad we just got the version of reality where the U.S. never stopped warring with Russia. It could be a lot worse.
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Doctor: It's the Silurians all over again.
Doctor: And yes, I'm glad that we're on this reality and not a worse one.