Jᴀᴍᴇs Pᴀᴛʀɪᴄᴋ Mᴀʀᴄʜ (Tʜᴇ Mᴀsᴛᴇʀ) (
idesof) wrote in
maskormenacelogs2016-10-12 08:13 pm
Entry tags:
- !event log,
- harleen quinzel | harley quinn,
- tohru adachi | n/a,
- wanda maximoff | scarlet witch,
- xion | no i,
- † aerith gainsborough | the ancient,
- † billy kaplan | wiccan,
- † bruce wayne | batman,
- † claire fraser | la dame blanche,
- † clark kent | superman,
- † count dooku | darth tyranus,
- † daisy johnson | quake,
- † dorian gray | n/a,
- † edmund pevensie | the just,
- † frederick chilton | chief of staff!!,
- † fumikage tokoyami | tsukuyomi,
- † genos | demon cyborg,
- † hemali | n/a,
- † hyunsoo chang | n/a,
- † james patrick march | the master,
- † job | suck my tit motherfucker,
- † kanaya maryam-lalonde | psychopomp,
- † keladry of mindelan | lady knight,
- † ken kaneki | one eyed king,
- † komasan | the youkai king,
- † leon camillia | n/a,
- † lex luthor | n/a,
- † lucas hood | n/a,
- † lucy pevensie | the valiant,
- † magnus bane | na,
- † namine | n/a,
- † riku | darkeater,
- † shino inuzuka | n/a,
- † tobias matthews | n/a,
- † will graham | wolf trap
we're so sorry skeletons you're so misunderstood
WHO: YOU.
WHERE: Just outside of Nonah
WHEN: Wednesday evening, the 12th
WHAT: Registration in motion at a very chilling and thrilling Swear-In ceremony! Masks and menaces meet tricks and treats.
WARNINGS: There will be murder in this log, ooc post here. Let me know if this portion needs an update!
The evening has delightful weather of clear skies and some chill. A thin, long sleeve should do the trick just fine. An old, large house on a grassy estate just outside Nonah is where the imPorts will find themselves this time around. The house features large cobwebs on parts of it, the lights gleaming from inside are an odd sort of yellow, sometimes ghouls peek out the top windows, and a skeleton sits on the porch.
The house contains a flurry of actors dressed in a wide array of characters. From the old-fashioned Victorian family and quickly obliging servants to hags, witches, mummies, ghosts, and everything in between. They sit in rooms and wait for their loved ones to return, or just for imPorts to stumble upon them. They run through the halls wailing and cackling, walk through the halls staring dead-eyed at the living. Their presence is all that's meant to scare; no one will be lunged at or nearly attacked or any such thing. Occasionally a room door might shut behind imPorts, "trapped" until they answer a riddle from a Jekyll who needs their help to keep Hyde at bay (or until fifteen minutes has passed, or until they've kicked up enough fuss to be let free) but that's as far as the ghouls go to keep anyone too close.
Two spots of this house have been turned into escape rooms, each accepting eight participants at a time for an hour maximum. No telepathy! No powers! Don't cheat and ruin the fun for everyone else! Some rooms contain games associated with outdoor festivals, tossing spooky-shaped bean bags into holes, or guessing how many jelly eye balls are in a jar. There is even a small petting zoo on the first floor, the hillbilly with an ax in his head seemingly unconcerned that anyone might try and steal one of the animals, which is mostly just small goats wearing spooky sweaters. They are small but frighteningly fluffy. Other rooms have guessing games that encourage imPorts to put their hands in dark boxes and guess what they're feeling. Don't worry! This is not a trick. Those brains are definitely just spaghetti, those bowls of eyes are just made of jelly, those bowls of fingers are just replicas, and the bones are plastic!
Vincent Willem van Ghoul has a quiet room all to himself, with an easel and plenty of colors. He also has a table. You're free to request either face painting (he's very good at drawing ghosts on cheeks, and almost perfect and making ears look sewn back on) or a quick caricature. It doesn't matter which you ask for, he'll be somewhat tight-lipped and grouchy as soon as you walk in the room. You can still engage him in conversation, and if you do, you're bound to walk away with a nice bit of custom art and a history lesson.
The centerpiece of is a ballroom with a stage, renovated so it includes curtain and lights and sounds above it like a real, albeit small, theater might. The stage has a changing set of performers covering frightful tunes in a variety of ways (Night on Bald Mountain played by a jug band; Danse Macabre played on banjos; Dance of the Knights played in a polka style; The Monster Mash gets a jazz rendition; songs associated with scary movies are crooned by local bands). The room itself has enough space to dance in and holds tables of treats. Finger foods shaped like fingers, scary cupcakes, the red punch fountain has a bunch of edible jelly eyes rolling on the bottom. More adult drinks can be requested and delivered on a silver platter by a butler or maid with a not at all convincing slit throat or gunshot wound somewhere visible. ImPorts are free to step outside for a breather (or a smoke!) and will find themselves engaged in conversation with a servant "playing hooky" or left alone, whichever they prefer.
Nearly midnight, things are beginning to wind down. A heavy booming comes from the ballroom as every imaginable horror movie and story trope takes the stage, the main light cuts off, and the sounds of the ever-recognizable Chiller fill the room. This dance troupe pulls it off well, some of them leaping off the stage to dance among those watching, interactive. Even some of the crew that's been there all night is getting into it! Maybe you were still doing an escape room, or were fighting the urge to kidnap a goat, or trying to help Jekyll escape his horrible fate...maybe you weren't there for it, and that's okay. Because it will be talked for a while after. The contrast of victorious wolfman and voodoo doctor to one side, confetti spewing, people clapping, and then the zombie standing out front, now without a head, the light that took it off hanging next to him, before he just collapsed and the screaming started...oh, the screaming, it could have been part of the show...
Any shut doors open immediately as imPorts are hurried outside. Sirens wail as police and ambulances speed closer. ("An ambulance?" van Ghoul can be heard remarking, "We need a hearse.") The house crew will insist that imPorts remain outside unless they can prove to be part of law enforcement in this world, and even then they demand imPorts stay at a safe distance to keep the area of the tragedy clean.
The police say "sorry folks" a lot. There isn't much to know or do until the morning, they say to anyone talking about helping. They have to get their crime scene folks down to gather evidence, and that takes time. They're glad people care, but there isn't anything to be done now. Go home.
The buses shuttling them back leave the radio running until Chiller pops on. Then the short ride back to Nonah becomes a quiet, grave one.
WHERE: Just outside of Nonah
WHEN: Wednesday evening, the 12th
WHAT: Registration in motion at a very chilling and thrilling Swear-In ceremony! Masks and menaces meet tricks and treats.

WARNINGS: There will be murder in this log, ooc post here. Let me know if this portion needs an update!
The evening has delightful weather of clear skies and some chill. A thin, long sleeve should do the trick just fine. An old, large house on a grassy estate just outside Nonah is where the imPorts will find themselves this time around. The house features large cobwebs on parts of it, the lights gleaming from inside are an odd sort of yellow, sometimes ghouls peek out the top windows, and a skeleton sits on the porch.
The house contains a flurry of actors dressed in a wide array of characters. From the old-fashioned Victorian family and quickly obliging servants to hags, witches, mummies, ghosts, and everything in between. They sit in rooms and wait for their loved ones to return, or just for imPorts to stumble upon them. They run through the halls wailing and cackling, walk through the halls staring dead-eyed at the living. Their presence is all that's meant to scare; no one will be lunged at or nearly attacked or any such thing. Occasionally a room door might shut behind imPorts, "trapped" until they answer a riddle from a Jekyll who needs their help to keep Hyde at bay (or until fifteen minutes has passed, or until they've kicked up enough fuss to be let free) but that's as far as the ghouls go to keep anyone too close.
Two spots of this house have been turned into escape rooms, each accepting eight participants at a time for an hour maximum. No telepathy! No powers! Don't cheat and ruin the fun for everyone else! Some rooms contain games associated with outdoor festivals, tossing spooky-shaped bean bags into holes, or guessing how many jelly eye balls are in a jar. There is even a small petting zoo on the first floor, the hillbilly with an ax in his head seemingly unconcerned that anyone might try and steal one of the animals, which is mostly just small goats wearing spooky sweaters. They are small but frighteningly fluffy. Other rooms have guessing games that encourage imPorts to put their hands in dark boxes and guess what they're feeling. Don't worry! This is not a trick. Those brains are definitely just spaghetti, those bowls of eyes are just made of jelly, those bowls of fingers are just replicas, and the bones are plastic!
Vincent Willem van Ghoul has a quiet room all to himself, with an easel and plenty of colors. He also has a table. You're free to request either face painting (he's very good at drawing ghosts on cheeks, and almost perfect and making ears look sewn back on) or a quick caricature. It doesn't matter which you ask for, he'll be somewhat tight-lipped and grouchy as soon as you walk in the room. You can still engage him in conversation, and if you do, you're bound to walk away with a nice bit of custom art and a history lesson.
The centerpiece of is a ballroom with a stage, renovated so it includes curtain and lights and sounds above it like a real, albeit small, theater might. The stage has a changing set of performers covering frightful tunes in a variety of ways (Night on Bald Mountain played by a jug band; Danse Macabre played on banjos; Dance of the Knights played in a polka style; The Monster Mash gets a jazz rendition; songs associated with scary movies are crooned by local bands). The room itself has enough space to dance in and holds tables of treats. Finger foods shaped like fingers, scary cupcakes, the red punch fountain has a bunch of edible jelly eyes rolling on the bottom. More adult drinks can be requested and delivered on a silver platter by a butler or maid with a not at all convincing slit throat or gunshot wound somewhere visible. ImPorts are free to step outside for a breather (or a smoke!) and will find themselves engaged in conversation with a servant "playing hooky" or left alone, whichever they prefer.
Nearly midnight, things are beginning to wind down. A heavy booming comes from the ballroom as every imaginable horror movie and story trope takes the stage, the main light cuts off, and the sounds of the ever-recognizable Chiller fill the room. This dance troupe pulls it off well, some of them leaping off the stage to dance among those watching, interactive. Even some of the crew that's been there all night is getting into it! Maybe you were still doing an escape room, or were fighting the urge to kidnap a goat, or trying to help Jekyll escape his horrible fate...maybe you weren't there for it, and that's okay. Because it will be talked for a while after. The contrast of victorious wolfman and voodoo doctor to one side, confetti spewing, people clapping, and then the zombie standing out front, now without a head, the light that took it off hanging next to him, before he just collapsed and the screaming started...oh, the screaming, it could have been part of the show...
Any shut doors open immediately as imPorts are hurried outside. Sirens wail as police and ambulances speed closer. ("An ambulance?" van Ghoul can be heard remarking, "We need a hearse.") The house crew will insist that imPorts remain outside unless they can prove to be part of law enforcement in this world, and even then they demand imPorts stay at a safe distance to keep the area of the tragedy clean.
The police say "sorry folks" a lot. There isn't much to know or do until the morning, they say to anyone talking about helping. They have to get their crime scene folks down to gather evidence, and that takes time. They're glad people care, but there isn't anything to be done now. Go home.
The buses shuttling them back leave the radio running until Chiller pops on. Then the short ride back to Nonah becomes a quiet, grave one.

no subject
[Meant jokingly, despite the lack of tonal change, and with the original meaning of the phrase. It's only a split second after he realizes the potential TMI way it could be taken. He blinks when the recognition hits him, looking away at others filing out as he bites the inside of his cheek to keep from clarification. Or smiling.]
no subject
You don't seem to be bothered.
[ Murder in Gotham isn't just a Wednesday, it's an hourly occurrence. Julian's distaste for committing it himself aside. But Will seems like a civilian, and thus is oddly calm. ]
no subject
Why would I be?
[Obviously he's just #empathizing off Julian's super cool ghostly calm to quell his internal panic (no).]
no subject
no subject
It happens. [It happens constantly back home.] Getting worked up about it's not gonna change anything or do any good.
[that attracts the hannibal lecters no thank you]
no subject
[ Julian picks at his lip, observing the man. Perhaps there is more to him than he thought. But then again, he doesn't have a Month name or a costume so how interesting could he be? ]
no subject
What makes you think it was murder and not an accident?
[just talking about them football teams]
no subject
Accident. Please. ]
It's always murder.
no subject
For some of us it is. [Said lightly, lips twisting into a not all there sort of smile. For some of them who are familiar with everything being murder murder murder, change the fucking record, an acceptance eventually seeps in...for some of them maybe a bit too much acceptance sinks in.] Can you imagine coming from a world where that's not the case? A world where murder never happens? Unbelievable.
no subject
[ Julian is practical. Like a person who refuses to drink alcohol is under no illusions that drinking will not stop being a thing, his distaste of murder doesn't mean he's not absolutely certain it will never stop being committed.
And as a Gothamite in particular, he cannot conceive of a murder-less world. He would be quicker to accept a ten year old Batman than that. ]
no subject
But it does feel unbelievable still, because Barbie?? ??? ???????????????????]
Yeah. [Noncommittal little shit, Will watches as another group of cops moves onto the scene. Just watching. He is neither tempted to join them nor to run away. Mostly he's tempted to drink and forget about Barbie.] Bet we'll see a lot of news about this referring to it as a killer party.
[pours one out for freddie]
no subject
A tired cliché. But no doubt we will. Either that or they'll say it ended with a bang. Or everything was going fine until someone lost their head.
no subject
ImPorts Prove They're Head and Shoulders Above the Rest at Life-changing Event.
[That is possibly more of a Freddie title, but he tried and made sure April didn't hear it, so all is well.]