Jᴀᴍᴇs Pᴀᴛʀɪᴄᴋ Mᴀʀᴄʜ (Tʜᴇ Mᴀsᴛᴇʀ) (
idesof) wrote in
maskormenacelogs2016-10-12 08:13 pm
Entry tags:
- !event log,
- harleen quinzel | harley quinn,
- tohru adachi | n/a,
- wanda maximoff | scarlet witch,
- xion | no i,
- † aerith gainsborough | the ancient,
- † billy kaplan | wiccan,
- † bruce wayne | batman,
- † claire fraser | la dame blanche,
- † clark kent | superman,
- † count dooku | darth tyranus,
- † daisy johnson | quake,
- † dorian gray | n/a,
- † edmund pevensie | the just,
- † frederick chilton | chief of staff!!,
- † fumikage tokoyami | tsukuyomi,
- † genos | demon cyborg,
- † hemali | n/a,
- † hyunsoo chang | n/a,
- † james patrick march | the master,
- † job | suck my tit motherfucker,
- † kanaya maryam-lalonde | psychopomp,
- † keladry of mindelan | lady knight,
- † ken kaneki | one eyed king,
- † komasan | the youkai king,
- † leon camillia | n/a,
- † lex luthor | n/a,
- † lucas hood | n/a,
- † lucy pevensie | the valiant,
- † magnus bane | na,
- † namine | n/a,
- † riku | darkeater,
- † shino inuzuka | n/a,
- † tobias matthews | n/a,
- † will graham | wolf trap
we're so sorry skeletons you're so misunderstood
WHO: YOU.
WHERE: Just outside of Nonah
WHEN: Wednesday evening, the 12th
WHAT: Registration in motion at a very chilling and thrilling Swear-In ceremony! Masks and menaces meet tricks and treats.
WARNINGS: There will be murder in this log, ooc post here. Let me know if this portion needs an update!
The evening has delightful weather of clear skies and some chill. A thin, long sleeve should do the trick just fine. An old, large house on a grassy estate just outside Nonah is where the imPorts will find themselves this time around. The house features large cobwebs on parts of it, the lights gleaming from inside are an odd sort of yellow, sometimes ghouls peek out the top windows, and a skeleton sits on the porch.
The house contains a flurry of actors dressed in a wide array of characters. From the old-fashioned Victorian family and quickly obliging servants to hags, witches, mummies, ghosts, and everything in between. They sit in rooms and wait for their loved ones to return, or just for imPorts to stumble upon them. They run through the halls wailing and cackling, walk through the halls staring dead-eyed at the living. Their presence is all that's meant to scare; no one will be lunged at or nearly attacked or any such thing. Occasionally a room door might shut behind imPorts, "trapped" until they answer a riddle from a Jekyll who needs their help to keep Hyde at bay (or until fifteen minutes has passed, or until they've kicked up enough fuss to be let free) but that's as far as the ghouls go to keep anyone too close.
Two spots of this house have been turned into escape rooms, each accepting eight participants at a time for an hour maximum. No telepathy! No powers! Don't cheat and ruin the fun for everyone else! Some rooms contain games associated with outdoor festivals, tossing spooky-shaped bean bags into holes, or guessing how many jelly eye balls are in a jar. There is even a small petting zoo on the first floor, the hillbilly with an ax in his head seemingly unconcerned that anyone might try and steal one of the animals, which is mostly just small goats wearing spooky sweaters. They are small but frighteningly fluffy. Other rooms have guessing games that encourage imPorts to put their hands in dark boxes and guess what they're feeling. Don't worry! This is not a trick. Those brains are definitely just spaghetti, those bowls of eyes are just made of jelly, those bowls of fingers are just replicas, and the bones are plastic!
Vincent Willem van Ghoul has a quiet room all to himself, with an easel and plenty of colors. He also has a table. You're free to request either face painting (he's very good at drawing ghosts on cheeks, and almost perfect and making ears look sewn back on) or a quick caricature. It doesn't matter which you ask for, he'll be somewhat tight-lipped and grouchy as soon as you walk in the room. You can still engage him in conversation, and if you do, you're bound to walk away with a nice bit of custom art and a history lesson.
The centerpiece of is a ballroom with a stage, renovated so it includes curtain and lights and sounds above it like a real, albeit small, theater might. The stage has a changing set of performers covering frightful tunes in a variety of ways (Night on Bald Mountain played by a jug band; Danse Macabre played on banjos; Dance of the Knights played in a polka style; The Monster Mash gets a jazz rendition; songs associated with scary movies are crooned by local bands). The room itself has enough space to dance in and holds tables of treats. Finger foods shaped like fingers, scary cupcakes, the red punch fountain has a bunch of edible jelly eyes rolling on the bottom. More adult drinks can be requested and delivered on a silver platter by a butler or maid with a not at all convincing slit throat or gunshot wound somewhere visible. ImPorts are free to step outside for a breather (or a smoke!) and will find themselves engaged in conversation with a servant "playing hooky" or left alone, whichever they prefer.
Nearly midnight, things are beginning to wind down. A heavy booming comes from the ballroom as every imaginable horror movie and story trope takes the stage, the main light cuts off, and the sounds of the ever-recognizable Chiller fill the room. This dance troupe pulls it off well, some of them leaping off the stage to dance among those watching, interactive. Even some of the crew that's been there all night is getting into it! Maybe you were still doing an escape room, or were fighting the urge to kidnap a goat, or trying to help Jekyll escape his horrible fate...maybe you weren't there for it, and that's okay. Because it will be talked for a while after. The contrast of victorious wolfman and voodoo doctor to one side, confetti spewing, people clapping, and then the zombie standing out front, now without a head, the light that took it off hanging next to him, before he just collapsed and the screaming started...oh, the screaming, it could have been part of the show...
Any shut doors open immediately as imPorts are hurried outside. Sirens wail as police and ambulances speed closer. ("An ambulance?" van Ghoul can be heard remarking, "We need a hearse.") The house crew will insist that imPorts remain outside unless they can prove to be part of law enforcement in this world, and even then they demand imPorts stay at a safe distance to keep the area of the tragedy clean.
The police say "sorry folks" a lot. There isn't much to know or do until the morning, they say to anyone talking about helping. They have to get their crime scene folks down to gather evidence, and that takes time. They're glad people care, but there isn't anything to be done now. Go home.
The buses shuttling them back leave the radio running until Chiller pops on. Then the short ride back to Nonah becomes a quiet, grave one.
WHERE: Just outside of Nonah
WHEN: Wednesday evening, the 12th
WHAT: Registration in motion at a very chilling and thrilling Swear-In ceremony! Masks and menaces meet tricks and treats.

WARNINGS: There will be murder in this log, ooc post here. Let me know if this portion needs an update!
The evening has delightful weather of clear skies and some chill. A thin, long sleeve should do the trick just fine. An old, large house on a grassy estate just outside Nonah is where the imPorts will find themselves this time around. The house features large cobwebs on parts of it, the lights gleaming from inside are an odd sort of yellow, sometimes ghouls peek out the top windows, and a skeleton sits on the porch.
The house contains a flurry of actors dressed in a wide array of characters. From the old-fashioned Victorian family and quickly obliging servants to hags, witches, mummies, ghosts, and everything in between. They sit in rooms and wait for their loved ones to return, or just for imPorts to stumble upon them. They run through the halls wailing and cackling, walk through the halls staring dead-eyed at the living. Their presence is all that's meant to scare; no one will be lunged at or nearly attacked or any such thing. Occasionally a room door might shut behind imPorts, "trapped" until they answer a riddle from a Jekyll who needs their help to keep Hyde at bay (or until fifteen minutes has passed, or until they've kicked up enough fuss to be let free) but that's as far as the ghouls go to keep anyone too close.
Two spots of this house have been turned into escape rooms, each accepting eight participants at a time for an hour maximum. No telepathy! No powers! Don't cheat and ruin the fun for everyone else! Some rooms contain games associated with outdoor festivals, tossing spooky-shaped bean bags into holes, or guessing how many jelly eye balls are in a jar. There is even a small petting zoo on the first floor, the hillbilly with an ax in his head seemingly unconcerned that anyone might try and steal one of the animals, which is mostly just small goats wearing spooky sweaters. They are small but frighteningly fluffy. Other rooms have guessing games that encourage imPorts to put their hands in dark boxes and guess what they're feeling. Don't worry! This is not a trick. Those brains are definitely just spaghetti, those bowls of eyes are just made of jelly, those bowls of fingers are just replicas, and the bones are plastic!
Vincent Willem van Ghoul has a quiet room all to himself, with an easel and plenty of colors. He also has a table. You're free to request either face painting (he's very good at drawing ghosts on cheeks, and almost perfect and making ears look sewn back on) or a quick caricature. It doesn't matter which you ask for, he'll be somewhat tight-lipped and grouchy as soon as you walk in the room. You can still engage him in conversation, and if you do, you're bound to walk away with a nice bit of custom art and a history lesson.
The centerpiece of is a ballroom with a stage, renovated so it includes curtain and lights and sounds above it like a real, albeit small, theater might. The stage has a changing set of performers covering frightful tunes in a variety of ways (Night on Bald Mountain played by a jug band; Danse Macabre played on banjos; Dance of the Knights played in a polka style; The Monster Mash gets a jazz rendition; songs associated with scary movies are crooned by local bands). The room itself has enough space to dance in and holds tables of treats. Finger foods shaped like fingers, scary cupcakes, the red punch fountain has a bunch of edible jelly eyes rolling on the bottom. More adult drinks can be requested and delivered on a silver platter by a butler or maid with a not at all convincing slit throat or gunshot wound somewhere visible. ImPorts are free to step outside for a breather (or a smoke!) and will find themselves engaged in conversation with a servant "playing hooky" or left alone, whichever they prefer.
Nearly midnight, things are beginning to wind down. A heavy booming comes from the ballroom as every imaginable horror movie and story trope takes the stage, the main light cuts off, and the sounds of the ever-recognizable Chiller fill the room. This dance troupe pulls it off well, some of them leaping off the stage to dance among those watching, interactive. Even some of the crew that's been there all night is getting into it! Maybe you were still doing an escape room, or were fighting the urge to kidnap a goat, or trying to help Jekyll escape his horrible fate...maybe you weren't there for it, and that's okay. Because it will be talked for a while after. The contrast of victorious wolfman and voodoo doctor to one side, confetti spewing, people clapping, and then the zombie standing out front, now without a head, the light that took it off hanging next to him, before he just collapsed and the screaming started...oh, the screaming, it could have been part of the show...
Any shut doors open immediately as imPorts are hurried outside. Sirens wail as police and ambulances speed closer. ("An ambulance?" van Ghoul can be heard remarking, "We need a hearse.") The house crew will insist that imPorts remain outside unless they can prove to be part of law enforcement in this world, and even then they demand imPorts stay at a safe distance to keep the area of the tragedy clean.
The police say "sorry folks" a lot. There isn't much to know or do until the morning, they say to anyone talking about helping. They have to get their crime scene folks down to gather evidence, and that takes time. They're glad people care, but there isn't anything to be done now. Go home.
The buses shuttling them back leave the radio running until Chiller pops on. Then the short ride back to Nonah becomes a quiet, grave one.

no subject
[ Naminé, hunh? Weird name, but still cute. ]
The pumpkin ones are okay. The witch ones have cream on the inside.
no subject
[She perks up immediately.]
And that sounds good! I'll try one of those too. I'll try everything.
[Her sweet tooth is out full force tonight, but she realizes how enthusiastic she sounds and blushes faintly.]
...for baking research.
no subject
That's the best kind of research, though.
no subject
[She hadn't even thought of putting something into a cupcake until he mentioned the one with cream, so. She actually learned something tonight!]
no subject
[ He offered her an encouraging grin. ]
You should totally eat as much as you want.
no subject
[Arriving at the refreshment table will reveal that a tiny crowd has formed. There are indeed more ghost cupcakes out now! Naminé stands on tiptoe to look over people's shoulders.]
Do you want another one too, Adachi? I'll get one for you.
no subject
C'mon. Climb on my back. We'll get some together.
no subject
no subject
Nah, not really.
[ He flexed a... thin and wimpy looking arm. ]
I'm stronger than I look.
no subject
[She carefully gets onto his back and leans her weight there, peering down at him.]
Is this okay?
no subject
Yep, this is fine. H-heh.
[ Although, he didn't have any arms free now. ]
I'll lean over for you to grab things, okay?
no subject
Okay! Do you want anything specific? They're setting out those mini sweet omelettes right now, too.
[With ketchup bleeding out of them...and sausage fingers sticking through the egg.]
no subject
[ He leaned over, shuffling along the table for her, and calling out the things he wanted to. Of course, this was probably leading to his head being used as a platter; it was going to be awkward when it came time for her to get down, but for now it was kinda fun. ]
no subject
[Pretty soon Naminé has a plate weighted down with all their goodies. She'd tried to hold it with her own hand at first, but by the time they reach the end of the table she has no choice but to use Adachi's head as a platter as he'd predicted.]
Mmm, how should I get down? [She stares down at the plate in her hands.] Maybe I can give you this first...?
no subject
[ He shuffled over so that he could bend over at the waist, just enough for her to rest against his back and allowing him to let go of her legs. He reached up for the plate to be handed off then, wobbling slightly. Hopefully he wouldn't accidentally knock her off. ]
no subject
Thank you, Adachi. Here.
[She turns the plate so the ghost cupcake is closest to him.]
Enjoy!
no subject
Thanks.
[ Oh yes, those were good. ]
end here? c:
[She lets out a little sigh of contentment, her witch cupcake now sans its fondant witch decoration. Naminé beams up at him.]
Happy Halloween!