Jᴀᴍᴇs Pᴀᴛʀɪᴄᴋ Mᴀʀᴄʜ (Tʜᴇ Mᴀsᴛᴇʀ) (
idesof) wrote in
maskormenacelogs2016-10-12 08:13 pm
Entry tags:
- !event log,
- harleen quinzel | harley quinn,
- tohru adachi | n/a,
- wanda maximoff | scarlet witch,
- xion | no i,
- † aerith gainsborough | the ancient,
- † billy kaplan | wiccan,
- † bruce wayne | batman,
- † claire fraser | la dame blanche,
- † clark kent | superman,
- † count dooku | darth tyranus,
- † daisy johnson | quake,
- † dorian gray | n/a,
- † edmund pevensie | the just,
- † frederick chilton | chief of staff!!,
- † fumikage tokoyami | tsukuyomi,
- † genos | demon cyborg,
- † hemali | n/a,
- † hyunsoo chang | n/a,
- † james patrick march | the master,
- † job | suck my tit motherfucker,
- † kanaya maryam-lalonde | psychopomp,
- † keladry of mindelan | lady knight,
- † ken kaneki | one eyed king,
- † komasan | the youkai king,
- † leon camillia | n/a,
- † lex luthor | n/a,
- † lucas hood | n/a,
- † lucy pevensie | the valiant,
- † magnus bane | na,
- † namine | n/a,
- † riku | darkeater,
- † shino inuzuka | n/a,
- † tobias matthews | n/a,
- † will graham | wolf trap
we're so sorry skeletons you're so misunderstood
WHO: YOU.
WHERE: Just outside of Nonah
WHEN: Wednesday evening, the 12th
WHAT: Registration in motion at a very chilling and thrilling Swear-In ceremony! Masks and menaces meet tricks and treats.
WARNINGS: There will be murder in this log, ooc post here. Let me know if this portion needs an update!
The evening has delightful weather of clear skies and some chill. A thin, long sleeve should do the trick just fine. An old, large house on a grassy estate just outside Nonah is where the imPorts will find themselves this time around. The house features large cobwebs on parts of it, the lights gleaming from inside are an odd sort of yellow, sometimes ghouls peek out the top windows, and a skeleton sits on the porch.
The house contains a flurry of actors dressed in a wide array of characters. From the old-fashioned Victorian family and quickly obliging servants to hags, witches, mummies, ghosts, and everything in between. They sit in rooms and wait for their loved ones to return, or just for imPorts to stumble upon them. They run through the halls wailing and cackling, walk through the halls staring dead-eyed at the living. Their presence is all that's meant to scare; no one will be lunged at or nearly attacked or any such thing. Occasionally a room door might shut behind imPorts, "trapped" until they answer a riddle from a Jekyll who needs their help to keep Hyde at bay (or until fifteen minutes has passed, or until they've kicked up enough fuss to be let free) but that's as far as the ghouls go to keep anyone too close.
Two spots of this house have been turned into escape rooms, each accepting eight participants at a time for an hour maximum. No telepathy! No powers! Don't cheat and ruin the fun for everyone else! Some rooms contain games associated with outdoor festivals, tossing spooky-shaped bean bags into holes, or guessing how many jelly eye balls are in a jar. There is even a small petting zoo on the first floor, the hillbilly with an ax in his head seemingly unconcerned that anyone might try and steal one of the animals, which is mostly just small goats wearing spooky sweaters. They are small but frighteningly fluffy. Other rooms have guessing games that encourage imPorts to put their hands in dark boxes and guess what they're feeling. Don't worry! This is not a trick. Those brains are definitely just spaghetti, those bowls of eyes are just made of jelly, those bowls of fingers are just replicas, and the bones are plastic!
Vincent Willem van Ghoul has a quiet room all to himself, with an easel and plenty of colors. He also has a table. You're free to request either face painting (he's very good at drawing ghosts on cheeks, and almost perfect and making ears look sewn back on) or a quick caricature. It doesn't matter which you ask for, he'll be somewhat tight-lipped and grouchy as soon as you walk in the room. You can still engage him in conversation, and if you do, you're bound to walk away with a nice bit of custom art and a history lesson.
The centerpiece of is a ballroom with a stage, renovated so it includes curtain and lights and sounds above it like a real, albeit small, theater might. The stage has a changing set of performers covering frightful tunes in a variety of ways (Night on Bald Mountain played by a jug band; Danse Macabre played on banjos; Dance of the Knights played in a polka style; The Monster Mash gets a jazz rendition; songs associated with scary movies are crooned by local bands). The room itself has enough space to dance in and holds tables of treats. Finger foods shaped like fingers, scary cupcakes, the red punch fountain has a bunch of edible jelly eyes rolling on the bottom. More adult drinks can be requested and delivered on a silver platter by a butler or maid with a not at all convincing slit throat or gunshot wound somewhere visible. ImPorts are free to step outside for a breather (or a smoke!) and will find themselves engaged in conversation with a servant "playing hooky" or left alone, whichever they prefer.
Nearly midnight, things are beginning to wind down. A heavy booming comes from the ballroom as every imaginable horror movie and story trope takes the stage, the main light cuts off, and the sounds of the ever-recognizable Chiller fill the room. This dance troupe pulls it off well, some of them leaping off the stage to dance among those watching, interactive. Even some of the crew that's been there all night is getting into it! Maybe you were still doing an escape room, or were fighting the urge to kidnap a goat, or trying to help Jekyll escape his horrible fate...maybe you weren't there for it, and that's okay. Because it will be talked for a while after. The contrast of victorious wolfman and voodoo doctor to one side, confetti spewing, people clapping, and then the zombie standing out front, now without a head, the light that took it off hanging next to him, before he just collapsed and the screaming started...oh, the screaming, it could have been part of the show...
Any shut doors open immediately as imPorts are hurried outside. Sirens wail as police and ambulances speed closer. ("An ambulance?" van Ghoul can be heard remarking, "We need a hearse.") The house crew will insist that imPorts remain outside unless they can prove to be part of law enforcement in this world, and even then they demand imPorts stay at a safe distance to keep the area of the tragedy clean.
The police say "sorry folks" a lot. There isn't much to know or do until the morning, they say to anyone talking about helping. They have to get their crime scene folks down to gather evidence, and that takes time. They're glad people care, but there isn't anything to be done now. Go home.
The buses shuttling them back leave the radio running until Chiller pops on. Then the short ride back to Nonah becomes a quiet, grave one.
WHERE: Just outside of Nonah
WHEN: Wednesday evening, the 12th
WHAT: Registration in motion at a very chilling and thrilling Swear-In ceremony! Masks and menaces meet tricks and treats.

WARNINGS: There will be murder in this log, ooc post here. Let me know if this portion needs an update!
The evening has delightful weather of clear skies and some chill. A thin, long sleeve should do the trick just fine. An old, large house on a grassy estate just outside Nonah is where the imPorts will find themselves this time around. The house features large cobwebs on parts of it, the lights gleaming from inside are an odd sort of yellow, sometimes ghouls peek out the top windows, and a skeleton sits on the porch.
The house contains a flurry of actors dressed in a wide array of characters. From the old-fashioned Victorian family and quickly obliging servants to hags, witches, mummies, ghosts, and everything in between. They sit in rooms and wait for their loved ones to return, or just for imPorts to stumble upon them. They run through the halls wailing and cackling, walk through the halls staring dead-eyed at the living. Their presence is all that's meant to scare; no one will be lunged at or nearly attacked or any such thing. Occasionally a room door might shut behind imPorts, "trapped" until they answer a riddle from a Jekyll who needs their help to keep Hyde at bay (or until fifteen minutes has passed, or until they've kicked up enough fuss to be let free) but that's as far as the ghouls go to keep anyone too close.
Two spots of this house have been turned into escape rooms, each accepting eight participants at a time for an hour maximum. No telepathy! No powers! Don't cheat and ruin the fun for everyone else! Some rooms contain games associated with outdoor festivals, tossing spooky-shaped bean bags into holes, or guessing how many jelly eye balls are in a jar. There is even a small petting zoo on the first floor, the hillbilly with an ax in his head seemingly unconcerned that anyone might try and steal one of the animals, which is mostly just small goats wearing spooky sweaters. They are small but frighteningly fluffy. Other rooms have guessing games that encourage imPorts to put their hands in dark boxes and guess what they're feeling. Don't worry! This is not a trick. Those brains are definitely just spaghetti, those bowls of eyes are just made of jelly, those bowls of fingers are just replicas, and the bones are plastic!
Vincent Willem van Ghoul has a quiet room all to himself, with an easel and plenty of colors. He also has a table. You're free to request either face painting (he's very good at drawing ghosts on cheeks, and almost perfect and making ears look sewn back on) or a quick caricature. It doesn't matter which you ask for, he'll be somewhat tight-lipped and grouchy as soon as you walk in the room. You can still engage him in conversation, and if you do, you're bound to walk away with a nice bit of custom art and a history lesson.
The centerpiece of is a ballroom with a stage, renovated so it includes curtain and lights and sounds above it like a real, albeit small, theater might. The stage has a changing set of performers covering frightful tunes in a variety of ways (Night on Bald Mountain played by a jug band; Danse Macabre played on banjos; Dance of the Knights played in a polka style; The Monster Mash gets a jazz rendition; songs associated with scary movies are crooned by local bands). The room itself has enough space to dance in and holds tables of treats. Finger foods shaped like fingers, scary cupcakes, the red punch fountain has a bunch of edible jelly eyes rolling on the bottom. More adult drinks can be requested and delivered on a silver platter by a butler or maid with a not at all convincing slit throat or gunshot wound somewhere visible. ImPorts are free to step outside for a breather (or a smoke!) and will find themselves engaged in conversation with a servant "playing hooky" or left alone, whichever they prefer.
Nearly midnight, things are beginning to wind down. A heavy booming comes from the ballroom as every imaginable horror movie and story trope takes the stage, the main light cuts off, and the sounds of the ever-recognizable Chiller fill the room. This dance troupe pulls it off well, some of them leaping off the stage to dance among those watching, interactive. Even some of the crew that's been there all night is getting into it! Maybe you were still doing an escape room, or were fighting the urge to kidnap a goat, or trying to help Jekyll escape his horrible fate...maybe you weren't there for it, and that's okay. Because it will be talked for a while after. The contrast of victorious wolfman and voodoo doctor to one side, confetti spewing, people clapping, and then the zombie standing out front, now without a head, the light that took it off hanging next to him, before he just collapsed and the screaming started...oh, the screaming, it could have been part of the show...
Any shut doors open immediately as imPorts are hurried outside. Sirens wail as police and ambulances speed closer. ("An ambulance?" van Ghoul can be heard remarking, "We need a hearse.") The house crew will insist that imPorts remain outside unless they can prove to be part of law enforcement in this world, and even then they demand imPorts stay at a safe distance to keep the area of the tragedy clean.
The police say "sorry folks" a lot. There isn't much to know or do until the morning, they say to anyone talking about helping. They have to get their crime scene folks down to gather evidence, and that takes time. They're glad people care, but there isn't anything to be done now. Go home.
The buses shuttling them back leave the radio running until Chiller pops on. Then the short ride back to Nonah becomes a quiet, grave one.

no subject
His eyes do the glowy, whirly thing as he analyses it, just to make sure it's not an actual eye. Just. In case. ]
Do you have any idea how this was made? I consider my cooking skill to be somewhere around intermediate level, but I can't figure this out.
no subject
So yes. Keeping in shape is a great excuse ]
Cupcakes usually have flour, sugar - and since these are pumpkin, probably has some spices like cinnamon, ginger, nuts... toppings usually have cream and marzipan- [ sasaki knows way too much about food, for someone who can't eat it.
But he has a question ]
- I'm sorry if this is a rude question, are you a robot? [ maybe just a cyborg? Maybe someone with tech parts? To be fair, Sasaki's world isn't that advanced in terms of technology. Most of it it's just fiction (for now). ]
no subject
[ He's really interested in how to make an edible eyeball so he will probably drag the conversation back to food soon. ]
no subject
Ah- that's sort of amazing. We don't have that sort of technology in my world. [ no, they have other things that are kind of a bit gross, to be honest. But anyway- ]
Why did you forfeit it? [ it seems like a huge deal to just change your body like that, specially from such a young age ]
no subject
Four years ago my home town was caught in rampage of the Mad Cyborg. He slaughtered everyone in town, including my family and everyone I could have known. By some miracle, I survived and was saved by Dr. Kuseno, a scientist tracking the Mad Cyborg. He's the one who made my body, and consistently through the years helped me with maintenance. As well as designed the upgrades.
[ He says it like he's reciting from memory, but his expression goes darker and frown deeper. ]
Even here, I keep vigilant, in case the porter brings that cyborg here.
no subject
I'm sorry to hear that. About your family and friends. [ genos said his body has been like this since he was 15, so it happened when he was younger than that. ]
Haven't people around the world heard of someone like that? [ a Mad Cyborg murdering whole villages shouldn't be hard to miss ]
no subject
Not that he listens]I've been tracking him for few years, gathering scraps of information here and there but [ he shakes his head, getting visibly frustrated ] he's good in covering his tracks.
The best I got recently, was a warning... but that might be entirely unrelated to him. Not that it matters here anyway.
no subject
even if it doesn't matter here, it's important to you. It's a rather frustrating situation, I get it. [ though there is something about "revenge not being the right answer" and what not... ]
is... that all you do, in your world? Search for him?
no subject
I used to. But just finding him wouldn't be enough, if I couldn't defeat him. I was lucky I found an incredible teacher. As part of the training we joined Hero Association and truth to be told, that's what took most of my time in past months.
[ That's it, heroing is a career where he comes from too. ]
HA bears few similarities to the organization here, just not related to the military. It was organized by private sector
no subject
[ oh. another world with heroes, then. They aren't rare, Sasaki came to learn ] Private sector. I wonder if it's better or worse than this.
So, if there are heroes - do you guys have a lot of villains? Like the cyborg?
no subject
The Hero Association itself was founded three years ago, and with each week it records higher, and higher activity of various types of monsters. Those who are transformed humans, are probably the most worrisome.
[ At this point Genos lost interest in the food, and he's getting more and more into talking. Really, asking questions him is dangerous, he won't shut up. Run and save yourself when you can! ]
My teacher have dealt with biggest threats numerous times, but since he was doing it for hobby barely anyone recognized his efforts. I hope that ever since becoming an officially sanctioned hero, he will get the recognition he deserves.
I firmly believe humanity would be in much worse state, if not extinct already, if not for his heroic deeds!
[ No word on that fact, that Genos himself is already a 6th most popular hero himself. Baffling popularity polls are baffling ]
no subject
Hero... as a hobby? Well, isn't that called Vigilantism? [ at least here, right. But as Genos talks about his teacher, Sasaki smiles wider. That's really nice, to admire someone like that, and it's amazing to know there is someone like that in his world, helping ] I'm sure he is glad to have you by his side as well. You seem to care a lot for him.
[ "cute" is the word, but Sasaki doesn't want to offend ]
What happens to the transformed humans, though?
no subject
[ They're also...really weird monsters. Not to mention, no one really digs into the human or not origin of the monster, while trying to stop them from destroying city. ]
Vigilantism, hm. Yes, I guess that's a correct word to describe what we were doing, prior to joining the Association. But my teacher meant no harm, or ill will by it.
Besides, it's not a license that makes a hero.
no subject
Well- yes. It's just, doing justice on your own, deciding who is right and wrong, usually leads to bad things. I don't mean your master or you were like that...! I just understand why vigilantism isn't seen in a positive light.
no subject
No offense taken, but having licence doesn't guarantee doing right thing either. There are some who carefully calculate actions to benefit themselves. The fact that they might do the right thing along the way is accidental.