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maskormenacelogs2015-11-27 04:30 pm
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YOU'RE AS COLD AS ICE
WHO: Participating imPorts.
WHERE: A government base in Heropa, Florida.
WHEN: November 27-28.
WHAT: ImPorts participate in a simulated training exercise. Sign-ups will remain open throughout the event, so please sign up HERE and direct all questions HERE.
WARNINGS: Potential simulated injury and death. If there are more warnings that should be added here, please let us know!
SET-UP
Once they arrive, all imPorts are led into a plain room. In one half of the room is a tidy line of chairs with helmets hooked up to a large machine behind them. As the trainees are guided into the chairs and are fitted with helmets, brisk government workers hook them up with wires placed on their pulse points, though the trainees are reassured that it's to monitor their vitals throughout the process, making sure that nobody gets too anxious to adequately complete the exercise.
In the meantime, the monitors are led to the other half of the room, which looks far, far more comfortable; there's a line of chairs and desks, and on each desk is a computer screen that shows each monitor exactly what's going on in the virtual world. Because the monitors don't have the luxury of sleeping in the virtual world, there's a back room that they can retire to at their own discretion, complete with beds, a small kitchenette, and a much needed coffee machine. Once both the monitors and the trainees are giving brief instructions on what to do - to ensure that the program runs smoothly and to survive, respectively - the imPorts are quickly put to work.
DAY ONE: TRAINEES. TASK: SURVIVE.
Once the program is turned on, all trainees will suddenly find themselves in the middle of a forest, snow heavy on the trees around them and reaching all the way up to their knees. While each imPort will find that they have been equipped with a warm winter jacket and a small kit of survival gear - a gun, a knife, rope, a water bottle, and a limited first-aid kit - it will be a shocking transition from the warm, comfortable room to the wilderness. Despite their jackets, the cold is biting and bone deep, the wind cutting harshly against their skin, and the snow falling from above will only continue piling up around them. They need to take shelter, and they need to do it fast.
Luckily, even though their surroundings appear barren, they are actually provided everything that they need. There are plenty of loose branches that can be hewn off with their knives for shelter, and there are movements through the trees of deer and birds that can be used for sustenance so that they may keep their strength up. There's no shortage of water, considering the snow. All that's left for them is to survive, and try not to freeze to death.
And if one of them does freeze to death? That's game over. Their simulated corpse will remain with the rest of the trainees, and the deceased individual in question will remain hooked up to the simulation in a very deep, very still sleep.
Of course, things aren't quite as simple as they seem. Here and there, there will be little lapses in the programming; black holes of utter nothingness that they can simply step on, a geographically inappropriate lion or two, and a collection of poisonous berries that ought to have been frozen out are just some of the things that they'll run into.
Oh, and one more thing -- thanks to The Doctor, a lion-sized stick bug will be roaming around. Not to worry! It's perfectly harmless, if not a bit eerie.
DAY ONE: MONITORS. TASK: COMMUNICATION & TROUBLESHOOTING
Once the monitors are seated, they will receive a crash course in how exactly to program the sophisticated technology used to create such an immersive environment. Once they've received their instructions, they'll be surprised with an additional task: provide guidance to the trainees if it seems that they need it. Each monitor will be equipped with a headset to go with their monitor, and they will be able to communicate with the trainees to give them advice, both good and bad. Their voices will manifest in the virtual world as bodiless voices from above, as if the gods are speaking to the trainees... and considering the circumstances, that's not at all inaccurate.
The monitors may be instructed not to help or hinder their fellow imPorts in tangible ways, such as manifesting food or shelter for them, or unleashing attacks from the local wildlife, but that doesn't mean that it's actually hindering them. In giving the monitors the power to patch the holes in the programming, they have given the monitors the ability to place whatever they wish in the programming.
Perhaps it will be easy to stay hands-off while shelters are being built, but how about when you see a friend freezing? When you see a foe thriving? However they play it is up to them.
DAY TWO: TRAINEES. TASK: DEFEND & STRIKE BACK
After a full 24 hours, without exception, the Russians will come to attack. It doesn't matter if the trainees have spent a sleepless night fruitlessly trying to build a shelter, or if they're suffering fatigue from the lack of food; the Soviets wouldn't care in real life, and they certainly don't care in this simulation. These soldiers massively outnumber the trainees, so it's best to play it smart... though in some cases, it seems as if the AI soldiers haven't quite been perfected. Some have glitched through objects, whereas others have weapons that don't belong in this time period at all. Several seem to be attempting to run directly into inanimate objects. ImPorts may take advantage of these to loot their supplies without a care.
The Russian soldiers may outnumber and outgun the trainees, but they don't know where they are. It's up to the trainees to find shelter to shoot back, to lay traps, or simply to flee. No matter how far they may run, however, the army will always somehow manage to manifest itself nearby. The only option is to attempt to evade their attacks, or to kill them in return; their numbers are not inexhaustible, and it's altogether possible to slaughter them in the name of self-defense. Remember that this will go on full a full 24 hours -- if the trainees want to survive, they'll eventually have to set up a camp and keep watch, letting the others sleep, eat and recover in between bouts of fighting.
As with day one, it is possible for the trainees' simulations to die in this exercise.
Good luck, soldiers!
DAY TWO: MONITORS. TASK: CONTINUE TO COMMUNICATE & TROUBLESHOOT
Remember those holes in the programming? Somehow, with the introduction of several AIs, these problems have only been aggravated. Some of the AIs are more vicious than they have any reason to be, attempting to hurt the trainees more than they are attempting to kill them, while others have glitched entirely, their heads detached from their bodies, passing through static objects, and in a few memorable instances, running directly and continuously into rocks.
That can't be right.
While the monitors are busy fixing these egregious errors, they have also been instructed that it's permissible for them to give the trainees strategic advice. The monitors have a bird's eye view of the situation and can warn the trainees accordingly, helping them on their way to victory, or leading them to their doom.
WHERE: A government base in Heropa, Florida.
WHEN: November 27-28.
WHAT: ImPorts participate in a simulated training exercise. Sign-ups will remain open throughout the event, so please sign up HERE and direct all questions HERE.
WARNINGS: Potential simulated injury and death. If there are more warnings that should be added here, please let us know!
SET-UP
Once they arrive, all imPorts are led into a plain room. In one half of the room is a tidy line of chairs with helmets hooked up to a large machine behind them. As the trainees are guided into the chairs and are fitted with helmets, brisk government workers hook them up with wires placed on their pulse points, though the trainees are reassured that it's to monitor their vitals throughout the process, making sure that nobody gets too anxious to adequately complete the exercise.
In the meantime, the monitors are led to the other half of the room, which looks far, far more comfortable; there's a line of chairs and desks, and on each desk is a computer screen that shows each monitor exactly what's going on in the virtual world. Because the monitors don't have the luxury of sleeping in the virtual world, there's a back room that they can retire to at their own discretion, complete with beds, a small kitchenette, and a much needed coffee machine. Once both the monitors and the trainees are giving brief instructions on what to do - to ensure that the program runs smoothly and to survive, respectively - the imPorts are quickly put to work.
DAY ONE: TRAINEES. TASK: SURVIVE.
Once the program is turned on, all trainees will suddenly find themselves in the middle of a forest, snow heavy on the trees around them and reaching all the way up to their knees. While each imPort will find that they have been equipped with a warm winter jacket and a small kit of survival gear - a gun, a knife, rope, a water bottle, and a limited first-aid kit - it will be a shocking transition from the warm, comfortable room to the wilderness. Despite their jackets, the cold is biting and bone deep, the wind cutting harshly against their skin, and the snow falling from above will only continue piling up around them. They need to take shelter, and they need to do it fast.
Luckily, even though their surroundings appear barren, they are actually provided everything that they need. There are plenty of loose branches that can be hewn off with their knives for shelter, and there are movements through the trees of deer and birds that can be used for sustenance so that they may keep their strength up. There's no shortage of water, considering the snow. All that's left for them is to survive, and try not to freeze to death.
And if one of them does freeze to death? That's game over. Their simulated corpse will remain with the rest of the trainees, and the deceased individual in question will remain hooked up to the simulation in a very deep, very still sleep.
Of course, things aren't quite as simple as they seem. Here and there, there will be little lapses in the programming; black holes of utter nothingness that they can simply step on, a geographically inappropriate lion or two, and a collection of poisonous berries that ought to have been frozen out are just some of the things that they'll run into.
Oh, and one more thing -- thanks to The Doctor, a lion-sized stick bug will be roaming around. Not to worry! It's perfectly harmless, if not a bit eerie.
DAY ONE: MONITORS. TASK: COMMUNICATION & TROUBLESHOOTING
Once the monitors are seated, they will receive a crash course in how exactly to program the sophisticated technology used to create such an immersive environment. Once they've received their instructions, they'll be surprised with an additional task: provide guidance to the trainees if it seems that they need it. Each monitor will be equipped with a headset to go with their monitor, and they will be able to communicate with the trainees to give them advice, both good and bad. Their voices will manifest in the virtual world as bodiless voices from above, as if the gods are speaking to the trainees... and considering the circumstances, that's not at all inaccurate.
The monitors may be instructed not to help or hinder their fellow imPorts in tangible ways, such as manifesting food or shelter for them, or unleashing attacks from the local wildlife, but that doesn't mean that it's actually hindering them. In giving the monitors the power to patch the holes in the programming, they have given the monitors the ability to place whatever they wish in the programming.
Perhaps it will be easy to stay hands-off while shelters are being built, but how about when you see a friend freezing? When you see a foe thriving? However they play it is up to them.
DAY TWO: TRAINEES. TASK: DEFEND & STRIKE BACK
After a full 24 hours, without exception, the Russians will come to attack. It doesn't matter if the trainees have spent a sleepless night fruitlessly trying to build a shelter, or if they're suffering fatigue from the lack of food; the Soviets wouldn't care in real life, and they certainly don't care in this simulation. These soldiers massively outnumber the trainees, so it's best to play it smart... though in some cases, it seems as if the AI soldiers haven't quite been perfected. Some have glitched through objects, whereas others have weapons that don't belong in this time period at all. Several seem to be attempting to run directly into inanimate objects. ImPorts may take advantage of these to loot their supplies without a care.
The Russian soldiers may outnumber and outgun the trainees, but they don't know where they are. It's up to the trainees to find shelter to shoot back, to lay traps, or simply to flee. No matter how far they may run, however, the army will always somehow manage to manifest itself nearby. The only option is to attempt to evade their attacks, or to kill them in return; their numbers are not inexhaustible, and it's altogether possible to slaughter them in the name of self-defense. Remember that this will go on full a full 24 hours -- if the trainees want to survive, they'll eventually have to set up a camp and keep watch, letting the others sleep, eat and recover in between bouts of fighting.
As with day one, it is possible for the trainees' simulations to die in this exercise.
Good luck, soldiers!
DAY TWO: MONITORS. TASK: CONTINUE TO COMMUNICATE & TROUBLESHOOT
Remember those holes in the programming? Somehow, with the introduction of several AIs, these problems have only been aggravated. Some of the AIs are more vicious than they have any reason to be, attempting to hurt the trainees more than they are attempting to kill them, while others have glitched entirely, their heads detached from their bodies, passing through static objects, and in a few memorable instances, running directly and continuously into rocks.
That can't be right.
While the monitors are busy fixing these egregious errors, they have also been instructed that it's permissible for them to give the trainees strategic advice. The monitors have a bird's eye view of the situation and can warn the trainees accordingly, helping them on their way to victory, or leading them to their doom.
yes yes he is
[ Then he pulls it off and wraps the fabric around his fist so they don't lose it. ]
no subject
All right, let's make this quick. This guy's been out here a while — we don't have long before frostbite and hypothermia start setting in. He's useless to us after that.
[ All the better if that information gets relayed, too. ]
What we need is numbers and a location. So tell him... we can do this the easy way, or we can do it your way. [ He inclines his head toward Bucky in a nod. A concession for you, bad cop, even if he's hoping they won't need it. ]
no subject
We're gonna make this simple. All we need are locations, numbers, and any plans underway. You do that before you catch a cold, we'll let you inside. You decide to be brave'n think you're worth something to your country by keeping silent, we'll strip you naked and see how long it takes for your dick to fall off. Or gets bitten off. We've got a few lions roamin' around that'd love a live meal.
[ To the Ruskie's credit, he says nothing, but that doesn't mean they can't put the fear of god into this heathen. He looks back at Dick with a smile. ]
So. This is the part where I'd start punching him...
no subject
You might just get your chance.
[ Robin takes a few steps forward, switching to Russian himself. It's more halting, less fluent, but if he's going to do this... ]
My partner isn't bluffing. You see the look on his face? He's done this before. Saying silent won't make you a hero. It'll only make it easier to get what we want out of your comrade when he hears what happened.
Either way, we have a time limit, so... ten seconds to decide what those plans are worth to you.
no subject
[ He's really hoping the government has programmed them accurately; otherwise, his genuine threat will mean nothing. Bucky lets Robin count them down and when they hit one, Bucky gets out his knife and starts deciding what eye this guy can live without. But Ruskie quickly changes his tune.
He asks what they want to know. Specifically what they want to know. ]
no subject
Numbers and coordinates. And don't lie — we'll know.
no subject
When Robin suggests they'll know if he's lying the Russian looks a little skeptical at his empty threat, but that's not what Bucky would call it really. ]
We've got a comrade of yours getting the same treatment as you. At this point, it's more of a race to see who gives right answers first. The winner loses less fingers and toes! [ He brandishes his knife, which Robin likely doesn't appreciate, but Shrimpy can hush his moral little face right now. ] So, like my man said. Numbers and coordinates.
[ It's clear he's thinking, the man's eyes won't stay on either of them for very long, but nothing comes out yet. ]
no subject
... You think he's confident enough to lie about it?