Mask or Menace | MODERATORS (
maskormods) wrote in
maskormenacelogs2018-09-10 10:06 pm
The Mars Mission

THE MARS MISSION
WHO: Those that signed up hereWHERE: Space -> Mars
WHEN: From the 10th until approximately the 26th
WHAT: It's a mission to Mars
WARNINGS: Please put your warnings in thread subject headers
THE JOURNEY TO MARS
The trip to the moons of Mars goes by in a relatively blinding fast 8 days. The views outside the ship are striking, especially for anyone from a terrestrial home universe. Can anything put one’s place in the universe in perspective quite like the void of space? But this isn’t a pleasure cruise. The trip to a (presumably) fully fortified enemy base is time for last minute planning and making peace with the universe, not snapping selfies by the windows.
The ship itself looks like a red rocket straight from a 50’s sci-fi show, and comfortably holds about 25 people. Not all the individuals on the ship are imPorts, however. NASA has sent its own contingent of native scientists along for the mission, and they seem even more nervous than you. The life support system is a little creepy, but as long as you just don’t think too hard about it hopefully you can avoid any existential crises caused by Darth Jadus’ system. The artificial gravity will at least keep your feet on the floor!
The ship itself is unarmed, though it has both shrink rays and freeze guns to protect itself - or find some ingenious uses in the meantime. The stores, for example, have all been shrunk down to miniscule sizes - so if you’re looking for a snack, you better get that shrink ray out and size up your food!
Once the orbit of the moon is behind the ship, imPort powers begin to short-circuit and some imPorts will experience nosebleeds, headaches, or other minor inconveniences as the influence of the porter is left behind. A limited number of nanite boosters have been made and stored on the ship, but use them with care. They’ll return you to tip top shape for 6-12 hours each, allow for nanite healing, as well as give imPorts access to their powers. However, there are a limited number available to the mission. Think carefully when it will be worth treating those minor aches and pains. But on the other hand, who knows when danger may strike on this journey? To the more cautious on the ship, maybe it will be worth it to be in top shape and immune to permanent death during the trip itself, instead of just during arrival to Phobos. Be careful - too many and you may suffer withdrawal symptoms such as inconsistent powers and memory loss.
Despite any potential wariness, however, the trip itself goes smoothly. Well, as smoothly as a bunch of imPorts stuck in a small space for 8 days on the way to certain danger can go. Have fun with that. Potential personality clashes aside, though, no traps or ambushes await the ship. Ready or not, the team finally reaches Mars.
ORBITAL INVESTIGATION

From orbit, the base does not appear terribly impressive. Built into one of the many deep craters on the relatively beaten up Phobos, the base at first appears to be little more than a shack perched on the moon’s surface, with what was clearly the launching pad for the previous missile strike positioned nearby. Based on the amount of materials the team knows were sent to Mars, however, it’s clear the base must be far larger than what initially meets the eye. The entire crater below, and likely even deeper into the moon, must contain concealed areas of the base. Scanning and attempting to map out important areas of the base- as well as figure out just how many people are on it- is likely a high priority for the initial leg of this mission.
Probes, hacking, and scans are among the mundane available options.
Scans will show a large network of underground interconnected tunnels, including a missile silo near to where the launch pad is on the surface. It becomes clear very quickly that there are still nuclear armaments on base, but their command modules are not reachable from outside interference. Hackers will have to go on ground to disable their guidance and command systems. The base doesn’t seem to have a lot in the way of outer defenses, however - they don’t seem to have been expecting guests.
Connected to those underground tunnels, there are also large rooms full of equipment that are probably laboratories of some kind, and there’s definitely a life sign that keeps registering from inside them. Who knows what they’re studying - the computer systems seem to be on a separate network from anything that sends a feed out into space, but there’s definitely a lot of data being generated there. The feeds are encrypted, and even after encryption, are obtuse and difficult to understand. You’re going to have to talk to the scientist to make sense of them.
The probes will find that there are multiple maintenance passages and emergency airlocks that are simple flat panels on the surface of the moon - they may offer a clandestine way down into the lower levels rather than through the main airlock, but it’s unlikely that they have any atmosphere.
For those using power based forms of divination or telepathy, some additional information can be found. Though the scanners have a hard time parsing individual life forms, the telepathically inclined will register eight humans on the station, as well as a host of other moving, semi-sentient beings that are not biological in nature. The likelihood is? Robots. Lots and lots of robots.
Among these various voices, there is one notable signal that these powers are able to pick up on among the normal hum of human minds. If focused on, some additional details from this specific mind can be picked up. For diviners, images of needles, gas masks, gloved hands, and bright flashes of red and black can be picked up. To telepaths, the mind is a chaotic jumble- put not a passive one. A telepath that leaves their mind open too long will find erratic thoughts pushed towards their own mind, like a SOS signal desperate to be picked up by anything capable of receiving it. If focused on by any kind of tracking power, it can be determined the source is deep within the base.
MOD NOTE: To allow for planning and IC discusion, the post will be limited to the journey there/orbital investigation for the week. On 9/17 investigating the base/the journey home will be posted. Please address all mod questions HERE and continue to plot among yourselves HERE. It will also help us a great deal to write up more interesting exploration prompts if character teams summarize HERE what they will be specifically investigating on the base- if you are unsure, please feel free to ask questions first!
THE FINAL ASSAULT
GETTING IN
After contact is made, and the Aegis team sends back its findings, permission is given to go ahead and engage the Phobos base. There are two main options for attempted entry. First, the main airlocks are the obvious entry and exit points out of the base. Four airlock bays are connected to the same entrance hall and storage facility, and are - quite predictably - absolutely full of robotic security. This is where the bulk of the on-base security systems have been focused, ready and waiting for any imPort that attempts to board the station. The robots are armed with everything from flame throwers to ion cannons, so watch your step, imPorts!
However, there is the second way in. Scattered around on the surface are small open vents - the only remaining outward sign of the maintenance shafts used to build the station into the rock of Phobos. A twisting maze of tight corridors, these are relatively unprotected - however they have no atmosphere, and you’ll still have to find a place to blast into the base. But, it means you might buy some time against the security systems, as well as penetrate deeper into the base before they realise you’ve breached the security.
Characters can go in either way, or use both in seperate groups. A main assault on the airlock doors will trigger security, but it will also focus their attacks on that group while another sneaks into the airlocks. They have no idea just how many imPorts came on this trip, after all. On the other hand, everyone could just sneak in, but that will leave the OTO more focused to go after characters once the base has been penetrated.Splitting up groups will about half the number of robots that must be fought by the stealth group once they enter the base. Either way, it’s going to be quite a fight in unknown territory.
But at the end of the day, you are all imPorts. Robots and humans, especially on such a remote base deprived of backup, don’t really stand a chance of total victory. And someone notices that. Shortly after the first waves of defences are repelled, an alarm begins to blare through the base: the self-destruct sequence has begun. You have thirty minutes until the base explodes. A dedicated hacker with someone guarding them while they work can delay the explosion another half hour, giving the party one hour to get what they came for. After that, a base with nukes in it is going to blow.
INSIDE THE BASE
Once inside the base, it becomes clear quickly that there is very little gravity - Phobos is a small enough moon that it generates only about 0.06% of Earth’s gravitational pull. Unlike the ship you came on, there’s no artificial gravity. It will quickly become clear that you may need to rethink how to navigate the space you’re in.
Consoles scattered throughout the base can be hacked to give a complete layout of rooms and systems. These plans reveal the base is arranged in a stacked series of six levels. While the number of people varies on each level, security cameras and wall mounted laser guns can are a common decorating theme. Make sure to take those out before looking too far!
The top level is reserved for the airlocks, as well as some storage for incoming / outgoing supplies and samples, with the heavy security outlined above.
The second level down (accessible via intermediate airlocks) is the command deck. All communication systems can be found here, as well as consoles that access the life support and power systems for the entire station. A handful of actual OTO human agents can be found scattered around this level. Some are hooked to their stations, preventing them from floating too far from their work. All of them have firearms. The robots that roam around this area seem to be mostly maintenance in function, keeping the computers running at optimal level. They are still heavily armored, though, designed to be able to survive on the surfaces of a moon regularly pelted with asteroids, and those welding torches and claws can cause some damage to human flesh. (Those determined to hack into the command consoles should comment HERE to receive information.)
The third level is apparently mostly living quarters, as well as kitchens and exercise equipment. Unless this level is entered first, the floor is empty with all hands having been called to duty following the base being breached. If it is entered first, two sleeping OTO agents can be surprised in their bunk beds.
The fourth level is where things start to get weird.
Several laboratories make up the entirety of the fourth level, each one with a different series of experiments being perfected. Many are what you might expect to see in any NASA lab- indeed, some of these are likely being run on the moon of Earth by legitimate companies at this very moment. Growing plants in low gravity, cell culture dishes being exposed to cosmic rays, a room for giving full physical evaluations to crew members. There’s also a robot repair room, a couple of offline bots stacked around waiting for maintenance. But someone with a keen scientific eye will notice not all these experiments would pass ethics board review back on Earth. One lab in particular is worrisome. It’s not just cultures are cells being exposed to the radiation in space. In various containers are small animals, ranging from invertebrate squid to rodents to...well, it’s hard to tell what it used to be. Something with a long tail. Many of the, clearly no longer alive, creatures have massive tumors growing all over their bodies. One mouse looks as though its skull exploded. Hacking into the computers in the room will reveal a massive genetic engineering experiment has been taking place. The exact end goal will take some decoding to determine, but there is a line in one of the more recent entries that may cause instant concern: SUCCESS. SUBJECT MOVED TO PHASE II.
The fifth level is where the experiments that involve screaming are conducted. The general floor plan is close to what would be expected in a hospital ward. A lone hallway with 5 rooms branching off the left side, with an observation desk directly across. The hallway itself is covered at both ends by high intensity laser guns, as well as one particularly large robot that takes way, way too much firepower to go down. With the desk a multitude of screens waiting for a password to be accessed. If hacked, the security for each door down the hallway can be accessed, along with security cameras into the rooms.Three of the rooms are totally empty- strange, considering they were still tightly locked down. The fourth room appears to have been, until very recently, occupied by something. There are claw marks on the walls, blood on the floor, and the light above has been smashed out, but no other signs of life. It’s the final room that is occupied. The source of the feelings of screaming and pain can be traced to this individual, curled up in the corner and continuing to project wave after wave of psychic distress. The gender is difficult to determine, but one this is clear: they are wearing the same OTO uniform as everyone else on the station.
The sixth level is the power generation system - nuclear powered. The reactor room is huge, and large neon yellow signs reading ‘WARNING: RADIATION’ plaster across the entrances. The console can be hacked, but any attempt to enter the reactor itself is met with automatic safeguards. These can be overcome, but fair warning - these doors were never meant to be opened. And whoever opens them is going to be hit pretty hard by a massive dose of radiation. However, through those doors is also where the airlocks to the missile silo can be found, although the silo itself runs parallel to the facility nearly up to the surface. The only other room on this level is a large walk-in freezer, that if opened, will reveal it has been used as a makeshift morgue. There are three bodies within. Strangely, this floor doesn’t seem to have any securit--
Wait -
Is that a giant spider robot??
Fight the good fight, imPorts, whatever floor you’re exploring. And do it quickly. You don’t want to still be in orbit when the base blows.

The Journey There
Commander Jacob Taylor | OTA
He's busy during the trip, and can be found exercising where he can find room to lie down and do some crunches, doing maintenance by triple-checking and testing the ship's systems and his own gear, and checking in on the crew to see how everyone is doing. It's not all work, though. During down time, Jacob indulges in a little stargazing out the ship's windows, taking in the familiar skies of the Solar System from a new perspective, or even gathering the crew for a cramped, impromptu movie night on one of the command console's many screens- although 2001: A Space Odyssey may not have been the best choice, considering that movie's astronaut body count. Jacob also tries to tough out the nanite sickness as much as he can, conserving his booster injections for the main event, and sometimes has to lie down in the infirmary when the headaches and power disruptions threaten to overwhelm him.
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[Not that Niko's complaining, but. He's finding it a bit WTF that someone is doing crunches of all things. Still, his shoulders hunch a little. The last thing he wants to think about (but has had to) is this not being a recon mission.] Unless you expect things to go wrong?
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sorry for the delay
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It's a long moment before she confesses, "I missed this," in a tone far more sincere than her usual banter and bluntness around the Alke or Aegis teams, a secret shared. She knows they're not the only ones here who have lived and worked in space, but she's not sure anyone else would get that it's not just the view she misses, it's the danger and the importance of the work, which would no doubt sound a little off when their end goal is peace and safety.
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Kanan | OTA
He's got a cane, as well, to help him get around the unfamiliar and cramped quarters of the rocket, but honestly, he doesn't wander around too much. As usual, during the 8-day journey to Mars, you are most likely to find him quietly meditating, no matter what else is going on around him - people could be yelling, or fighting, or just commentating on Jacob's movie choices, but Kanan? Kanan is just sitting. Quiet. Maybe listening, maybe sleeping, who knows? But if you stand around staring at him for too long, he might speak up: ]
If you've got a question for me, just ask. I don't bite.
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[Not just like he's unconcerned about the trouble that could face them in outer space-- like he seems to literally, emotionally have his shit together, as far as Quatre's fledgling feral empathy can tell. What's that like.]
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Sorry, it's just me.
[ He set it down after a moment, moving to sit down beside Kanan. Normally he would just take a break in the cockpit, but he'd been chased out for the moment, told to get some "actual" rest and let someone else fly for awhile. He wanted to tell them that he was used to this sort of thing, but he knew they weren't going to listen to him, deciding instead to seek out the only other sane Force user on this bucket of bolts. ]
Thought you might be hungry.
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Jonathan Walsh | OTA
Most of the time he busies himself with testing and checking the ship's systems, making sure nothing goes wrong. Still, he finds the time to relax, even though it's difficult with the persistent nanite sickness, and sometimes he'll end up just laying back on his bunk, massaging his temples. Other times, he can be found getting up and looking at his booster shots, thinking of how easy it would be to just take one and ease his suffering. But he doesn't, and just ends up staring at them for a bit before turning around and finding something else to distract himself.
Other times, he can be found staring out the window at the stars beyond.
"You know, it's funny. I can see my sun from here. It's close enough that you don't even need a telescope to see it from Earth, and maybe with technology like this ship, I could even go there if I wanted before too long. But...there don't seem to be any aliens in this universe, and I know that even if I could get there, even if I found my planet, it would just be an empty rock."
And it's so strange that this fact bothered him, considering the fact that he isn't on the best terms with those in power on his planet back in his home universe.
Window
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Quatre Winner | OTA
[He also spends a lot of time propped up against a porthole, trying to enjoy the view in spite of the blinding vacuum where his ability should be. He startles badly every time he hears someone walk into the room, even if they're not being the least bit sneaky; he never noticed how much he depends on his ability to let him know when people are around until he finds himself without it.]
(ooc: I'll match formatting; prose and brackets are both totally fine!)
Nikolai | OTA
The Nanite Sickness gets to him, and it's fairly obvious with how he keeps reaching for the inert pokeballs on his belt, or how his hands clench around air. He tries his best to brush everything off though. He's Fine. Really. He's absolutely not being forced to face 'inconvenient facts' such as he's worried about his pokemon of all things.
Due to this, or perhaps because of it, Nikolai will be looking for any distraction he can find, from talking with people to playing with the shrink ray and some of the food stores.
Look. He might be a jackarse most of the time, but he's also a stupid bored dumb teenager.
Otherwise, he can be found stargazing out the window, or curled up somewhere with a sketch pad out, drawing his team from memory. He's not the best artist though.
Also, there's at least one sketch of a typhlosion setting fire to a man.]
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Darth Jadus | OTA
During the test flight, Jadus had remained conspicuously seated and strapped in. He had known something would happen. But now, he expected no interdiction, and he knew what awaited them past the moon's orbit. The first time had produced catastrophic effects, transient though they had been. Now, he knew what had gone wrong, and how to ward them off.
But that still did not stop the sickness. He could not afford to overuse the boosters. His creation would survive three days without his guidance, after which it would go mad. five times it would need his intercession to guide it. And in the days approaching the base, he would need his strength.
So for now, he would be weak. He knelt, silently breaking every rule of meditation he had designed over decades. Cut off from the Force, his mental shields could not be allowed to rot. He would maintain them with thought alone, an unbroken shell, encasing him like an egg.
He was not entirely still, swaying just slightly with his breath and the pounding in his head. Blood ran sluggishly over unseen lips.
02.
Eventually, he had to eat. The detested weakness came to him faster than he had grown to expect of himself, but he had known this would happen. Without the Force, he could rely on no sustenance but the physical.
He took a ration, resized it to its original shape, and took it away into the bowels of the ship. There were few private places in the Alke, but he had found places few would go. Now that he frequented them, no one else wanted to.
He faced away from the entrance, staring blankly at the ration for some minutes. He did not want to do this.
With a click and hiss, his mask unsealed. He kept it close beside him, listening carefully for footsteps.
03
Two and a half days in, and he took one of the nanite boosters, and took his place before the life support system. Though it was hidden within its metal shell, it still hissed, the sound not quite like the percolating air bubbles that were supposed to be inside a unit like this. Every so often, something scratched against the inside of the case.
It had grown uncertain, in a dull, mindless way. His presence had been a near-constant since the moment of its creation, and now it had spent two days abandoned. He reached out to it, and at first it did not recognize him. The place he held in its world had grown fuzzy and abstract.
But he was here now. He was its creator returned, and it would serve him as all his children did: with unwavering perfection, or with unparalleled self-destruction. And for now, he would allow no choice between the two.
The life support system shivered, and the scraping against its containing walls became a more forceful screech of metal-on-metal, before subsiding.
04
He faced away from the band of the Milky Way galaxy around them, staring off towards the places where few lights shone. Most of these were not stars, but entire galaxies. Billions upon billions of them within the universe. Perhaps one of them was another iteration of the galaxy he knew. If it existed, he could not feel it. All he had was his memory of its failings, and his vision for its perfected state.
All he could feel were the minds of the crew. And now that the nanites were working within him again, it was so tempting to reach into them and show them the world they could have. What their existence could be, if they would only accept elevation.
His aura, silent for days, had returned. It was a dark and unsettling thing, and those that stood within its grasp or caught his notice might think they saw things peering at them from the far corners of their sight, or movements of formless things that were not there.
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Kaneki | OTA
He does get a bit frustrated at all of it, from time to time, but he knows how to curb this - through stargazing. Kaneki can be found in front of a window, specially during the night (as he has chronic insomnia and can't sleep more than a hour), staring at the space outside with some awe since he has never been to space.
Kaneki didn't exactly bring food due to what he is. Ghouls eat humans, and it wouldn't be right to eat with everyone else in the ship. However, he did bring some blood bags, all of them shrunk down with the shrink ray and frozen with the freeze ray - and naturally kept away from everyone. When hunger strikes (it's certainly less often than a human, but Kaneki IS glutton and is used to eat A LOT), Kaneki finds the most hidden corner of the ship, away from everyone, and well drink the blood quietly, hoping not to be seen or found.
When he has time (and he does have a lot of time), he will also train, if only to keep active, though ghoul training is different than human's, in a way that is a lot rougher and a lot more intense, to the point sometimes he brings out his own tendrils to fight himself. He will be careful not to destroy anything, though.
Finally, Kaneki will have nanite sickness from the second they step away from the moon's orbit. He will try his best to avoid the nanite boosters, but he can't; nanites are keeping Kaneki alive and if they aren't working right, he will start bleeding black goo from all of his orifices. Not a pretty sight. So whenever he starts bleeding, he goes to the infirmary for another shot, but he only does this when he has been bleeding all over for a couple of hours - which means there will be black blood here and there across the ship. Enjoy ]
Orbital Investigations
Dooku and Luke
"Reach out with your feelings," Count Dooku encourages Luke in his deep, portentous voice, standing behind him in the cockpit. Beyond the ship's window, the gray face of Phobos stretches before them, with the OTO's secret station barely visible in a particular crater. "Your true feelings, not the false placidity taught by the Jedi. Use your full power. The knowledge you need is out there... you need only take it."
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Dooku and Galla
Still, he makes a graciously inviting gesture to Galla as they stand in front of the ship's communication console and prepare to initiate contact with the unseen foe on Phobos. "Perhaps you would like to initiate first contact, Madame Ambassador? They were so cordial to you last time, after all."
Dooku and Galla
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Jonathan and Quatre
Quatre's properly dosed up on the nanite booster for this, and also took the time to prepare a cup of tea, for some reason. He offers one of the plastic mess-standard cups to Jonathan with one hand as he idly scrolls through the basics with the other. "It's amazing that they were able to build this with no one noticing," he says, frowning slightly at the computer screen. "I know this world's technology is different from what I'm used to, but to think they did this in just a few months..."
Speaking of technological differences, Quatre has no idea how well his zeerust-y tech skills will lend themselves to trying to hack into the base's systems, but damned if he isn't going to try.
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The Assault
NPC: The Command Deck
Kaneki + Galla (Back on the ship)
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Jadus + Dooku (Interrogating 2Lt. Vasquez)
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NPC: The Laboratory
Dooku + Quatre
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NPC: The Final Cell
Raiding the Fifth Floor (Luke and Kanan)
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Information from Hacking attempts
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Re: Information from Hacking attempts
Re: Information from Hacking attempts
Level Six
After today, he hopes to never have that dream again. After today, there will be no more nuclear threat, no more Phobos Station. All the long months of project Alke, all the construction, planning, training, and lobbying, the battle against the robots, the hellish night of protests and riots against the plan, the struggle to convince the authorities that the danger even existed, the terrifying near-disaster of the test flight- it all came down to the moment when Jacob had transmitted, with no small amount of satisfaction, "Phobos Station - prepare to be boarded" before hitting the detonator on the charges that had breached the main airlock and plunged them into battle with the first and thickest layer of station security.
The fighting since then has been fierce, but manageable. Jacob and 622 make a good team, maneuvering through the low-gravity environment with confidence in their space-worthy armour, blasting through waves of hostile mechs and laser turrets with their advanced weaponry, occasionally stunning a human OTO crewmember and leaving them drifting unconscious for someone else to take into custody.
Their mission isn't intel. They are combat experts, and they are the diversionary assault, hitting fast and hard into the depths of Phobos Station to draw as many enemies as possible away from the more subtle teams, pushing toward the prize of the missile silo that originally targeted Heropa. It's similar to how Shepard organized the assault on the Collector Base back home, and in a way, Jacob is on familiar territory here, millions of miles from Earth and surrounded by hostile robots.
The past five levels have flown by in a blur of incoming laser fire and exploding mechs, and now they are in front of the massive reinforced doors in between them and the radiation-flooded area that is the only route they have to the missile silo. Jacob's no hacker, but he knows a thing or two about security protocols, and a few minutes with the console has put him a button push away from opening the doors to the rad-zone. He looks up at 622, eyes steely behind the sealed visor of his helmet.
"Ready for this?" He asks. "Once I hit this button, we go and we don't stop until we reach the airlock to the next room. No matter how much time we spend in there, we're going to get damn sick afterward." But it will be worth it if they can make sure there will be no more missiles launched against Earth.
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MY COLD IS GONE, MY SKIN IS CLEAR, AND MY CROPS ARE WATERED
WELCOME BACK TO HEALTHY CROPLAND
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Jonathan and Ashley (Fourth level)
He waits for a little bit, only going in when he feels certain that Jacob and TK-622 have the full attention of whoever is defending the base. By the time Jonathan and Ashley make their way into the base, coming in at the third level down, the area has already been completely cleared out by the commotion their teammates are causing. It would be convenient having such a large area unattended, but there didn't seem to be much that was terribly important on this level. While it would be fun to pilfer through the belongings of the OTO, and there could be something important stashed below their bunks, time was of the essence, here.
Jonathan begins briskly, but quietly, moving deeper into the base when he hears the self destruct sequence begin.
"Well. Crap."
Time really was of the essence.
Jonathan starts moving faster, keeping an eye out for any terminal or system that looks like it might be hooked into the base's security system. He needs to get information fast, but more importantly, he needs to make sure they have time to get that information and get out before they all are blown to smithereens. At least if they fail, he thought wryly, they won't have to worry about the OTO firing off another missile.
Then he spots some stairs.
"Come on. Maybe there's something more useful further down."
He goes down another level, rushing down to the fourth level when he sees...labs. Peering through one of the doors, he sees various experiments going on.
"Well," he says quietly, "I think this what we're looking for. Let's find a terminal so I can try to buy us some time, then I'll check out what they're working on."
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Kaneki + Galla + Murphy (Second floor)
The point is to capture them, since they need to go through interrogation, but as Kaneki sees the computers, he knows he will try to hack through them as well. So there are three things to do now: capture tripulation, render robots useless and hack the consoles. Sadly, they don't have a lot of time but at least there is three of them in this group. ]
We need to get rid of those guns- [ using a red tendril, Kaneki uses it to push himself towards the ground and reach for a covered area]
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TRIP BACK