Mask or Menace | MODERATORS (
maskormods) wrote in
maskormenacelogs2016-05-14 02:43 pm
NEW CAPES ON THE BLOCK
WHO: ImPorts and a contingent of troubled youths
WHERE: Maurtia Falls and De Chima
WHEN: May 14-15
WHAT: Heroes and reformed (or "reformed") villains are invited to make a difference in the lives of teenagers who are walking a rocky path.
Welcome, imPorts! If you've been here a while, you've doubtlessly gotten used to getting a warm reception from most imPort-based events, filled to the brim with an adoring public hanging onto your every word, worshipping your every fashion choice, standing in awe of powers great and small. Celebrity's a heck of a thing!
But today, whether you're attending Day 1 in Maurtia Falls or Day 2 in De Chima, the audience is, shall we say... a little less receptive. ImPorts are brought in to see an audience of children predominantly from the ages of 13-17, and most - though not all - of them look decidedly unimpressed with having been dragged into a school gym to right their wrongful ways.
The children in De Chima are, largely, a little easier to handle; their brand of delinquency tends to come from an awful lot of boredom (and an awful lot of idle money, at that!); here, you will find teachers attempting to persuade their students out of truancy, theft, minor drug use, vandalism, and criminal mischief, among other crimes. These kids have a distinct worship of imPorts from the wrong side of the tracks; many possess their own names they've been tagging around town as has been directly inspired by imPort crimes, and some may even fess up to having designed their own masks to don. While they may be disrespectful, they're at least easier marks — both for those who wish to help them turn their lives around, and those supervillains who want a lackey or two.
The children in Maurtia Falls, however, are more likely to be involved in serious crimes involving gangs and drug trafficking; while gang activity in Maurtia Falls has certainly lessened as a direct result of imPort behaviour, it's still very much present, and affecting the local youth. These kids are far less likely to have as much idolization of imPort criminals (though it is still very much present), but they're also cannier and more incisive, more likely to be of use to whoever it is they work for. That's not to say that they're a lost cause in the least; they are simply in need of more opportunities than have been granted to them thus far! Still, they're a more dismissive lot, and talking directly to them is liable to earn you scorn and a scoffed, you gonna beat my ass like Archangel now?
So what is it that the imPorts are expected to do?
9 a.m.: Introductory Remarks
The school principal of each city has been provided with more or less the same speech: these children have been chosen because they have done wrong, but also because there is hope for them. And what better to symbolize hope than their brave imPorts, both those who have done great things, and those who serve as a lesson for what going down the wrong path can lead them? There's far, far too much babble about legality and justice, and while the principals visibly lose the audience within the first five minutes of their fifteen minute speech, they keep droning on and on. ImPorts are going to have to pick up the slack after this, if they're not busy whispering to each other during the speech.
9:15 a.m.: Rebels Without a Clue
Officials running the events will be very attentive as former villains take the podium to air their stories of bad choices and the consequences that followed. Anyone who tries to pull a bait-and-switch and promote any form of villainy will find their mic cut off immediately, but otherwise, they have free rein to discuss their dastardly ways. The audience is most attentive and engaged during the tales of villainous deeds, growing less so as the speeches segue into sanctimony, but each successive speaker will find it harder to grab their attention unless they have a really good story.
10:15 a.m.: The Benefits of Benevolence
The goody-two-shoes speeches will be a much harder sell as the audience is visibly disinterested from the start. There are even a few jeers for speakers who can't seem to get to the point (at least not one that interests the youths), although officials will quickly shut that down. Heroes with genuinely interesting stories to tell from their lives will get a better response than those who stick to platitudes and moralizing, and they may even reach a few of the less jaded kids.
11:15 a.m.: Mingle Session
Soda, water, and snacks (only healthy ones!) will be provided as heroes and audience members can get up close and personal. Event officials will be circulating to make sure nothing inappropriate happens, but for those secretly looking to be bad influences, there will be times when they're able to speak without being overheard.
Noon: Cafeteria Lunch:
All right, the food isn't great. Lunch ladies came in on their day off to provide the food, and standard-issue high school cafeteria fare isn't improved by their lack of enthusiasm. Hope everyone likes tater tots!
1 p.m.: Getting Dodgy
Outside on school grounds, two areas have been set up for special activities that encourage imPorts and teenagers alike to expend physical energy in productive ways. A new game of dodge ball kicks off every 15 minutes or so. Score is kept, but there are no prizes, only the satisfaction of teamwork. Nearby, an obstacle course has been set up using a lot of padded foam structures to climb over, crawl under and run around.
2:15 p.m.: Job Fair
Another talk session is structured specifically around employment opportunities for heroes and law-abiding regular citizens in both imPorts' homelands and here in America. Those who own their own businesses or hold positions of significant responsibilities can discuss hiring event attendees as interns or part-time junior employees, and can even hold impromptu interviews!
3:30 p.m.: Tough Love
Sometimes trying to provide inspiration isn't enough. The worst offenders in each city (with Maurtia Falls having a larger group) are hauled aside for a real "scared straight" session in which they'll learn in no uncertain terms what terrible things their future might hold if they continue on this path. It's more suitable for the hardcore reformed villains, but strangely, the tame heroes are expected to participate as well. Good luck scaring these kids straight, Goody Two Shoes.
WHERE: Maurtia Falls and De Chima
WHEN: May 14-15
WHAT: Heroes and reformed (or "reformed") villains are invited to make a difference in the lives of teenagers who are walking a rocky path.
Welcome, imPorts! If you've been here a while, you've doubtlessly gotten used to getting a warm reception from most imPort-based events, filled to the brim with an adoring public hanging onto your every word, worshipping your every fashion choice, standing in awe of powers great and small. Celebrity's a heck of a thing!
But today, whether you're attending Day 1 in Maurtia Falls or Day 2 in De Chima, the audience is, shall we say... a little less receptive. ImPorts are brought in to see an audience of children predominantly from the ages of 13-17, and most - though not all - of them look decidedly unimpressed with having been dragged into a school gym to right their wrongful ways.
The children in De Chima are, largely, a little easier to handle; their brand of delinquency tends to come from an awful lot of boredom (and an awful lot of idle money, at that!); here, you will find teachers attempting to persuade their students out of truancy, theft, minor drug use, vandalism, and criminal mischief, among other crimes. These kids have a distinct worship of imPorts from the wrong side of the tracks; many possess their own names they've been tagging around town as has been directly inspired by imPort crimes, and some may even fess up to having designed their own masks to don. While they may be disrespectful, they're at least easier marks — both for those who wish to help them turn their lives around, and those supervillains who want a lackey or two.
The children in Maurtia Falls, however, are more likely to be involved in serious crimes involving gangs and drug trafficking; while gang activity in Maurtia Falls has certainly lessened as a direct result of imPort behaviour, it's still very much present, and affecting the local youth. These kids are far less likely to have as much idolization of imPort criminals (though it is still very much present), but they're also cannier and more incisive, more likely to be of use to whoever it is they work for. That's not to say that they're a lost cause in the least; they are simply in need of more opportunities than have been granted to them thus far! Still, they're a more dismissive lot, and talking directly to them is liable to earn you scorn and a scoffed, you gonna beat my ass like Archangel now?
So what is it that the imPorts are expected to do?
9 a.m.: Introductory Remarks
The school principal of each city has been provided with more or less the same speech: these children have been chosen because they have done wrong, but also because there is hope for them. And what better to symbolize hope than their brave imPorts, both those who have done great things, and those who serve as a lesson for what going down the wrong path can lead them? There's far, far too much babble about legality and justice, and while the principals visibly lose the audience within the first five minutes of their fifteen minute speech, they keep droning on and on. ImPorts are going to have to pick up the slack after this, if they're not busy whispering to each other during the speech.
9:15 a.m.: Rebels Without a Clue
Officials running the events will be very attentive as former villains take the podium to air their stories of bad choices and the consequences that followed. Anyone who tries to pull a bait-and-switch and promote any form of villainy will find their mic cut off immediately, but otherwise, they have free rein to discuss their dastardly ways. The audience is most attentive and engaged during the tales of villainous deeds, growing less so as the speeches segue into sanctimony, but each successive speaker will find it harder to grab their attention unless they have a really good story.
10:15 a.m.: The Benefits of Benevolence
The goody-two-shoes speeches will be a much harder sell as the audience is visibly disinterested from the start. There are even a few jeers for speakers who can't seem to get to the point (at least not one that interests the youths), although officials will quickly shut that down. Heroes with genuinely interesting stories to tell from their lives will get a better response than those who stick to platitudes and moralizing, and they may even reach a few of the less jaded kids.
11:15 a.m.: Mingle Session
Soda, water, and snacks (only healthy ones!) will be provided as heroes and audience members can get up close and personal. Event officials will be circulating to make sure nothing inappropriate happens, but for those secretly looking to be bad influences, there will be times when they're able to speak without being overheard.
Noon: Cafeteria Lunch:
All right, the food isn't great. Lunch ladies came in on their day off to provide the food, and standard-issue high school cafeteria fare isn't improved by their lack of enthusiasm. Hope everyone likes tater tots!
1 p.m.: Getting Dodgy
Outside on school grounds, two areas have been set up for special activities that encourage imPorts and teenagers alike to expend physical energy in productive ways. A new game of dodge ball kicks off every 15 minutes or so. Score is kept, but there are no prizes, only the satisfaction of teamwork. Nearby, an obstacle course has been set up using a lot of padded foam structures to climb over, crawl under and run around.
2:15 p.m.: Job Fair
Another talk session is structured specifically around employment opportunities for heroes and law-abiding regular citizens in both imPorts' homelands and here in America. Those who own their own businesses or hold positions of significant responsibilities can discuss hiring event attendees as interns or part-time junior employees, and can even hold impromptu interviews!
3:30 p.m.: Tough Love
Sometimes trying to provide inspiration isn't enough. The worst offenders in each city (with Maurtia Falls having a larger group) are hauled aside for a real "scared straight" session in which they'll learn in no uncertain terms what terrible things their future might hold if they continue on this path. It's more suitable for the hardcore reformed villains, but strangely, the tame heroes are expected to participate as well. Good luck scaring these kids straight, Goody Two Shoes.

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