The Twelfth Doctor (
helpline) wrote in
maskormenacelogs2016-03-12 08:44 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !event log,
- erik lehnsherr | magneto,
- fuu hououji | zephyr,
- n/a | the midnighter,
- tim drake | robin,
- † barnaby brooks jr. | n/a,
- † bela talbot | n/a,
- † billy kaplan | wiccan,
- † brianna | the breeze,
- † carl grimes | n/a,
- † cindy moon | silk,
- † cisco ramon | vibe,
- † clara oswald | n/a,
- † commander shepard | blasto,
- † count dooku | darth tyranus,
- † d'artagnan | n/a,
- † dipper pines | n/a,
- † eddie thawne | n/a,
- † ford pines | n/a,
- † gogo tomago | n/a,
- † gregor vorbarra | greg vorthys,
- † hazel lockwood | n/a,
- † heiji hattori | n/a,
- † hub hikari | megaman.exe,
- † jacob taylor | the protector,
- † jayden revell | mouse,
- † jessica jones | n/a,
- † jo harvelle | n/a,
- † jonathan joestar | n/a,
- † kagerou | n/a,
- † kaidan alenko | sentinel,
- † kaito kuroba | kaitou kid,
- † kaneda shotaro | n/a,
- † kaworu nagisa | tabris,
- † ken amada | n/a,
- † khada jhin | n/a,
- † klarion bleak | n/a,
- † komasan | the youkai king,
- † kururu sumeragi | pledge queen,
- † lan hikari | n/a,
- † leon camillia | n/a,
- † lucy pevensie | the valiant,
- † mabel pines | n/a,
- † magicman | n/a,
- † manolo sanchez | n/a,
- † matthew lynch | n/a,
- † max caulfield | n/a,
- † petyr baelish | littlefinger,
- † qubit | n/a,
- † richard gansey | raven king,
- † riku | darkeater,
- † sabriel | abhorsen,
- † sarah manning | n/a,
- † satya wallace | n/a,
- † shinya kogami | n/a,
- † skull man | dcn-036,
- † sorey | shepherd,
- † stan pines | n/a,
- † ted kord | blue beetle ii,
- † tetsuo shima | n/a,
- † the (twelfth) doctor | n/a,
- † the iron bull | the iron dragon
i can't remember to forget you
WHO: all imPorts!
WHERE: a large expanse of land that is kind of a parking lot in Heropa
WHEN: March 12th, 4PM onwards
WHAT: Time for the March Swear-In! this is gonna be full of fun and games and nothing going wrong at all, right? Nope. More ooc details can be found here
WARNINGS: none!
After the harrowing experience of the Perestroika Seminar last month, the government's decided that a nice, easy fun swear-in would be the best for everybody. Time to relax and recover from the harrowing events of February with a fair! The temperature's a bit brisk but the grand thing about Florida weather is that a brisk Florida March is still a warmer than average March compared to the rest of the nation: perfect fairground weather.
4PM - 6:30PM: ALL THE RIDES
The carnival has stereotypical fairground rides: ferris wheels, carousels, the gravitron, fairground swings, a tilt a whirl, everything that you know and love. This isn't Six Flags so there aren't any large roller coasters or water rides, but if it can be assembled and moved around via a large truck, expect it to be here. In true carnival fashion, the rides are staffed by twenty-somethings who desperately don't want to be there. Also in true carnival fashion, the safety of some of the rides is....slightly dubious at best. Be careful of a few spots of vomit outside some of the faster rides: some of your fellow imPorts don't take motion sickness very well.
All rides do have height requirements. Sorry tiny imPorts, have you tried the kiddie train or the smaller ferris wheel?
4PM - 6:30PM: FAIRGROUND STALLS
Some booths have fairground food. There's the staples: corn dogs, candy apples, funnel cake, lemonade, and so on. There's a scary amount of deep fried food, ranging from the sensible (pickles and oreos) to the downright disturbing (how can someone deep fry pizza?!) Some of the vendors have gotten in on the imPort craze by naming their fair food after imPorts themselves: have a nice cool Jinseok Jin-ger Ale. What about a Cindy Moon Pie? A Kaiden Alenkronut? April Ludgateorade? If a bad pun can be made of the fair food name, then somebody's selling it.
Other booths have traditional fairground games: toss darts at balloons, test your strength, skee ball, and so on. The games are all a bit rigged and all a bit overpriced, but that's part of the fun! Win yourself or that special someone a goldfish, an inflatable sword, or an overly large stuffed animal. The barkers running the games are keeping a strict eye out for imPorts using their powers...but they're only human, after all. Try and use that super-strength when nobody's looking!
6:30 PM - END: MEMORY LOSS
After the sun's set and the fairground is lit up by lights, annoyance strikes. Off to the side of one of the food stalls, there's a small explosion, producing a lot of smoke that quickly travels throughout the fairground, but not much else. The problem is, as the smoke clears, imPorts may find that their memory isn't up to snuff. Some people don't remember how they got here. Some people don't remember that they have superpowers to begin with. Some people still have all their memories. There's no pattern as to why some people have all their memories while some have lost theirs,
The fairground only stays up for about half an hour more before officials start to close everything down and hurry everyone home. After all, some of the imPorts don't remember how to use their powers. Besides, they need to figure out what caused the memory loss in the first place: could it be another Soviet attack?!?
(spoilers, no, it's just an incompetent old man with broken technology. Whoops.)
WHERE: a large expanse of land that is kind of a parking lot in Heropa
WHEN: March 12th, 4PM onwards
WHAT: Time for the March Swear-In! this is gonna be full of fun and games and nothing going wrong at all, right? Nope. More ooc details can be found here
WARNINGS: none!
After the harrowing experience of the Perestroika Seminar last month, the government's decided that a nice, easy fun swear-in would be the best for everybody. Time to relax and recover from the harrowing events of February with a fair! The temperature's a bit brisk but the grand thing about Florida weather is that a brisk Florida March is still a warmer than average March compared to the rest of the nation: perfect fairground weather.
4PM - 6:30PM: ALL THE RIDES
The carnival has stereotypical fairground rides: ferris wheels, carousels, the gravitron, fairground swings, a tilt a whirl, everything that you know and love. This isn't Six Flags so there aren't any large roller coasters or water rides, but if it can be assembled and moved around via a large truck, expect it to be here. In true carnival fashion, the rides are staffed by twenty-somethings who desperately don't want to be there. Also in true carnival fashion, the safety of some of the rides is....slightly dubious at best. Be careful of a few spots of vomit outside some of the faster rides: some of your fellow imPorts don't take motion sickness very well.
All rides do have height requirements. Sorry tiny imPorts, have you tried the kiddie train or the smaller ferris wheel?
4PM - 6:30PM: FAIRGROUND STALLS
Some booths have fairground food. There's the staples: corn dogs, candy apples, funnel cake, lemonade, and so on. There's a scary amount of deep fried food, ranging from the sensible (pickles and oreos) to the downright disturbing (how can someone deep fry pizza?!) Some of the vendors have gotten in on the imPort craze by naming their fair food after imPorts themselves: have a nice cool Jinseok Jin-ger Ale. What about a Cindy Moon Pie? A Kaiden Alenkronut? April Ludgateorade? If a bad pun can be made of the fair food name, then somebody's selling it.
Other booths have traditional fairground games: toss darts at balloons, test your strength, skee ball, and so on. The games are all a bit rigged and all a bit overpriced, but that's part of the fun! Win yourself or that special someone a goldfish, an inflatable sword, or an overly large stuffed animal. The barkers running the games are keeping a strict eye out for imPorts using their powers...but they're only human, after all. Try and use that super-strength when nobody's looking!
6:30 PM - END: MEMORY LOSS
After the sun's set and the fairground is lit up by lights, annoyance strikes. Off to the side of one of the food stalls, there's a small explosion, producing a lot of smoke that quickly travels throughout the fairground, but not much else. The problem is, as the smoke clears, imPorts may find that their memory isn't up to snuff. Some people don't remember how they got here. Some people don't remember that they have superpowers to begin with. Some people still have all their memories. There's no pattern as to why some people have all their memories while some have lost theirs,
The fairground only stays up for about half an hour more before officials start to close everything down and hurry everyone home. After all, some of the imPorts don't remember how to use their powers. Besides, they need to figure out what caused the memory loss in the first place: could it be another Soviet attack?!?
(spoilers, no, it's just an incompetent old man with broken technology. Whoops.)