Peter Pan (
dreamshades) wrote in
maskormenacelogs2016-01-03 12:12 am
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Entry tags:
- harleen quinzel | harley quinn,
- jaime reyes | blue beetle,
- kang | n/a,
- laurie collins | wallflower,
- † agent washington | recovery one,
- † aunt cass | n/a,
- † barnaby brooks jr. | n/a,
- † carl grimes | n/a,
- † cu chulainn | lancer,
- † death the kid | n/a,
- † dick grayson | nightwing,
- † dorian pavus | lucerni,
- † duncan jackson | heimdall,
- † fly | n/a,
- † gogo tomago | n/a,
- † hazel lockwood | n/a,
- † josuke higashikata | crazy diamond,
- † kanaya maryam-lalonde | psychopomp,
- † kaneda shotaro | n/a,
- † karen starr | power girl,
- † kazuma mikura | flame king,
- † ken amada | n/a,
- † kira yoshikage | killer queen,
- † kitty jones | n/a,
- † kotetsu t. kaburagi | wild tiger,
- † manolo sanchez | n/a,
- † marian hawke | andraste's mabari,
- † mathieu carver | shadow,
- † max masters | the mighty one,
- † mewtwo | n/a,
- † mike parker | n/a,
- † miles edgeworth | n/a,
- † miles vorkosigan | admiral naismith,
- † peggy carter | miss union jack,
- † peter pan | n/a,
- † qubit | n/a,
- † rick grimes | n/a,
- † riku | darkeater,
- † robert callaghan | yokai,
- † sabriel | abhorsen,
- † sam ortez | locus,
- † samara | the justicar,
- † the (twelfth) doctor | n/a,
- † the iron bull | the iron dragon,
- † thomas | n/a,
- † traci thirteen | n/a,
- † wally west | kid flash
The New Neverland
WHO:EVERYONE (EDIT)
WHERE: Heropa or AKA Neverland
WHEN: January 3rd to 5th
WHAT: The rescuers invade Neverland to end the fiendish Peter Pan's plot
WARNINGS: Death is likely to happen, fighting, swearing, probably just going to be 14+ kind of deal.
The time has come to stop Pan. After posting this to the network Peter has all but challenged the imPorts: either look away and don't bother his paradise or come try and stop him.
Preparation
The jungle stands tall and mighty, a fearful and ominous sight to be seen. One can only hope things go smoothly, but this is Neverland after all, a land of endless possibilities which means endless unknown dangers. Take the time to get ready, plan and storm the jungle....you'll need it.
Entering Neverland
You cross the threshold of Neverland's barrier and everything you once knew has all but changed. Where day use to stand all there is is but a perpetual night. You're not sure how you know this but you get the feeling that despite how many days that may go by in his land time will hold still, day will never come. Dark skies with blinking stars and an eerie moon is but your only light here.
The sights before them are this, a jungle, humid and warm. Where Winter's chill had been has all been snatched away by what would be a mild tropical heat. All there are are trees, vines and large leaves far for the eye can see. It takes only a bit of searching to find sources of water and food a like, but remember not everything may be safe to eat. Careful of thorny vines, for it may be Dreamshade, a deadly poison that inhabits Neverland.
If you manage to find the horizon what appears to be a massive lake of water surrounds the entirety of Neverland where no other land can be seen beyond it. An illusion? Perhaps, but who can say with a curse.
For our heroes, our rescuers this may seem odd if not unsettling. For our cursed? It's nothing new, glorious to some maybe but nothing new.
Riddle me this
Wandering the jungle for Peter's riddles? Continue to do so as they will not be given easily. For Peter has set up challenges that would crush and break the weakest and strongest of hearts alike.
The echo caves
The jungle of Neverland is deep and perilous but none such as the Echo caves. Dark and cavernous holes that go deep into the island, the entrance remains open to all who brave it. How the unlucky stumble across it is different for each. Is that Peter Pan gadding you to come catch him and running inside? Or is it someone you cherish most dear fleeing inside from you? However it happened, inside is damp and dark. The name does not lie for the caves do echo, but not with the sound of your own voice or noises caves make but the voices of others. You hear it in your brain, creeping in like a tangled vine telling you the only way out is to reveal the darkest secret you hold close to your chest, that no one must know. All victims of the cave must say their secret or else be trapped within its walls forever....but not without a catch. Revealing the secret does not simply get you out. For those that you are with now must resist the temptations of the sweet and venomous voices that speak into their ear. They suggest to let their feelings out, to act upon rage or despair or some other hideous feeling towards the secret teller and the secret they held. If all resists though and all secrets let out the secret riddle is spoken and if one has it, the map is unlocked.
The riddle being: I'm separate but close, I am small but I am big.
Dark Hollow
Stumble through the darkness and one would surely find light somewhere, wouldn't they? Perhaps from torch light from Peter's followers? Or even the forever full and silver moon in the sky? But, the further you journey into this part of the jungle, the more the light dies. Light that people conjure also snuff out as quickly as they were lit.
Take a pause to try and get the light back but it only takes a second to look away when they come out. Shadows, living shadows, come out from behind trees and from out of dark corners. They circle like sharks in the water around the victims who so stupidly wandered into their hallow. Welcome, to Peter Pan's den of stolen shadows of unfortunate victims.
They lunge without a thought, attacking and clawing at the people invading this space. They throw sharpened wooden spears, try and grab and throw people into trees and worse off, steal your shadows to add to Pan's collection. They make no sound, only faint and ghostly whooshes accompany them as they fly about. Fight them if you can, but if fire is introduced or a container with a flame they make short work of these evil creatures....and once capture or made to flee they're ghostly whooshes become hollow voices, whispering silently: The only form of rescue they have is a message in a bottle when they are lost but live on me.
The map will be unlocked if it has not already.
Mermaid Lagoon
Water, is a valuable thing to have and in a jungle where it is hard to find? Well, worry no more because a pure spring of the clearest blue water stands before you. Drink, refresh yourselves or just be cautious as with the other dangers of Neverland it doesn't matter. Because the moment you arrive at this spring it's power takes effect.
What use to be foliage and water around you turns to the fears that haunt your very heart. They live and breathe before you, speaking to you, being there before you. It's just like Crane's fear gas all over. Allies may appear to be monsters and what do we do with monsters? The fears are yours and only you can act upon them appropriately.
However, through your own will or the strength of those beside you can help you cut through the dark mirror. When it shatters the fragments of the broken illusion sing to you and you hear the words of a riddle:
I am a horror in which all mortal life makes.
The map will be unlocked if it has not already.
Otherwise you may flee....but you will never hear the shards of of a fear triumphed sing.
Grove of Pixie dust trees
The horrors of Neverland truly never cease, do they? But, rest must be taken if you wish to stop Pan, isn't it? These grove of trees seem nice, don't they? Nothing harmful about them. That would be a naive to think because once more does Neverland play it's evil. The dark magic of this place seeps into your senses, poison that fills the mind and the heart. Shadows of dark and deep regrets that left a wound on your heart that never healed take form here and become solid. It's like a film you relive far too vividly.
The regret may burn in your heart and make you want to flee and you can but the brave face their regrets and admit and accept them. Once you do the regret fades away speaking in the voice of those you let down of the last piece of the riddle:
You may not use me when you think, but you're awfully glad I'm there.
But, you should run, who wants to face their regrets? It'll just mean Pan can keep his paradise.
For the cursed
But these troubles and riddles are for those pesky Rescuers. Peter's cursed victims will have been informed to stop the Rescuers from making it to these locations.
Other things to do
Shadows like in the Hallow roam the island.
They appear as any other person, someone you love, miss or anyone under the sun. They may find you heroes, you rescuers, they may not but if they do they have things to say. The shadows will try and make the Rescuers despair or they will ask for you to leave Neverland with them to go home. The lies they say sound convincing and they'll offer a hand for you to flee with them. Take it, and the shadow will smile evilly and begin to try and rip your shadow from you so you may join the pile of Peter's victims and have your shadow join his fold. Having friends will help ignore the shadow's influence or perhaps they can just go the forward route and just shoot it.
The hunt is on
Lost Children and Peter's employees you have an important task of hunting the defectors, Cursed adults and children not affiliated with Pan, and the Rescuers themselves. For fun or for duty of course. Cursed imPorts are armed with their own own powers and weapons with dreamshade, a lethal poison that will kill they are a force to be reckoned with, otherwise all the regular citizens who had been cursed will only have bow and arrows, swords, spears, and other primitive like dipped in the fatal dreamshade. The poison can be cured but only with plenty of healing or the waters of Neverland on deadman's peak. Be wary of them dear Rescuers because you may stumble upon on of the camps Peter's Children or employees have.
Stir the memories
It's only a matter of time until you run into someone you knew. However you found one of the cursed, coming across their camp, in the wilderness, however it is only a matter of time. If a rescuer's connection is deep with the cursed old memories may surface a bit and cause conflict inside the other. It's not enough to break the curse but maybe it's enough to for them to side with our dear heroes...or fight harder against them.
Campsites
Like the music Peter's played before there are camps that play the same entrancing music. Far stronger than it was over the network it compels you to come join in the fun, rescuers. Forget your troubles and just have fun and dance...but be aware that if you stay too long you'll be dragged away and locked up. Resisting is possible but are you capable of doing that.
However, with our dear cursed individuals this is your respite from the hunt. Peter may be here to talk with you, to reassure or to plot. But, this is also your time to socialize with your cohorts and remember how much you enjoy Neverland.
MISC
Anything and everything goes in this section. Come up with things to do in Neverland. A breather, a fight, your own plans whatever you make of it. Just remember to keep it in the confines of Neverland.
(OOC:Update: Information on the plot here, the plot is now open to everyone. Details may be found here as to why.)
WHERE: Heropa or AKA Neverland
WHEN: January 3rd to 5th
WHAT: The rescuers invade Neverland to end the fiendish Peter Pan's plot
WARNINGS: Death is likely to happen, fighting, swearing, probably just going to be 14+ kind of deal.
The time has come to stop Pan. After posting this to the network Peter has all but challenged the imPorts: either look away and don't bother his paradise or come try and stop him.
Preparation
The jungle stands tall and mighty, a fearful and ominous sight to be seen. One can only hope things go smoothly, but this is Neverland after all, a land of endless possibilities which means endless unknown dangers. Take the time to get ready, plan and storm the jungle....you'll need it.
Entering Neverland
You cross the threshold of Neverland's barrier and everything you once knew has all but changed. Where day use to stand all there is is but a perpetual night. You're not sure how you know this but you get the feeling that despite how many days that may go by in his land time will hold still, day will never come. Dark skies with blinking stars and an eerie moon is but your only light here.
The sights before them are this, a jungle, humid and warm. Where Winter's chill had been has all been snatched away by what would be a mild tropical heat. All there are are trees, vines and large leaves far for the eye can see. It takes only a bit of searching to find sources of water and food a like, but remember not everything may be safe to eat. Careful of thorny vines, for it may be Dreamshade, a deadly poison that inhabits Neverland.
If you manage to find the horizon what appears to be a massive lake of water surrounds the entirety of Neverland where no other land can be seen beyond it. An illusion? Perhaps, but who can say with a curse.
For our heroes, our rescuers this may seem odd if not unsettling. For our cursed? It's nothing new, glorious to some maybe but nothing new.
Riddle me this
Wandering the jungle for Peter's riddles? Continue to do so as they will not be given easily. For Peter has set up challenges that would crush and break the weakest and strongest of hearts alike.
The echo caves
The jungle of Neverland is deep and perilous but none such as the Echo caves. Dark and cavernous holes that go deep into the island, the entrance remains open to all who brave it. How the unlucky stumble across it is different for each. Is that Peter Pan gadding you to come catch him and running inside? Or is it someone you cherish most dear fleeing inside from you? However it happened, inside is damp and dark. The name does not lie for the caves do echo, but not with the sound of your own voice or noises caves make but the voices of others. You hear it in your brain, creeping in like a tangled vine telling you the only way out is to reveal the darkest secret you hold close to your chest, that no one must know. All victims of the cave must say their secret or else be trapped within its walls forever....but not without a catch. Revealing the secret does not simply get you out. For those that you are with now must resist the temptations of the sweet and venomous voices that speak into their ear. They suggest to let their feelings out, to act upon rage or despair or some other hideous feeling towards the secret teller and the secret they held. If all resists though and all secrets let out the secret riddle is spoken and if one has it, the map is unlocked.
The riddle being: I'm separate but close, I am small but I am big.
Dark Hollow
Stumble through the darkness and one would surely find light somewhere, wouldn't they? Perhaps from torch light from Peter's followers? Or even the forever full and silver moon in the sky? But, the further you journey into this part of the jungle, the more the light dies. Light that people conjure also snuff out as quickly as they were lit.
Take a pause to try and get the light back but it only takes a second to look away when they come out. Shadows, living shadows, come out from behind trees and from out of dark corners. They circle like sharks in the water around the victims who so stupidly wandered into their hallow. Welcome, to Peter Pan's den of stolen shadows of unfortunate victims.
They lunge without a thought, attacking and clawing at the people invading this space. They throw sharpened wooden spears, try and grab and throw people into trees and worse off, steal your shadows to add to Pan's collection. They make no sound, only faint and ghostly whooshes accompany them as they fly about. Fight them if you can, but if fire is introduced or a container with a flame they make short work of these evil creatures....and once capture or made to flee they're ghostly whooshes become hollow voices, whispering silently: The only form of rescue they have is a message in a bottle when they are lost but live on me.
The map will be unlocked if it has not already.
Mermaid Lagoon
Water, is a valuable thing to have and in a jungle where it is hard to find? Well, worry no more because a pure spring of the clearest blue water stands before you. Drink, refresh yourselves or just be cautious as with the other dangers of Neverland it doesn't matter. Because the moment you arrive at this spring it's power takes effect.
What use to be foliage and water around you turns to the fears that haunt your very heart. They live and breathe before you, speaking to you, being there before you. It's just like Crane's fear gas all over. Allies may appear to be monsters and what do we do with monsters? The fears are yours and only you can act upon them appropriately.
However, through your own will or the strength of those beside you can help you cut through the dark mirror. When it shatters the fragments of the broken illusion sing to you and you hear the words of a riddle:
I am a horror in which all mortal life makes.
The map will be unlocked if it has not already.
Otherwise you may flee....but you will never hear the shards of of a fear triumphed sing.
Grove of Pixie dust trees
The horrors of Neverland truly never cease, do they? But, rest must be taken if you wish to stop Pan, isn't it? These grove of trees seem nice, don't they? Nothing harmful about them. That would be a naive to think because once more does Neverland play it's evil. The dark magic of this place seeps into your senses, poison that fills the mind and the heart. Shadows of dark and deep regrets that left a wound on your heart that never healed take form here and become solid. It's like a film you relive far too vividly.
The regret may burn in your heart and make you want to flee and you can but the brave face their regrets and admit and accept them. Once you do the regret fades away speaking in the voice of those you let down of the last piece of the riddle:
You may not use me when you think, but you're awfully glad I'm there.
But, you should run, who wants to face their regrets? It'll just mean Pan can keep his paradise.
For the cursed
But these troubles and riddles are for those pesky Rescuers. Peter's cursed victims will have been informed to stop the Rescuers from making it to these locations.
Other things to do
Shadows like in the Hallow roam the island.
They appear as any other person, someone you love, miss or anyone under the sun. They may find you heroes, you rescuers, they may not but if they do they have things to say. The shadows will try and make the Rescuers despair or they will ask for you to leave Neverland with them to go home. The lies they say sound convincing and they'll offer a hand for you to flee with them. Take it, and the shadow will smile evilly and begin to try and rip your shadow from you so you may join the pile of Peter's victims and have your shadow join his fold. Having friends will help ignore the shadow's influence or perhaps they can just go the forward route and just shoot it.
The hunt is on
Lost Children and Peter's employees you have an important task of hunting the defectors, Cursed adults and children not affiliated with Pan, and the Rescuers themselves. For fun or for duty of course. Cursed imPorts are armed with their own own powers and weapons with dreamshade, a lethal poison that will kill they are a force to be reckoned with, otherwise all the regular citizens who had been cursed will only have bow and arrows, swords, spears, and other primitive like dipped in the fatal dreamshade. The poison can be cured but only with plenty of healing or the waters of Neverland on deadman's peak. Be wary of them dear Rescuers because you may stumble upon on of the camps Peter's Children or employees have.
Stir the memories
It's only a matter of time until you run into someone you knew. However you found one of the cursed, coming across their camp, in the wilderness, however it is only a matter of time. If a rescuer's connection is deep with the cursed old memories may surface a bit and cause conflict inside the other. It's not enough to break the curse but maybe it's enough to for them to side with our dear heroes...or fight harder against them.
Campsites
Like the music Peter's played before there are camps that play the same entrancing music. Far stronger than it was over the network it compels you to come join in the fun, rescuers. Forget your troubles and just have fun and dance...but be aware that if you stay too long you'll be dragged away and locked up. Resisting is possible but are you capable of doing that.
However, with our dear cursed individuals this is your respite from the hunt. Peter may be here to talk with you, to reassure or to plot. But, this is also your time to socialize with your cohorts and remember how much you enjoy Neverland.
MISC
Anything and everything goes in this section. Come up with things to do in Neverland. A breather, a fight, your own plans whatever you make of it. Just remember to keep it in the confines of Neverland.
(OOC:Update: Information on the plot here, the plot is now open to everyone. Details may be found here as to why.)
no subject
F..FEAR!
[That had to be it, right? It...even if it didn't, he certainly feels a bit more confident now...]
no subject
[Honestly, Bull doesn't know if he's yelling at whatever demon is lurking here, or Pan, or just the stupid water, at this point. But he's going to hold onto the idea that yelling will help.]
[Being angry will help.]
Fear!
no subject
But saying it, confirming it's there...there's something in it that seems almost...comforting.
Everyone has fear. It's just how you deal with it.
The whispers start to dissipate, getting softer and softer until they're nothing but the wind, which airily begins to blow.]
Did...we do it?
no subject
Yeah. I think so?
[How the fuck does anyone even tell with magic?]
[He stands there with Kaneda, gripping the handle of his hammer, warily. Nothing immediately leaps out to eat them. So... maybe they really did do it.]
no subject
And there it is, a piece of Pan's map floating down from the sky.
Better watch that boy's feet, Bull, he's fully focused on catching that thing. Grab him before he walks right into the water.]
no subject
[He'd pick him up if he had to.]
Oh hell no, you don't.
no subject
They'd have to do this all over if he didn't...
It was choking, slightly but he pushes against his shirt to extend just a little farther, gloved hand snatching the corner of that paper and with one last bit of strength to stretch. With the paper firmly in his hand, he tilts back, leaning onto Bull has he pants, his heart already feeling warmer by the second.]
We...did it.
no subject
[Part of him thinks Kaneda is straining to go to the water. For whatever reason. Maybe there's a spell cast on him. Something -- but then the paper lands on Kaneda's grip and he all but drags his smaller companion away from the water's edge.]
[Forcibly.]
Yeah, good, now get away from the fucked-up water.