The Cain Cabal (
plus_vitae) wrote in
maskormenacelogs2015-12-12 09:56 pm
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Tell me why I had to be a powerslave
WHO: ImPorts vs. the Cain Cabal: rematch round
WHERE: Enoch, uninhabited island off the coast of Florida
WHEN: Morning of Saturday, December 12th
WHAT: The Cain Cabal swapped imPort powers, burned a chunk of Heropa, and staged an ambush, all so they could live forever. Now they're going down- hard. Come arrest some villains! See this post for reference.
WARNINGS: Violence. Remember that any NPC deaths in this log will have to be processed through the plotting post!
For the second time in a week, the call goes out: heroes needed. This time, the authorities aren't asking for volunteers to fight fires: it's to help fight the people who started the violence in Heropa last weekend. This time, it's not a trap. It's payback.
This tropical island has long been uninhabited (or supposedly uninhabited) for a reason. There really isn't much here besides sand, trees, and the odd wandering animal, many of them escaped from the Cabal's labs. Who knows how the Cabal was able to build a base out here in secret and keep it running for years- the cost must have been astronomical. But promises of eternal life have a way of attracting money and resources, and the Cain Cabal has no shortage of either.
That all ends today, though. Thanks to imPorts, the secret is out: the Cabal has been exposed. Your characters know who their enemy is, where to find them, and that they have their own Porter copy which must be neutralized to reverse the power swap. All they need to do is enter the enemy's heavily-defended trap-laden doom-fortress and bring down a secret society. Just another day for a group of heroes, right?
WHERE: Enoch, uninhabited island off the coast of Florida
WHEN: Morning of Saturday, December 12th
WHAT: The Cain Cabal swapped imPort powers, burned a chunk of Heropa, and staged an ambush, all so they could live forever. Now they're going down- hard. Come arrest some villains! See this post for reference.
WARNINGS: Violence. Remember that any NPC deaths in this log will have to be processed through the plotting post!
For the second time in a week, the call goes out: heroes needed. This time, the authorities aren't asking for volunteers to fight fires: it's to help fight the people who started the violence in Heropa last weekend. This time, it's not a trap. It's payback.
This tropical island has long been uninhabited (or supposedly uninhabited) for a reason. There really isn't much here besides sand, trees, and the odd wandering animal, many of them escaped from the Cabal's labs. Who knows how the Cabal was able to build a base out here in secret and keep it running for years- the cost must have been astronomical. But promises of eternal life have a way of attracting money and resources, and the Cain Cabal has no shortage of either.
That all ends today, though. Thanks to imPorts, the secret is out: the Cabal has been exposed. Your characters know who their enemy is, where to find them, and that they have their own Porter copy which must be neutralized to reverse the power swap. All they need to do is enter the enemy's heavily-defended trap-laden doom-fortress and bring down a secret society. Just another day for a group of heroes, right?
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With a little bit of a breather, Sabriel seems to have recovered her focus- she's fighting on the defensive, focusing less on dealing devastating strikes and more on slowing her opponents down.