Jeff Tobias Winger (
ferrisbuellean) wrote in
maskormenacelogs2015-06-03 07:09 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- † alistair krei | n/a,
- † archer | n/a,
- † athos | n/a,
- † aunt cass | n/a,
- † barry allen | the flash,
- † billy kaplan | wiccan,
- † bruce wayne | batman,
- † cassandra wayne | batman,
- † charlie maxwell | n/a,
- † clark kent | superman,
- † commander shepard | blasto,
- † conan edogawa | n/a,
- † d'artagnan | n/a,
- † dorian gray | n/a,
- † dorian pavus | lucerni,
- † galatea | n/a,
- † glitch | n/a,
- † gogo tomago | n/a,
- † hal jordan | green lantern,
- † hank schrader | n/a,
- † hayley marshall-kenner|andréa labonair,
- † heiji hattori | n/a,
- † jimmy mcgill | saul goodman,
- † karen starr | power girl,
- † kasumi goto | n/a,
- † ken amada | n/a,
- † kitty jones | n/a,
- † marian hawke | andraste's mabari,
- † miles edgeworth | n/a,
- † norman osborn | the green goblin,
- † nysrog | n/a,
- † peter quill | star-lord,
- † reika aoki | cure beauty,
- † richard castle | n/a,
- † robert callaghan | yokai,
- † samara | the justicar,
- † teddy altman | hulkling,
- † the iron bull | the iron dragon,
- † tony stark | iron man,
- † walter white | heisenberg
War: Horsemen of the Apocalypse Log #2 - 3rd to 5th June
WHO: War and YOU!
WHERE: Everywheeeeere!
WHEN: 3rd to 5th June
WHAT: Second part of the Horsemen of the Apocalypse Plot. This means War! Time for grumpiness, arguments, fighting and all out war between friends and foes as the War ring takes it’s hold. Spread via close proximity to the ring, this can be caught at any of the main hero cities throughout the stated dates thanks to a well travelled lawyer and his camera crew. Characters affected by the ring’s power will first feel levels of irritation, which will give way to all out paranoia, temper tantrums and violent tendencies only hours later.
WARNINGS: Possibility for extreme violence, death and other potentially disturbing scenarios. Please state in headers if you believe there to be anything extra needs to be warned about.
It starts with little more than a thought. That little niggling feeling in the back of your mind when you know it’s going to be a bad day. You can’t quite put your finger on where it came about or why, but it’s not hard to notice a rise in irritation. Someone coughing too loudly, some idiot cutting in front of you on the sidewalk or in a car, even your best friend telling a joke that suddenly sounds like it might be a personal dig at you: it’s all enough to set you on edge. You might try and ignore it, but little by little that aggression starts bubbling to the surface, weighing you down until you just want to snap.
It’s okay to let your thoughts be heard! Better to say what you think than keep them bottled inside. Better to get a little physical than leave yourself unheard. So maybe you were a little rude to someone. You might have even punched a guy just for walking nearby, but it’s to be expected. It’s their own fault.
But those feelings don’t stop no matter how much you yell and shout, or how determined you are to silently brood and glare. Soon it becomes apparent that someone is out to get you. It could be those guys who have been staring you down, or that friend of yours that’s obviously been stabbing you in the back. Maybe it’s those spies that have been sneaking around your apartment complex, or the Walkers that have slowly started to shuffle their decaying bodies through the streets. Whoever or whatever it is, you know that it’s up to you to get rid of them! It may be an idea to team up, after all there’s plenty of others out there who you could form a strong alliance with to help right the wrongs and fight the evil, but if there isn’t you know you can go it alone and still win.
Try to find a weapon or get yourself to a vantage point. Anything that will help you win this war!
Just try to save some for the rest of us.
WHERE: Everywheeeeere!
WHEN: 3rd to 5th June
WHAT: Second part of the Horsemen of the Apocalypse Plot. This means War! Time for grumpiness, arguments, fighting and all out war between friends and foes as the War ring takes it’s hold. Spread via close proximity to the ring, this can be caught at any of the main hero cities throughout the stated dates thanks to a well travelled lawyer and his camera crew. Characters affected by the ring’s power will first feel levels of irritation, which will give way to all out paranoia, temper tantrums and violent tendencies only hours later.
WARNINGS: Possibility for extreme violence, death and other potentially disturbing scenarios. Please state in headers if you believe there to be anything extra needs to be warned about.
It starts with little more than a thought. That little niggling feeling in the back of your mind when you know it’s going to be a bad day. You can’t quite put your finger on where it came about or why, but it’s not hard to notice a rise in irritation. Someone coughing too loudly, some idiot cutting in front of you on the sidewalk or in a car, even your best friend telling a joke that suddenly sounds like it might be a personal dig at you: it’s all enough to set you on edge. You might try and ignore it, but little by little that aggression starts bubbling to the surface, weighing you down until you just want to snap.
It’s okay to let your thoughts be heard! Better to say what you think than keep them bottled inside. Better to get a little physical than leave yourself unheard. So maybe you were a little rude to someone. You might have even punched a guy just for walking nearby, but it’s to be expected. It’s their own fault.
But those feelings don’t stop no matter how much you yell and shout, or how determined you are to silently brood and glare. Soon it becomes apparent that someone is out to get you. It could be those guys who have been staring you down, or that friend of yours that’s obviously been stabbing you in the back. Maybe it’s those spies that have been sneaking around your apartment complex, or the Walkers that have slowly started to shuffle their decaying bodies through the streets. Whoever or whatever it is, you know that it’s up to you to get rid of them! It may be an idea to team up, after all there’s plenty of others out there who you could form a strong alliance with to help right the wrongs and fight the evil, but if there isn’t you know you can go it alone and still win.
Try to find a weapon or get yourself to a vantage point. Anything that will help you win this war!
Just try to save some for the rest of us.
no subject
I can't. Not while you're acting like this.
no subject
You don't have a choice.
no subject
Because while she's using very valid reasons for her anger he still has no doubt that something (someone?) is pushing her over the edge and making her take that final step towards anger.]
You're right, I don't. But that doesn't change the fact that I care.
And I am sorry if I haven't been good at showing it.
no subject
She decides to go somewhere he might not think right away to look. Somewhere that reminds her of the life she was building back home, but isn't it either. As angry as she is, she wants to curl up somewhere and be alone for a while and not have to think about Kal, or her Kal, or Galatea or Kara.
Shutting out the world is the best course of action right now. ]
Well, it's too late for that.
no subject
If he tries to catch up with her he's making it worse. And if he lets her go... well. Would she go back to seeking Galatea the moment Clark isn't around? Or would she focus on someone else? She seems to be slowly going back to herself, so maybe the effect of whatever had taken a hold of her is wearing off.
Can he take the risk?]
What will you do if I leave you alone?
no subject
[ She does her best to turn down her hearing so she isn't picking up on whatever he has to say next. Luckily, rather than deciding to punch a person or a building, she lands at the garbage dump just outside the city and punches through a thick stack of metal to blow off some of this steam.
She won't be responding after this, occupying herself with punching and bending metal before she buries herself in a corner. ]
no subject
I do care. And I'll be listening. If you want to talk just say my name.]