maskormods: (Default)
Mask or Menace | MODERATORS ([personal profile] maskormods) wrote in [community profile] maskormenacelogs2017-07-15 01:32 pm

'CAUSE THIS IS THRILLER, THRILLER NIGHT

WHO: imPorts.
WHERE: All four Porter Cities.
WHEN: July 15 - 29
WHAT: The clone attacks begin in earnest, and each Porter City dissolves into chaos as they face down what would really happen if but a few imPorts decided to go rogue.
WARNINGS: Content warnings for: suicide (CULTINARY ARTS) & potential deaths via technology, fire & zombies. Let us know if this should be updated! If you have any questions or feedback on how we wrote up your individual event, please let us know HERE.



While throughout these two, long, chaotic weeks, imPorts may feel as though they're doing all of the heavy lifting due to their admittedly spectacular powers, they've hardly been abandoned by the rest of the citizens. Depending on the event, the government will be sending out teams of police officers, armed soldiers, firefighters, emergency teams and ambulance teams to each of these cities to fight valiantly alongside their imPort protectors. Not all of these brave souls will make it out alive, but they can be visibly seen, either charging in ahead of the imPorts or providing the openings that they need to do their thing.

Once it becomes apparent that things are afoot in every imPort city, travel into the cities - save for emergency vehicles - will be barred, and the government will arrange for emergency shuttle after emergency shuttle, helping to evacuate anyone who's willing to leave. Once evacuated, they've been put up at schools and community centres of the nearest cities to be taken care of, well away from the danger. Even so, not all citizens will make it out - these are confusing times, and not all of them may know what to do, or worse, some will refuse to abandon their homes altogether. They've lived in these dangerous cities for this long, so why stop now?

It is these people that you, imPort, will need to help save.

WEEK ONE

NONAH

J U L Y 15 | FOLLOW YOUR IMPULSES

Thanks to the clone of one Charles Xavier, people within his field of influence - which is notably large; dang X-Men and their incredible powers! - will experience a certain lack of inhibitions. For some people, this could be nothing but wonderful; there may be confessions of love in the street, heartfelt apologies, reconciliation between estranged family and friends and the sort of acts of unbridled good that are impeded only by someone's sense of caution alone.

Of course, not everyone is that noble at heart, are they? If provoked, it might be tempting to start a brawl in the middle of the street, to grab that soft pretzel that looks oh-so-good on the rack, to air out your grievances, and whatever else might be your fancy. It's an easy enough thing to avoid walking into entirely by accident, but anyone who enters this field better watch out! Your inhibitions may be temporarily taken away, but you'll still have to live with the consequences once the day is through.

DE CHIMA

J U L Y 16 | ZOMBIES, RUN!

This one's the big one, folks. Thanks to the clone of one Sabriel and Dio (hey! you're not even an evil clone, Dio!), zombies will rise from the dead, and they'll be coming for you. It's easier to deal with zombies if they all seem to abide by the same rules - although some characters may disagree with that assessment - but these ones are... different, aren't they?

The 125 zombies are horrifyingly rotten and diseased looking like your typical, run-of-the-mill zombie, but some look horribly distorted even more unnatural than corpses alone, and 10 will shed their bodies entirely, leaving only shadowy spirits to roam the streets of De Chima. Oh, and one more thing - these suckers disrupt technology in the area, so those of you who want keep track of them through security cameras may be plumb out of luck. But like all terrible enemies, they have their weak spots; although they aren't contagious and don't die when beheaded or shot through the brain, they are weak to sunlight and running water. If you don't have access to those, you'll have to do it the hard way, through destroying the entirety of their physical forms. You'd better think fast, because these zombies hunger for the living, and you're the tastiest looking thing on the menu!

In addition to all of these fun-loving creatures are Dio's 7 zombies which have the distinction of being intelligent, entirely underneath Dio's control, and blood sucking monsters, oh my! These suckers will be a challenge, but they can be killed through sunlight or beheading.

Even if you don't want anything to do with the zombies, you still may have some sympathy in your heart for the citizens crowding the streets in a panic, trying to escape as quickly as they can - if not for some imPort intervention, the dead will litter the streets after having fallen victim to an evil they can hardly comprehend as the corpses of their long-dead loved ones tragically turn on them.

HEROPA

J U L Y 19 - 21 | A STORM'S A-COMING

Thanks to the clone of one Nike Lemercier, on July 19th, random heavy storms will begin to plague Heropa on an intermittent basis. At first, it's considered to be odd but nothing to be terribly concerned about; while the severity of these storms is unusual, it's nothing to get worried about, right? There are the regular complications that come with heavy rain like the occasional flooded basement or leaky ceilings, and the waterlogging of plants not made to withstand this kind of weather. It's the perfect time to duck underneath an umbrella with a partner and find your way into a cozy cafe! Doesn't sharing a hot cocoa during a summer storm seem like a romantic sort of July afternoon activity?

Unfortunately, this mild weather doesn't last forever. On the 21st, flooding will begin in earnest, and that's when the trouble will really start. It may be a catastrophe of weather alone, but that's a big enough impediment in people's lives; as the power starts going out, people begin unwisely using electronic devices while waist-deep in water, basements and homes begin to fill up.

Inundated roads make travel nigh impossible. In the lowlands of Heropa's town, the flooding waters can swallow one-story houses. Pets are separated from owners, children might get swept away in a serious current. ImPorts are needed to drain whatever areas they can, or to help find missing persons. Vehicles are left drowned, food stores are left in ruin. Are you an imPort with an impressive property, ideally outside of Heropa? You might be an ideal candidate to host a few water swept individuals.

WEEK TWO

NONAH

J U L Y 23 - 29 | FIRE AWAY!

Thanks to Mick Rory's clone, Heat Wave's old habit of good, old-fashioned arson will be coming back in a big way. Though no major buildings are lit on fire (unless you count poor, poor Disco Dan's House of Moves), fire in and of itself can be a terribly dangerous force, especially to all of the people trapped inside, whether they snooze through the beginning of the fire, they're too afraid to jump out, or they're just plain old trapped between a rock and a hard place.

Perhaps you're one of the people stuck in one of these buildings as they're engulfed in flame, and you'll need to fight your way out or calll for help from your fellow imPorts, able to get to the scene just that much more quickly than the local fire departments. Or maybe you're just a do-gooder, and you need to get in there to help out all of the people inside. Either way, there's not much else to do beyond stand outside and watch the world burn.

Of course, you can do that too, if you so please. Weirdo.

MAURTIA FALLS

J U L Y 23 - 25 | ARTILLERY AMBUSH

On July 23rd, the clone of Rusty Venture (who somehow manages to be even more of a weasel than the original) will incite some good old-fashioned gang violence, because what else do you do when you've got a truckload of technology and a dubiously silver tongue? It doesn't take much to rile up a couple of the opposing gangs, but when they take the streets this time, they have a little more than their usual guns on-hand. Equipped with flamethrowers, hoverboots, and machine and laser guns, they'll be a regular menace as they take advantage of the panic in the air of each and every imPort city to loot, intimidate, and be general pains in the asses.

While they will generally be targeting each other, they're short-sighted and have even shorter tempers, apt to go after anyone who dubiously gets in their way. Want to help out with a mugging? Want to stop drive-by shootings? You might be surprised with a plume of fire to the face.

But on the 25th, things really amp up. A group of 20-25 Walking Eyes will begin to roam the streets. In addition to looking awfully creepy, these machines are equipped with machine guns, flamethrowers, and laser beams, and unlike the gangs, they'll be shooting indiscriminately at the streets, hitting any nearby civilians, shooting through glass and windows and generally being an absolute menace. With their strong, protective, bulletproof plating and the fact that they're constantly shooting at their surroundings, it'll be difficult to destroy them unless you can somehow get close enough to shut them down entirely.

Even if you cannot fight them, and even if you're not in the mind for some good old-fashioned heroism, there's still plenty of pressure in either hiding away from them or trying to shoo as many people out of their sights as possible.

J U L Y 23 - 28 | UNLOCKING TROUBLE

While some of these criminals decide to go for the big guns straightaway, Rincewind's clone has a much more subtle approach, ramping up his mischief from day to day. While unlocking a few ATMs on the 23rd seems like small potatoes, zookeepers will argue about the impotency of his first few acts as he releases animals from the Maurtia Falls Zoo. Try to avoid getting chased by a peacock (they're surprisingly vicious creatures!) or getting injured in your vain attempts to befriend a particularly anxious hyena!

On the 26th, however, he gets serious; after a big traffic pile-up on the highway to the prison, 20 convicted felons will escape from their transport bus and will be on the run throughout Maurtia Falls. While some of these fellows may be looking for a quiet life or some opportunities - at which point our less scrupulous imPorts may find a new ally - others know that they're recognizable enough that they'll go out eventually, so they may as well go out with a bang. Criminals are not, generally speaking, huge fans of imPorts, so you'd best be wary!

DE CHIMA

J U L Y 28 | CULTINARY ARTS

If one were to describe Dr. Frederick Chilton, deadly likely wouldn't be a word applied to him, but a charismatic presence and a certain way of words can do wonders as a power of influence. Chilton's clone has taken advantage of just that, after having cultivated something of a cult in the short duration of his existence.

As far as his followers think, it's time to ascend, and that means providing whatever force Chilton had preached about with willing sacrifices. He and his six fervent followers will walk the long path up to the top of the tallest building in De Chima, creating enough of a scene so that helicopters of news crews will be circling the building, catching all of this on tape.

For those soft-hearted imPorts who happen to be watching the news, the sight of one of them jumping off the building and plummeting to their death might be horrifying enough to want to step in yourself. There will be the opportunity to save up to four of these poor souls, and you might be just the one to do it! Or to stand around and gawk! Or to join in on the cult, of course, but that's not particularly advised.

Now come on, imPorts, whether you're in Heropa, Nonah, De Chima, or Maurtia Falls! There's plenty to be done, so get doing!
hellrisen02: (They can pull you under)

[personal profile] hellrisen02 2017-08-06 01:52 am (UTC)(link)
"...You're sure?" Duo asks, looking unsure with a purse of his lips. But, Manabu was a soldier. If he said he could handle it...

Despite his hesitation, he gives a firm nod and slips around the corner.

It took him precious minutes to calm and herd the frightened children, in varying levels of Not Okay, to the basement; there, he tries to do his best to put on a cheerful, calm face in order to reassure them. All the while, he's keeping an eye on his comm- messaging Manabu to make sure of the situation upstairs.

How close are they? The kids are shaken, but they're all secure.
siriusly: (mister you are going to get wrecked)

[personal profile] siriusly 2017-08-06 03:17 am (UTC)(link)
By then, Manabu had mustered energy to move. Not able to see enough from the view indoors, he'd slipped back outside, snaking along the wall and leaning enough just to get glimpse of the dark shapes gliding eerily at a distance. Guessing their movement patterns is tricky, given how mobile they look; they could turn and change course with hardly any hesitation, seems like.

He holds a breath, listening to the clamor their moving causes, wincing against another sharp pain below his shoulder blade. Enough of these bullets already!

While braced, he fishes his communicator out and gives the text a quick glance. He's not got the attention span to text, so he just turns it on a call.

"Couple blocks," he puffs, letting his held breath out. "Keep them there. I'll let you know if you have to move."
hellrisen02: (Deaf to the other)

[personal profile] hellrisen02 2017-08-10 01:53 am (UTC)(link)
It was probably a good thing Duo couldn't see where Manabu was right now, because if he could, he'd be chewing him out for crawling back outside, alone and injured. But as it was, he was down in the basement, putting on a bright and calm face for the kids as the explosions and fighting shook the foundation around them.

Maybe it said something, how calm some of them were. How calm he was. This country wasn't even officially at war. These weren't even their enemies attacking.

When he hears the call coming through, he gestures for the oldest to keep the younger ones busy, and takes the call, muting himself to the kids. "Got it." He pauses, noting the gasp to Manabu's breath. "...You didn't go off on your own, did you...?" He questions slowly, tone accusing and beleaguered.
siriusly: (they just keep on talking...)

[personal profile] siriusly 2017-08-10 02:54 am (UTC)(link)
If Duo thinks he's going to have time wasted discussing frivolous things like being chided for hoofing out on his own barely mended, he ought to think again. Besides:

"Can't see them from our view inside," he explains, his tone distracted. "It's fine. I'm just outside. But if there's better high ground I can reach..."

His kingdom for a small sky cruiser...
hellrisen02: (I used to wonder why did you bother)

[personal profile] hellrisen02 2017-08-11 09:31 pm (UTC)(link)
If only Duo's life should be so easy. He supposes he should have figured Manabu would pull something like this, given what he knows about the guy; but instead he just groans and wishes he'd thought to put a tracker on the guy. "Alright, I get that, but d'ya think you coulda waited just enough to finish healing?" Oh, to be fully equipped.

"High ground.. Will you drag your ass back inside if I show you how to get up into the steeple?" Duo sighs raggedly, rubbing his temple. "...How good of a sniper are you?"
siriusly: (your moves are weak)

[personal profile] siriusly 2017-08-12 02:23 am (UTC)(link)
That's a silly question, Manabu thinks. The killer spider robots aren't going to grant him time to convalesce...But that's the sort of thing Bruce or Louis would be saying, so it must not be far from sensible. It's nice for someone to be concerned, but...

"My--tracking's fine," he says, hesitating for breath. "But I don't think taking point to shoot from here's a good idea."

He frowns, squinting hard as he watches the dark shape of one pass from view between buildings. Still too close for comfort, but...perhaps motivated in another direction? If it's by other people in harm's way, that's no less a problem.

"Still need that view," he decides, pushing away from the wall and turning toward the door.
hellrisen02: (They can pull you under)

[personal profile] hellrisen02 2017-08-13 07:56 pm (UTC)(link)
"Better to be able to handle yourself than for me to have to come back out there and rescue you..." He grumbles, but he gets the other side of it. The buddy system was great when you didn't have a bunch of other little lives to look after.

"...Alright, point." No sense attracting them here anymore than they already were. "But at least take a vantage point from up there. Find us somewhere we might be able to evacuate to in the meantime? Or somewhere to lure them into." Duo blinks as an idea filters through. "...If I could just booby trap 'em..."
knaval: (we packed up)

[personal profile] knaval 2017-08-13 09:55 pm (UTC)(link)
"Bwoop!"

Sorry, were you two having a moment? A robot goes flying into a wall, shattering on impact.

Then Riptide clomps into view.

"Score twelve for Riptide!"
siriusly: (MY WHAT.)

[personal profile] siriusly 2017-08-14 11:51 pm (UTC)(link)
Duo's speaker gets blitzed by mecha-crashing and Manabu-yelling. Said Manabu nearly topples over trying to stay on his feet with that impact, himself having to splay against the wall behind him in order to keep upright.

Eyes saucer-wide, he gawks about until Riptide's big ol' legs take up his line of sight. He tilts his head up.

"Woh--wuh..."
hellrisen02: (It's these little things)

[personal profile] hellrisen02 2017-08-15 10:35 pm (UTC)(link)
"....ow."

Duo mutters, rubbing his ear as the communicator squelches, then taps a finger to the speaker. "Hey uh, everything okay over there? The hell was that?"

Jeez. He probably shouldn't have let Manabu go alone. These damn kids, thinking they're heroes, trying to show off--

He thinks he hears another voice, faintly, in the background of the speaker, though, so he pauses as he strains to hear and raises a brow. "You alive, kid?"
knaval: (leaving behind)

[personal profile] knaval 2017-08-16 01:54 pm (UTC)(link)
Unaware of Duo, Riptide continues That Bullshit.

"Oh! Hey Manabu. You're alive, that's cool."
siriusly: (actually that's not okay but uh)

[personal profile] siriusly 2017-08-20 05:55 pm (UTC)(link)
"Uh-yeah!" Manabu shakes his head a little to snap out of surprise. That yeah is for both parties.

What were we doing again?

Oh. Right.

"Ri-riptide! There's...a whole lot of kids in this building. Can you divert the remaining hostiles for us? Or do we need to move?"

Because as awesome as he's convinced Riptide is in this mecha-fight, Manabu's not ready to deal with more collateral on the ground level.