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maskormenacelogs2017-07-15 01:32 pm
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Entry tags:
- !event log,
- elena fisher | n/a,
- jonathan walsh | snake man,
- wanda maximoff | scarlet witch,
- † anatoly eldarov | n/a,
- † andrew pulaski | apollo,
- † archie andrews | n/a,
- † cassian andor | fulcrum,
- † chato santana | el diablo,
- † dio brando | n/a,
- † donna noble | n/a,
- † duo maxwell | shinigami,
- † frederick chilton | chief of staff!!,
- † gemini de mille | gemini,
- † jack | n/a,
- † jacob taylor | the protector,
- † k-2so | n/a,
- † kanaya maryam-lalonde | psychopomp,
- † karen desonne | n/a,
- † manabu yuuki | punching bag,
- † motoko kusanagi | the major,
- † nike lemercier | n/a,
- † percival graves | n/a,
- † peter parker | spider-man,
- † raina | n/a,
- † sadie doyle | n/a,
- † the man in black | n/a,
- † yusuke kitagawa | fox
'CAUSE THIS IS THRILLER, THRILLER NIGHT
WHO: imPorts.
WHERE: All four Porter Cities.
WHEN: July 15 - 29
WHAT: The clone attacks begin in earnest, and each Porter City dissolves into chaos as they face down what would really happen if but a few imPorts decided to go rogue.
WARNINGS: Content warnings for: suicide (CULTINARY ARTS) & potential deaths via technology, fire & zombies. Let us know if this should be updated! If you have any questions or feedback on how we wrote up your individual event, please let us know HERE.
While throughout these two, long, chaotic weeks, imPorts may feel as though they're doing all of the heavy lifting due to their admittedly spectacular powers, they've hardly been abandoned by the rest of the citizens. Depending on the event, the government will be sending out teams of police officers, armed soldiers, firefighters, emergency teams and ambulance teams to each of these cities to fight valiantly alongside their imPort protectors. Not all of these brave souls will make it out alive, but they can be visibly seen, either charging in ahead of the imPorts or providing the openings that they need to do their thing.
Once it becomes apparent that things are afoot in every imPort city, travel into the cities - save for emergency vehicles - will be barred, and the government will arrange for emergency shuttle after emergency shuttle, helping to evacuate anyone who's willing to leave. Once evacuated, they've been put up at schools and community centres of the nearest cities to be taken care of, well away from the danger. Even so, not all citizens will make it out - these are confusing times, and not all of them may know what to do, or worse, some will refuse to abandon their homes altogether. They've lived in these dangerous cities for this long, so why stop now?
It is these people that you, imPort, will need to help save.
WEEK ONE
NONAH
J U L Y 15 | FOLLOW YOUR IMPULSES
Thanks to the clone of one Charles Xavier, people within his field of influence - which is notably large; dang X-Men and their incredible powers! - will experience a certain lack of inhibitions. For some people, this could be nothing but wonderful; there may be confessions of love in the street, heartfelt apologies, reconciliation between estranged family and friends and the sort of acts of unbridled good that are impeded only by someone's sense of caution alone.
Of course, not everyone is that noble at heart, are they? If provoked, it might be tempting to start a brawl in the middle of the street, to grab that soft pretzel that looks oh-so-good on the rack, to air out your grievances, and whatever else might be your fancy. It's an easy enough thing to avoid walking into entirely by accident, but anyone who enters this field better watch out! Your inhibitions may be temporarily taken away, but you'll still have to live with the consequences once the day is through.
DE CHIMA
J U L Y 16 | ZOMBIES, RUN!
This one's the big one, folks. Thanks to the clone of one Sabriel and Dio (hey! you're not even an evil clone, Dio!), zombies will rise from the dead, and they'll be coming for you. It's easier to deal with zombies if they all seem to abide by the same rules - although some characters may disagree with that assessment - but these ones are... different, aren't they?
The 125 zombies are horrifyingly rotten and diseased looking like your typical, run-of-the-mill zombie, but some look horribly distorted even more unnatural than corpses alone, and 10 will shed their bodies entirely, leaving only shadowy spirits to roam the streets of De Chima. Oh, and one more thing - these suckers disrupt technology in the area, so those of you who want keep track of them through security cameras may be plumb out of luck. But like all terrible enemies, they have their weak spots; although they aren't contagious and don't die when beheaded or shot through the brain, they are weak to sunlight and running water. If you don't have access to those, you'll have to do it the hard way, through destroying the entirety of their physical forms. You'd better think fast, because these zombies hunger for the living, and you're the tastiest looking thing on the menu!
In addition to all of these fun-loving creatures are Dio's 7 zombies which have the distinction of being intelligent, entirely underneath Dio's control, and blood sucking monsters, oh my! These suckers will be a challenge, but they can be killed through sunlight or beheading.
Even if you don't want anything to do with the zombies, you still may have some sympathy in your heart for the citizens crowding the streets in a panic, trying to escape as quickly as they can - if not for some imPort intervention, the dead will litter the streets after having fallen victim to an evil they can hardly comprehend as the corpses of their long-dead loved ones tragically turn on them.
HEROPA
J U L Y 19 - 21 | A STORM'S A-COMING
Thanks to the clone of one Nike Lemercier, on July 19th, random heavy storms will begin to plague Heropa on an intermittent basis. At first, it's considered to be odd but nothing to be terribly concerned about; while the severity of these storms is unusual, it's nothing to get worried about, right? There are the regular complications that come with heavy rain like the occasional flooded basement or leaky ceilings, and the waterlogging of plants not made to withstand this kind of weather. It's the perfect time to duck underneath an umbrella with a partner and find your way into a cozy cafe! Doesn't sharing a hot cocoa during a summer storm seem like a romantic sort of July afternoon activity?
Unfortunately, this mild weather doesn't last forever. On the 21st, flooding will begin in earnest, and that's when the trouble will really start. It may be a catastrophe of weather alone, but that's a big enough impediment in people's lives; as the power starts going out, people begin unwisely using electronic devices while waist-deep in water, basements and homes begin to fill up.
Inundated roads make travel nigh impossible. In the lowlands of Heropa's town, the flooding waters can swallow one-story houses. Pets are separated from owners, children might get swept away in a serious current. ImPorts are needed to drain whatever areas they can, or to help find missing persons. Vehicles are left drowned, food stores are left in ruin. Are you an imPort with an impressive property, ideally outside of Heropa? You might be an ideal candidate to host a few water swept individuals.
WEEK TWO
NONAH
J U L Y 23 - 29 | FIRE AWAY!
Thanks to Mick Rory's clone, Heat Wave's old habit of good, old-fashioned arson will be coming back in a big way. Though no major buildings are lit on fire (unless you count poor, poor Disco Dan's House of Moves), fire in and of itself can be a terribly dangerous force, especially to all of the people trapped inside, whether they snooze through the beginning of the fire, they're too afraid to jump out, or they're just plain old trapped between a rock and a hard place.
Perhaps you're one of the people stuck in one of these buildings as they're engulfed in flame, and you'll need to fight your way out or calll for help from your fellow imPorts, able to get to the scene just that much more quickly than the local fire departments. Or maybe you're just a do-gooder, and you need to get in there to help out all of the people inside. Either way, there's not much else to do beyond stand outside and watch the world burn.
Of course, you can do that too, if you so please. Weirdo.
MAURTIA FALLS
J U L Y 23 - 25 | ARTILLERY AMBUSH
On July 23rd, the clone of Rusty Venture (who somehow manages to be even more of a weasel than the original) will incite some good old-fashioned gang violence, because what else do you do when you've got a truckload of technology and a dubiously silver tongue? It doesn't take much to rile up a couple of the opposing gangs, but when they take the streets this time, they have a little more than their usual guns on-hand. Equipped with flamethrowers, hoverboots, and machine and laser guns, they'll be a regular menace as they take advantage of the panic in the air of each and every imPort city to loot, intimidate, and be general pains in the asses.
While they will generally be targeting each other, they're short-sighted and have even shorter tempers, apt to go after anyone who dubiously gets in their way. Want to help out with a mugging? Want to stop drive-by shootings? You might be surprised with a plume of fire to the face.
But on the 25th, things really amp up. A group of 20-25 Walking Eyes will begin to roam the streets. In addition to looking awfully creepy, these machines are equipped with machine guns, flamethrowers, and laser beams, and unlike the gangs, they'll be shooting indiscriminately at the streets, hitting any nearby civilians, shooting through glass and windows and generally being an absolute menace. With their strong, protective, bulletproof plating and the fact that they're constantly shooting at their surroundings, it'll be difficult to destroy them unless you can somehow get close enough to shut them down entirely.
Even if you cannot fight them, and even if you're not in the mind for some good old-fashioned heroism, there's still plenty of pressure in either hiding away from them or trying to shoo as many people out of their sights as possible.
J U L Y 23 - 28 | UNLOCKING TROUBLE
While some of these criminals decide to go for the big guns straightaway, Rincewind's clone has a much more subtle approach, ramping up his mischief from day to day. While unlocking a few ATMs on the 23rd seems like small potatoes, zookeepers will argue about the impotency of his first few acts as he releases animals from the Maurtia Falls Zoo. Try to avoid getting chased by a peacock (they're surprisingly vicious creatures!) or getting injured in your vain attempts to befriend a particularly anxious hyena!
On the 26th, however, he gets serious; after a big traffic pile-up on the highway to the prison, 20 convicted felons will escape from their transport bus and will be on the run throughout Maurtia Falls. While some of these fellows may be looking for a quiet life or some opportunities - at which point our less scrupulous imPorts may find a new ally - others know that they're recognizable enough that they'll go out eventually, so they may as well go out with a bang. Criminals are not, generally speaking, huge fans of imPorts, so you'd best be wary!
DE CHIMA
J U L Y 28 | CULTINARY ARTS
If one were to describe Dr. Frederick Chilton, deadly likely wouldn't be a word applied to him, but a charismatic presence and a certain way of words can do wonders as a power of influence. Chilton's clone has taken advantage of just that, after having cultivated something of a cult in the short duration of his existence.
As far as his followers think, it's time to ascend, and that means providing whatever force Chilton had preached about with willing sacrifices. He and his six fervent followers will walk the long path up to the top of the tallest building in De Chima, creating enough of a scene so that helicopters of news crews will be circling the building, catching all of this on tape.
For those soft-hearted imPorts who happen to be watching the news, the sight of one of them jumping off the building and plummeting to their death might be horrifying enough to want to step in yourself. There will be the opportunity to save up to four of these poor souls, and you might be just the one to do it! Or to stand around and gawk! Or to join in on the cult, of course, but that's not particularly advised.
Now come on, imPorts, whether you're in Heropa, Nonah, De Chima, or Maurtia Falls! There's plenty to be done, so get doing!
WHERE: All four Porter Cities.
WHEN: July 15 - 29
WHAT: The clone attacks begin in earnest, and each Porter City dissolves into chaos as they face down what would really happen if but a few imPorts decided to go rogue.
WARNINGS: Content warnings for: suicide (CULTINARY ARTS) & potential deaths via technology, fire & zombies. Let us know if this should be updated! If you have any questions or feedback on how we wrote up your individual event, please let us know HERE.
While throughout these two, long, chaotic weeks, imPorts may feel as though they're doing all of the heavy lifting due to their admittedly spectacular powers, they've hardly been abandoned by the rest of the citizens. Depending on the event, the government will be sending out teams of police officers, armed soldiers, firefighters, emergency teams and ambulance teams to each of these cities to fight valiantly alongside their imPort protectors. Not all of these brave souls will make it out alive, but they can be visibly seen, either charging in ahead of the imPorts or providing the openings that they need to do their thing.
Once it becomes apparent that things are afoot in every imPort city, travel into the cities - save for emergency vehicles - will be barred, and the government will arrange for emergency shuttle after emergency shuttle, helping to evacuate anyone who's willing to leave. Once evacuated, they've been put up at schools and community centres of the nearest cities to be taken care of, well away from the danger. Even so, not all citizens will make it out - these are confusing times, and not all of them may know what to do, or worse, some will refuse to abandon their homes altogether. They've lived in these dangerous cities for this long, so why stop now?
It is these people that you, imPort, will need to help save.
WEEK ONE
NONAH
J U L Y 15 | FOLLOW YOUR IMPULSES
Thanks to the clone of one Charles Xavier, people within his field of influence - which is notably large; dang X-Men and their incredible powers! - will experience a certain lack of inhibitions. For some people, this could be nothing but wonderful; there may be confessions of love in the street, heartfelt apologies, reconciliation between estranged family and friends and the sort of acts of unbridled good that are impeded only by someone's sense of caution alone.
Of course, not everyone is that noble at heart, are they? If provoked, it might be tempting to start a brawl in the middle of the street, to grab that soft pretzel that looks oh-so-good on the rack, to air out your grievances, and whatever else might be your fancy. It's an easy enough thing to avoid walking into entirely by accident, but anyone who enters this field better watch out! Your inhibitions may be temporarily taken away, but you'll still have to live with the consequences once the day is through.
DE CHIMA
J U L Y 16 | ZOMBIES, RUN!
This one's the big one, folks. Thanks to the clone of one Sabriel and Dio (hey! you're not even an evil clone, Dio!), zombies will rise from the dead, and they'll be coming for you. It's easier to deal with zombies if they all seem to abide by the same rules - although some characters may disagree with that assessment - but these ones are... different, aren't they?
The 125 zombies are horrifyingly rotten and diseased looking like your typical, run-of-the-mill zombie, but some look horribly distorted even more unnatural than corpses alone, and 10 will shed their bodies entirely, leaving only shadowy spirits to roam the streets of De Chima. Oh, and one more thing - these suckers disrupt technology in the area, so those of you who want keep track of them through security cameras may be plumb out of luck. But like all terrible enemies, they have their weak spots; although they aren't contagious and don't die when beheaded or shot through the brain, they are weak to sunlight and running water. If you don't have access to those, you'll have to do it the hard way, through destroying the entirety of their physical forms. You'd better think fast, because these zombies hunger for the living, and you're the tastiest looking thing on the menu!
In addition to all of these fun-loving creatures are Dio's 7 zombies which have the distinction of being intelligent, entirely underneath Dio's control, and blood sucking monsters, oh my! These suckers will be a challenge, but they can be killed through sunlight or beheading.
Even if you don't want anything to do with the zombies, you still may have some sympathy in your heart for the citizens crowding the streets in a panic, trying to escape as quickly as they can - if not for some imPort intervention, the dead will litter the streets after having fallen victim to an evil they can hardly comprehend as the corpses of their long-dead loved ones tragically turn on them.
HEROPA
J U L Y 19 - 21 | A STORM'S A-COMING
Thanks to the clone of one Nike Lemercier, on July 19th, random heavy storms will begin to plague Heropa on an intermittent basis. At first, it's considered to be odd but nothing to be terribly concerned about; while the severity of these storms is unusual, it's nothing to get worried about, right? There are the regular complications that come with heavy rain like the occasional flooded basement or leaky ceilings, and the waterlogging of plants not made to withstand this kind of weather. It's the perfect time to duck underneath an umbrella with a partner and find your way into a cozy cafe! Doesn't sharing a hot cocoa during a summer storm seem like a romantic sort of July afternoon activity?
Unfortunately, this mild weather doesn't last forever. On the 21st, flooding will begin in earnest, and that's when the trouble will really start. It may be a catastrophe of weather alone, but that's a big enough impediment in people's lives; as the power starts going out, people begin unwisely using electronic devices while waist-deep in water, basements and homes begin to fill up.
Inundated roads make travel nigh impossible. In the lowlands of Heropa's town, the flooding waters can swallow one-story houses. Pets are separated from owners, children might get swept away in a serious current. ImPorts are needed to drain whatever areas they can, or to help find missing persons. Vehicles are left drowned, food stores are left in ruin. Are you an imPort with an impressive property, ideally outside of Heropa? You might be an ideal candidate to host a few water swept individuals.
WEEK TWO
NONAH
J U L Y 23 - 29 | FIRE AWAY!
Thanks to Mick Rory's clone, Heat Wave's old habit of good, old-fashioned arson will be coming back in a big way. Though no major buildings are lit on fire (unless you count poor, poor Disco Dan's House of Moves), fire in and of itself can be a terribly dangerous force, especially to all of the people trapped inside, whether they snooze through the beginning of the fire, they're too afraid to jump out, or they're just plain old trapped between a rock and a hard place.
Perhaps you're one of the people stuck in one of these buildings as they're engulfed in flame, and you'll need to fight your way out or calll for help from your fellow imPorts, able to get to the scene just that much more quickly than the local fire departments. Or maybe you're just a do-gooder, and you need to get in there to help out all of the people inside. Either way, there's not much else to do beyond stand outside and watch the world burn.
Of course, you can do that too, if you so please. Weirdo.
MAURTIA FALLS
J U L Y 23 - 25 | ARTILLERY AMBUSH
On July 23rd, the clone of Rusty Venture (who somehow manages to be even more of a weasel than the original) will incite some good old-fashioned gang violence, because what else do you do when you've got a truckload of technology and a dubiously silver tongue? It doesn't take much to rile up a couple of the opposing gangs, but when they take the streets this time, they have a little more than their usual guns on-hand. Equipped with flamethrowers, hoverboots, and machine and laser guns, they'll be a regular menace as they take advantage of the panic in the air of each and every imPort city to loot, intimidate, and be general pains in the asses.
While they will generally be targeting each other, they're short-sighted and have even shorter tempers, apt to go after anyone who dubiously gets in their way. Want to help out with a mugging? Want to stop drive-by shootings? You might be surprised with a plume of fire to the face.
But on the 25th, things really amp up. A group of 20-25 Walking Eyes will begin to roam the streets. In addition to looking awfully creepy, these machines are equipped with machine guns, flamethrowers, and laser beams, and unlike the gangs, they'll be shooting indiscriminately at the streets, hitting any nearby civilians, shooting through glass and windows and generally being an absolute menace. With their strong, protective, bulletproof plating and the fact that they're constantly shooting at their surroundings, it'll be difficult to destroy them unless you can somehow get close enough to shut them down entirely.
Even if you cannot fight them, and even if you're not in the mind for some good old-fashioned heroism, there's still plenty of pressure in either hiding away from them or trying to shoo as many people out of their sights as possible.
J U L Y 23 - 28 | UNLOCKING TROUBLE
While some of these criminals decide to go for the big guns straightaway, Rincewind's clone has a much more subtle approach, ramping up his mischief from day to day. While unlocking a few ATMs on the 23rd seems like small potatoes, zookeepers will argue about the impotency of his first few acts as he releases animals from the Maurtia Falls Zoo. Try to avoid getting chased by a peacock (they're surprisingly vicious creatures!) or getting injured in your vain attempts to befriend a particularly anxious hyena!
On the 26th, however, he gets serious; after a big traffic pile-up on the highway to the prison, 20 convicted felons will escape from their transport bus and will be on the run throughout Maurtia Falls. While some of these fellows may be looking for a quiet life or some opportunities - at which point our less scrupulous imPorts may find a new ally - others know that they're recognizable enough that they'll go out eventually, so they may as well go out with a bang. Criminals are not, generally speaking, huge fans of imPorts, so you'd best be wary!
DE CHIMA
J U L Y 28 | CULTINARY ARTS
If one were to describe Dr. Frederick Chilton, deadly likely wouldn't be a word applied to him, but a charismatic presence and a certain way of words can do wonders as a power of influence. Chilton's clone has taken advantage of just that, after having cultivated something of a cult in the short duration of his existence.
As far as his followers think, it's time to ascend, and that means providing whatever force Chilton had preached about with willing sacrifices. He and his six fervent followers will walk the long path up to the top of the tallest building in De Chima, creating enough of a scene so that helicopters of news crews will be circling the building, catching all of this on tape.
For those soft-hearted imPorts who happen to be watching the news, the sight of one of them jumping off the building and plummeting to their death might be horrifying enough to want to step in yourself. There will be the opportunity to save up to four of these poor souls, and you might be just the one to do it! Or to stand around and gawk! Or to join in on the cult, of course, but that's not particularly advised.
Now come on, imPorts, whether you're in Heropa, Nonah, De Chima, or Maurtia Falls! There's plenty to be done, so get doing!
no subject
Tries one more time to take the approach of being on the same side. Not because he thinks any properties of the Luke he knows and cares about carry over to this one; but because Cassian obviously stands no chance in a fight. And he's worried if he lets the other out of his sight to go get help—the real Luke, Revan, someone else—he'll simply lose him.
He lets the useless broken communicator fall out of his hand, which he raises palm-out in a signal of surrender. He'll worry about the comm later, for now he has to make sure his skull doesn't go the same way.
Don't let that happen. For Jyn, for Kay. Especially without being able to tell them…]
You heard the voice, right? Something is obviously happening, involving you. Don't you want to find out what it is?
no subject
I don't really care. I have something I want, and I'm focusing on that. Anything else doesn't matter.
no subject
What do you want?
no subject
[ Something... dark seemed to settle over the area. It didn't really seem like Luke was very aware of the fear he was emitting; more like he was reacting to what he felt should be happening right now, which probably explained a lot. Not many people had seen Luke hanging around Cassian, so why should his clone be familiar with how he acts? ]
You know, you should probably be running while I decide what I want to do with you.
no subject
Jyn. Kay.
There wasn't much Cassian feared for himself. He'd avoided attachments for so long to avoid having to fear what his loss might do to others.
Strategic brain snapping to rapidfire.
Being given that as an invitation… suggested that running was the wrong thing to do. Not-Luke was confident he'd be able to catch him, and just played into the game of making Cassian the prey to be hunted.
The danger of the situation was unambiguous now. Staying put didn't seem a good option either.
…Except… Cassian had more options than he once would now. …Would the energy field/force shield work against… the Force?
He didn't know. But all the other options, he had a feeling he did know. And none of them were good. So in this case, opt for the unknown.
Exhaling quietly, trying to keep his movement slow, Cassian raised both hands palm-out in surrender.
And invisibly flung up a protective shield.
Trying to be polite didn't work not to provoke. Maybe the only thing for it was… to provoke. Initiate detonation. While he was ready for it. Hoping he could find a moment where Not Luke got worn out or lost interest to get away, and until then… see how long he could hold the shield.]
They say Jedi defend, not attack.
[Said with the edge of having known the Jedi as an enemy during the Clone Wars. (Though he'd never seen one firsthand; and though they had indeed been disparaged on the Rim for their prioritization of personal code and virtue over, as the insurgents thought, doing what was necessary.)
And also having already seen this "Jedi" kill.]