maskormods: (Default)
Mask or Menace | MODERATORS ([personal profile] maskormods) wrote in [community profile] maskormenacelogs2017-07-15 01:32 pm

'CAUSE THIS IS THRILLER, THRILLER NIGHT

WHO: imPorts.
WHERE: All four Porter Cities.
WHEN: July 15 - 29
WHAT: The clone attacks begin in earnest, and each Porter City dissolves into chaos as they face down what would really happen if but a few imPorts decided to go rogue.
WARNINGS: Content warnings for: suicide (CULTINARY ARTS) & potential deaths via technology, fire & zombies. Let us know if this should be updated! If you have any questions or feedback on how we wrote up your individual event, please let us know HERE.



While throughout these two, long, chaotic weeks, imPorts may feel as though they're doing all of the heavy lifting due to their admittedly spectacular powers, they've hardly been abandoned by the rest of the citizens. Depending on the event, the government will be sending out teams of police officers, armed soldiers, firefighters, emergency teams and ambulance teams to each of these cities to fight valiantly alongside their imPort protectors. Not all of these brave souls will make it out alive, but they can be visibly seen, either charging in ahead of the imPorts or providing the openings that they need to do their thing.

Once it becomes apparent that things are afoot in every imPort city, travel into the cities - save for emergency vehicles - will be barred, and the government will arrange for emergency shuttle after emergency shuttle, helping to evacuate anyone who's willing to leave. Once evacuated, they've been put up at schools and community centres of the nearest cities to be taken care of, well away from the danger. Even so, not all citizens will make it out - these are confusing times, and not all of them may know what to do, or worse, some will refuse to abandon their homes altogether. They've lived in these dangerous cities for this long, so why stop now?

It is these people that you, imPort, will need to help save.

WEEK ONE

NONAH

J U L Y 15 | FOLLOW YOUR IMPULSES

Thanks to the clone of one Charles Xavier, people within his field of influence - which is notably large; dang X-Men and their incredible powers! - will experience a certain lack of inhibitions. For some people, this could be nothing but wonderful; there may be confessions of love in the street, heartfelt apologies, reconciliation between estranged family and friends and the sort of acts of unbridled good that are impeded only by someone's sense of caution alone.

Of course, not everyone is that noble at heart, are they? If provoked, it might be tempting to start a brawl in the middle of the street, to grab that soft pretzel that looks oh-so-good on the rack, to air out your grievances, and whatever else might be your fancy. It's an easy enough thing to avoid walking into entirely by accident, but anyone who enters this field better watch out! Your inhibitions may be temporarily taken away, but you'll still have to live with the consequences once the day is through.

DE CHIMA

J U L Y 16 | ZOMBIES, RUN!

This one's the big one, folks. Thanks to the clone of one Sabriel and Dio (hey! you're not even an evil clone, Dio!), zombies will rise from the dead, and they'll be coming for you. It's easier to deal with zombies if they all seem to abide by the same rules - although some characters may disagree with that assessment - but these ones are... different, aren't they?

The 125 zombies are horrifyingly rotten and diseased looking like your typical, run-of-the-mill zombie, but some look horribly distorted even more unnatural than corpses alone, and 10 will shed their bodies entirely, leaving only shadowy spirits to roam the streets of De Chima. Oh, and one more thing - these suckers disrupt technology in the area, so those of you who want keep track of them through security cameras may be plumb out of luck. But like all terrible enemies, they have their weak spots; although they aren't contagious and don't die when beheaded or shot through the brain, they are weak to sunlight and running water. If you don't have access to those, you'll have to do it the hard way, through destroying the entirety of their physical forms. You'd better think fast, because these zombies hunger for the living, and you're the tastiest looking thing on the menu!

In addition to all of these fun-loving creatures are Dio's 7 zombies which have the distinction of being intelligent, entirely underneath Dio's control, and blood sucking monsters, oh my! These suckers will be a challenge, but they can be killed through sunlight or beheading.

Even if you don't want anything to do with the zombies, you still may have some sympathy in your heart for the citizens crowding the streets in a panic, trying to escape as quickly as they can - if not for some imPort intervention, the dead will litter the streets after having fallen victim to an evil they can hardly comprehend as the corpses of their long-dead loved ones tragically turn on them.

HEROPA

J U L Y 19 - 21 | A STORM'S A-COMING

Thanks to the clone of one Nike Lemercier, on July 19th, random heavy storms will begin to plague Heropa on an intermittent basis. At first, it's considered to be odd but nothing to be terribly concerned about; while the severity of these storms is unusual, it's nothing to get worried about, right? There are the regular complications that come with heavy rain like the occasional flooded basement or leaky ceilings, and the waterlogging of plants not made to withstand this kind of weather. It's the perfect time to duck underneath an umbrella with a partner and find your way into a cozy cafe! Doesn't sharing a hot cocoa during a summer storm seem like a romantic sort of July afternoon activity?

Unfortunately, this mild weather doesn't last forever. On the 21st, flooding will begin in earnest, and that's when the trouble will really start. It may be a catastrophe of weather alone, but that's a big enough impediment in people's lives; as the power starts going out, people begin unwisely using electronic devices while waist-deep in water, basements and homes begin to fill up.

Inundated roads make travel nigh impossible. In the lowlands of Heropa's town, the flooding waters can swallow one-story houses. Pets are separated from owners, children might get swept away in a serious current. ImPorts are needed to drain whatever areas they can, or to help find missing persons. Vehicles are left drowned, food stores are left in ruin. Are you an imPort with an impressive property, ideally outside of Heropa? You might be an ideal candidate to host a few water swept individuals.

WEEK TWO

NONAH

J U L Y 23 - 29 | FIRE AWAY!

Thanks to Mick Rory's clone, Heat Wave's old habit of good, old-fashioned arson will be coming back in a big way. Though no major buildings are lit on fire (unless you count poor, poor Disco Dan's House of Moves), fire in and of itself can be a terribly dangerous force, especially to all of the people trapped inside, whether they snooze through the beginning of the fire, they're too afraid to jump out, or they're just plain old trapped between a rock and a hard place.

Perhaps you're one of the people stuck in one of these buildings as they're engulfed in flame, and you'll need to fight your way out or calll for help from your fellow imPorts, able to get to the scene just that much more quickly than the local fire departments. Or maybe you're just a do-gooder, and you need to get in there to help out all of the people inside. Either way, there's not much else to do beyond stand outside and watch the world burn.

Of course, you can do that too, if you so please. Weirdo.

MAURTIA FALLS

J U L Y 23 - 25 | ARTILLERY AMBUSH

On July 23rd, the clone of Rusty Venture (who somehow manages to be even more of a weasel than the original) will incite some good old-fashioned gang violence, because what else do you do when you've got a truckload of technology and a dubiously silver tongue? It doesn't take much to rile up a couple of the opposing gangs, but when they take the streets this time, they have a little more than their usual guns on-hand. Equipped with flamethrowers, hoverboots, and machine and laser guns, they'll be a regular menace as they take advantage of the panic in the air of each and every imPort city to loot, intimidate, and be general pains in the asses.

While they will generally be targeting each other, they're short-sighted and have even shorter tempers, apt to go after anyone who dubiously gets in their way. Want to help out with a mugging? Want to stop drive-by shootings? You might be surprised with a plume of fire to the face.

But on the 25th, things really amp up. A group of 20-25 Walking Eyes will begin to roam the streets. In addition to looking awfully creepy, these machines are equipped with machine guns, flamethrowers, and laser beams, and unlike the gangs, they'll be shooting indiscriminately at the streets, hitting any nearby civilians, shooting through glass and windows and generally being an absolute menace. With their strong, protective, bulletproof plating and the fact that they're constantly shooting at their surroundings, it'll be difficult to destroy them unless you can somehow get close enough to shut them down entirely.

Even if you cannot fight them, and even if you're not in the mind for some good old-fashioned heroism, there's still plenty of pressure in either hiding away from them or trying to shoo as many people out of their sights as possible.

J U L Y 23 - 28 | UNLOCKING TROUBLE

While some of these criminals decide to go for the big guns straightaway, Rincewind's clone has a much more subtle approach, ramping up his mischief from day to day. While unlocking a few ATMs on the 23rd seems like small potatoes, zookeepers will argue about the impotency of his first few acts as he releases animals from the Maurtia Falls Zoo. Try to avoid getting chased by a peacock (they're surprisingly vicious creatures!) or getting injured in your vain attempts to befriend a particularly anxious hyena!

On the 26th, however, he gets serious; after a big traffic pile-up on the highway to the prison, 20 convicted felons will escape from their transport bus and will be on the run throughout Maurtia Falls. While some of these fellows may be looking for a quiet life or some opportunities - at which point our less scrupulous imPorts may find a new ally - others know that they're recognizable enough that they'll go out eventually, so they may as well go out with a bang. Criminals are not, generally speaking, huge fans of imPorts, so you'd best be wary!

DE CHIMA

J U L Y 28 | CULTINARY ARTS

If one were to describe Dr. Frederick Chilton, deadly likely wouldn't be a word applied to him, but a charismatic presence and a certain way of words can do wonders as a power of influence. Chilton's clone has taken advantage of just that, after having cultivated something of a cult in the short duration of his existence.

As far as his followers think, it's time to ascend, and that means providing whatever force Chilton had preached about with willing sacrifices. He and his six fervent followers will walk the long path up to the top of the tallest building in De Chima, creating enough of a scene so that helicopters of news crews will be circling the building, catching all of this on tape.

For those soft-hearted imPorts who happen to be watching the news, the sight of one of them jumping off the building and plummeting to their death might be horrifying enough to want to step in yourself. There will be the opportunity to save up to four of these poor souls, and you might be just the one to do it! Or to stand around and gawk! Or to join in on the cult, of course, but that's not particularly advised.

Now come on, imPorts, whether you're in Heropa, Nonah, De Chima, or Maurtia Falls! There's plenty to be done, so get doing!
legionnaires: (vld 112)

[personal profile] legionnaires 2017-07-24 03:29 am (UTC)(link)
[ He was going to die because he severely underestimated the reach of this assholes psychic prowess. He lets out a scream as he starts to dangle upside down, staring at the ground below him.

This was not what he was expecting to happen. ]


You're a damn liar for claiming you're unarmed. [ Because if he can do stuff like this? He's a walking weapon.

So? Might as well try and do something while he was distracted with levitating his body -- he throws his sword at Luke's leg, hopeful it will take him by surprise so he can fall and grab his dagger to get in closer. ]
faithfulson: (Reach out)

[personal profile] faithfulson 2017-07-24 03:34 am (UTC)(link)
[ There was a slight problem with that. While it definitely worked in the respect that it did distract Luke, forcing him to use the Force to stop the sword from kitting him, it worked against Keith as well. Once Luke was focused on grabbing and redirecting the sword with the Force, his focus was off of Keith, letting him drop to the ground... ]

[ ...probably on his head if Keith didn't manage to get himself to turn around. ]
legionnaires: (vld 6)

[personal profile] legionnaires 2017-07-24 03:40 am (UTC)(link)
[ GOOD NEWS EVERYONE. This was exactly his plan. He uses gravity to do his best to fall into a roll. It was a hard roll, hand landing the wrong way (almost breaking it) and pushing himself into a crouched position. From there he reached behind his back, wincing at the pain in his wrist as he bolts to his feet -- different blade in hand as to not let his foe realise he can just recall his bayard.

He needed to work quickly if he was going to get close enough to try and incapacitate him.

Or...try to anyway.]
faithfulson: (You gotta be kidding)

[personal profile] faithfulson 2017-07-24 03:44 am (UTC)(link)
[ Try to; keyword. Luke sensed more than saw that Keith was heading for him, and reacted on instinct. The sword turned around in the air, heading straight back for Keith. ]

[ Hey, if he really wanted his sword back... ]
legionnaires: (vld 113)

[personal profile] legionnaires 2017-07-24 03:50 am (UTC)(link)
[ S H I T

Eyes wide, he slides down on his knees to avoid getting hit with his own sword. Thankfully as he dodges it, it bounces away, quickly turning back into his bayard before appearing back at his side. He leaps back to his feet, gripping the hilt tight, glowering at Luke -- he wasn't going to fail just yet.]


Damnit...
faithfulson: (Angry hues)

[personal profile] faithfulson 2017-07-24 10:55 am (UTC)(link)
[ Luke let out an amused chuckle, rocking back and forth on his feet like he was a sweet cinnamon roll and not actually a prolific murderer. ]

Are you done now?

[ He stopped then, half hunched over, but his eyes still focused on Keith, the smile on his face slowly widening. The yellow in his eyes started to take over completely, flecks of red scraping their way along his irises. ]

I'm starting to get bored.
legionnaires: (vld 159)

[personal profile] legionnaires 2017-07-25 11:30 pm (UTC)(link)
Get fucked.

[ He wasn't going to let this guy win. He needed to take him in and at least get him arrested or taken to to the government. This guy was an imPort. This guy was dangerous.

He hadn't the slightest of idea of what he was going to do. Would Shiro know? What would Lance or Allura do? He wish he brought Red with him in this moment, because that would have been a much bigger help. But it dawned on him briefly he was relieved he didn't have Red, because in the back of his mind he knew this guy would have hurt her.

And what would he do for Voltron then? ]
faithfulson: (Soft and simple)

[personal profile] faithfulson 2017-07-26 02:05 am (UTC)(link)
I'd rather not.

[ Luke let out a bored sounding sigh, standing up straight and extending a hand, the tip of his index finger pressed against his thumb. He held it there for a moment, a casual, innocent smile on his face, like he totally wasn't going to do anything bad... before he flicked his finger. ]

[ An invisible force suddenly smashed against Keith's armor, hard enough to do more than just knock him back a little. ]
legionnaires: (vld 147)

[personal profile] legionnaires 2017-07-26 02:17 am (UTC)(link)
[ He slid back along the pavement, before gasping for air and collapsing to the floor. Severely underestimated his opponent and now he was really going to pay for it. He clutched his chest, glowering as he tries to lift himself to his feet.

He could recover. Keith shifts, clutching at his knife, then takes the first step forward.

At least this way he'll be able to say he tried. ]
faithfulson: (I think I swallowed a bug)

[personal profile] faithfulson 2017-07-26 10:13 am (UTC)(link)
[ Luke let out a tired sounding noise, motioning his hand absently, that invisible force grabbing Keith's knife hand and twisting, forcing it at an odd angle in an effort to get him to drop the weapon. ]
legionnaires: (vld 113)

[personal profile] legionnaires 2017-07-27 01:36 am (UTC)(link)
[ He groans in pain, knife clattering to the ground as he goes to grab his wrist. Who the hell was this man? He ends up falling onto one knee, looking up at him. ]

Who the hell are you? What the hell are you?
faithfulson: (I think I swallowed a bug)

[personal profile] faithfulson 2017-07-27 01:57 am (UTC)(link)
[ Luke hummed thoughtfully, tilting his head as he genuinely considered the question. ]

You know, I suppose it would be tradition to give myself a name, but I can't really think of anything. I guess continuing to call me Luke will be fine for now.

[ He let out a sigh, flicking his fingers again, only to have that invisible force to hit Keith in the head. ]
legionnaires: (vld 148)

[personal profile] legionnaires 2017-07-30 02:05 am (UTC)(link)
Bastard.

[ He grabs his head in pain, stumbling back from his crouched position. This was B A D.

He groans, wondering if he should even bother getting up right now. He needed to get in contact with Lance.]
faithfulson: (Smiles of light)

[personal profile] faithfulson 2017-07-31 11:16 am (UTC)(link)
[ Luke giggled -- yes, actually giggled -- at Keith's suffering, lazily stepping closer to him. ]

Stay down, please.

[ And then something hit Keith on the back with the force of a baseball bat hitting a homerun. Yes, maybe he should just... not get up. ]