Damian Wayne | Robin (
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maskormenacelogs2017-02-04 10:50 am
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February Investigation catch-all
WHO: DAMIAN WAYNE, closed to Investigation plot CR
WHERE: Various locations
WHEN: Early February until Mid-February
WHAT: Robin is investigating a missing childrens' case, which brings him into contact with an array of characters.
WARNINGS: The kind of content you'd see usually see in a Detective Comics comic: violence, language, discussion of sensitive topics (murder, human trafficking, etc.)
NOTE TO PLAYERS: I've set the details of this plot up so you can feel free to tag at your own pace, or opt to handwave if you like!
START... MAURTIA FALLS.
Robin first picks up the trail of a few missing kids from the street; four children from the St. Nicholas Orphanage of Maurtia Falls Catholic Union. Assumed runaways, lost numbers in the system, they were originally a case file tossed aside by MFPD. But a key witness gives him a promising lead: Mortimer Stroud, a conman with a minor criminal history working at the orphanage as a part-time janitor under a different alias. Robin suspects he took advantage of his station, and sold some info upstream to interested parties about which children wouldn't be missed.
A catch-and-release interrogation gives him the location of a recently abandoned "workshop" in Maurtia Falls, and another name -- this time of a murdered criminal whose body was found by local police in de Chima: Warren Pierce.
LOCATION... DE CHIMA.
ASIDE: CRANE
LOCATION... MAURTIA FALLS.
JOHN
WHERE: Various locations
WHEN: Early February until Mid-February
WHAT: Robin is investigating a missing childrens' case, which brings him into contact with an array of characters.
WARNINGS: The kind of content you'd see usually see in a Detective Comics comic: violence, language, discussion of sensitive topics (murder, human trafficking, etc.)
NOTE TO PLAYERS: I've set the details of this plot up so you can feel free to tag at your own pace, or opt to handwave if you like!
START... MAURTIA FALLS.
Robin first picks up the trail of a few missing kids from the street; four children from the St. Nicholas Orphanage of Maurtia Falls Catholic Union. Assumed runaways, lost numbers in the system, they were originally a case file tossed aside by MFPD. But a key witness gives him a promising lead: Mortimer Stroud, a conman with a minor criminal history working at the orphanage as a part-time janitor under a different alias. Robin suspects he took advantage of his station, and sold some info upstream to interested parties about which children wouldn't be missed.
A catch-and-release interrogation gives him the location of a recently abandoned "workshop" in Maurtia Falls, and another name -- this time of a murdered criminal whose body was found by local police in de Chima: Warren Pierce.
LOCATION... DE CHIMA.
ASIDE: CRANE
Although in de Chima on business, there's some personal motive for Damian to make a visit out to the city. Ever since he discovered this world's Bruce Wayne, he's kept an eye on the older version of his father from afar. However, curiosity wins out, and draws him closer -- close enough to find out Dr. Jonathan Crane has, somehow, insidiously inserted himself into Wayne Enterprises. He has time for a little visit.SABRIEL
Warren's effects are being held in the police evidence locker, and his body down in the department morgue. Sabriel, on RISE business, catches Robin in the middle of his investigation, and -- after some back and forth -- uses her skill to chat with Warren's ghost long enough for an interrogation, and another name: "CONSTANTINE."
LOCATION... MAURTIA FALLS.
JOHN
Constantine is suspicious, and an asshole, but Damian knows enough to know he (probably) wouldn't be involved on the wrong side of this kind of business. However, a lead is a lead, and the "supernatural advisor" is getting a visit from Robin: whether or not John's sober enough to deal with him. Turns out Constantine knows Warren -- enough to inspire a spiteful grudge that lasted beyond the grave, evidently. Constantine also knows a few other characters who ran in the same circles.ASIDE: MOTOKO
Other children have gone missing, and these kinds of cases are bound to cross-over the deeper into the criminal underbelly an investigation gets: Robin runs into the Major, who's following up on her own threads. She's got some opinions on a boy getting involved in this kind of business, and Robin has some opinions about her opinions.ALFIE
Those leads have born fruit: an informant has named Alfie Solomons as a lead player in what is looking, increasingly, like a child-trafficking scheme. Alfie isn't too happy to hear that he's been thrown under the bus, used as a scapegoat and a distraction, and conned by his own clients into unknowingly taking part in the kind of unsavory business even he wouldn't touch. He has the real identities of the perpetrators to give Robin -- one of them the very informant who pointed him Alfie's way.DARYL
He's close. But his investigation has ground to a halt, as the ringleaders went underground at the tip-off of an investigation, and he's no closer to finding out where the children are being held. He's learned from the best that sometimes a change of track, a step back, is needed. A person -- an "angel" -- keeps coming up in several related cases, and that person might have some answers... if he can find and flush him out. (Daryl, turns out, has a special kind of insight.)AURICAN, BRIANNA, and SHELKE
With Daryl's help, Robin is able to finally track down where the missing children are being held captive, only to discover a major operation in progress: nearly thirty youth have been taken and stored at a riverside warehouse to be handed off down the line, and among them are several imPorts. However, Robin isn't the only one to be making his move; neither Aurican nor the Breeze have been sitting quietly or waiting on rescue...and Shelke is in the same boat as them.ALFIE, REVISITED
The main players behind the operation -- this hub, at least -- escaped in the chaos, going deep underground again in hopes of evading Robin's chase. But where they lose the vigilante, they find the man they double-crossed. Their bodies are found a week later, dumped among the trash and grime of Maurtia Falls' personal "crime alley" -- and it doesn't take a genius detective to guess who was behind it.
AURICAN, BRIANNA, and SHELKE
no subject
[ This isn't the first time she's been kidnapped, so to speak. The last time was even worse. But she still has to take a while to figure out the situation, once she's fully in it. Huge warehouse, lots of kids, and she can't move nearly as fast as she should be able to. That's a problem.
She sits on the floor for a while, ignoring the other frightened kids and trying to come up with a plan. They say (whoever they are) that the most important thing is to never let the kidnapper take you to a secondary location. Too late, she's already here. The only thing she can do is keep them from taking her anywhere else, which they're surely planning to. Nobody keeps kids locked in a warehouse unless they're going to move them somewhere else, right?
After a while, she stands up and starts moving around the room, checking out any possible exits. Maybe if everyone works together, they can get out of here. She's not exactly optimistic about the other kids in here—in her experience, kids want to sit around and wait for someone else to take care of the problem—but it's worth a shot. ]
for damian;
[ She's waiting by the doors, ready, when she hears footsteps approaching. Her powers aren't what they should be, and she doesn't have her weapons with her, but she's still got some of the speed, and she's going to use it to mess up whoever's on the other side of this door. She just hopes it's only one guy and not a whole bunch of them.
As soon as the door swings open, she launches herself at whoever's on the other side of it, screaming her craziest "I'm gonna kill you" scream, hoping that her extra speed and above-average fighting skills will knock whoever it is off balance. And then she's gonna punch them in the face. A lot. ]
Kids
[Occasionally she would seem to...'flicker'...in place, as she tested the limits on whatever was dampening her powers. Her invisibility still worked, and yet clearly it didn't. What did that mean for the rest of her? Her health was dependent on her powers, in a sense. When they were gone, did that mean she was better, or worse?]
[It was something to worry about when she wasn't kidnapped, at least. Or being faintly annoyed by another of the kids pacing around the room. Her slightly glowing blue eyes focused on Brianna as she walked past her for at least the seventh time, and she finally spoke up.]
We can't break out.
[She didn't sound upset or resigned, she didn't really sound emotional at all. Just...stating a fact.]
Teeny Titans Team-Up
No matter. He has this. There's no turning back for help, if he was even inclined to ask for it in the first place; judging by the activity below, they're shipping out. Soon.
Moving past the watchmen without attracting notice is easy, and they neither hear nor see the swift, silent shadow moving across the grounds, slipping into the warehouse through the door to the back offices. Robin picks his way through, taking out the lone man in the hall before he can complete his circuit, and strides towards the entrance to the main floor.
He doesn't expect hell to unleash upon him when he opens it, a screaming hurricane of fists and feet barreling into him, ripping a shocked curse from the boy -- and what immediately follows is a brief, vicious scuffle between two particularly small and skilled individuals that wrestles its way into a deadlock.
(He would never admit to being taken unawares, but the frazzled snarl breaking his normal game-face says otherwise.) ]
What the hell?
no subject
Who are you? What are you doing here?
no subject
[ Shot right back from his own ruffled standstill, with a leg under him -- ready to brawl again, if she makes a move for it (or starts screaming again). Though there's little doubt she must be one of the stolen children. Somehow, this one escaped the crate.
Another complication. Of course. ]
I'm Robin, and I'm here to handle these guys.
[ Obviously. ]
no subject
[ Duh, she thinks, and gestures behind her to the giant warehouse full of kidnapped children. First things first, though: she needs to make sure this kid knows that she didn't get kidnapped because she can't fight. She can totally fight. ]
They injected me with something that turned off my powers. But they're coming back now. Give me a weapon and I'll help you.
no subject
[ A finger, pointed her way, with all the drawn-up command of someone who thinks he actually knows what he's doing, and who definitely doesn't need help. ]
--stay here, and stay out of sight until I'm done dealing with them.
[ He stands, straightening out, already moving to step around her and through the door, towards where she came from; clipped, dismissive, and haute professional, as if they hadn't just been furiously tussling in mutual surprise a moment ago. ]
no subject
hahaha..so slow..
The truth the matter is, Aurican's sense of timely progression is a lot different than a usual human's. A lot longer. That, and patience. He sits down, hands on knees, and not even moved an inch, like a statue. He looks up as Breeze walks past him. ]
When do you think the adults will come?
no subject
[When Damian came bursting into the room, Shelke didn't initially make any real attempt to interact with him. She thought she recognized him, even with a mask on, but she wasn't certain. Secret identities were difficult to keep when dealing with information specialist who remembered everything. And from what she'd read of superheroes, they weren't always the most reliable things.]
[So instead, she filed out with the other children in the room she was being held in, but as her powers came back on, she let herself fade out of sight, there one minute, gone the next. She watched as he interacted with the non-import children, trying to make up her mind about him. He had seemed...gruff when they had met before, but not a bad person. And if he was letting them go, he probably wasn't involved here. Hm.]
[It wasn't until the children had scattered, leaving Damian there, that she faded back into view, standing a few feet away, near the door into the room that had held them. Her faintly glowing blue eyes watched him carefully.]
Did you find where they took our things?
[No hello, no questions about what he was doing here. There'd be time for that later, really.]
no subject
Still, he makes sure every last one is safely on their way. This bloc is clear--
Almost. He turns his head sharply to look back at her, surprise (recognition) crossing his face before he quckly shores up his composure. ]
Your things? Like that matters! Go.
[ Still gruff. No-nonsense, giving a firm gesture and an expectant frown for her to follow the rest of the pack down the hall. Whatever they had on them will have to be left for now -- escape is the priority. ]
no subject
They took my weapons and my medication, I cannot simply leave.
[Her voice was that usual mostly-deadpan, though there was an edge of irritation there as well. But if he wasn't going to help her, she wasn't going to argue the point. Now that they hadn't surprised her, she was perfectly able to take care of herself. So instead she just moved to step past him and head deeper into the warehouse. Hopefully they had brought her things with her when they had brought her here...]
no subject
[ Off she goes, the wrong way -- towards trouble, rather than away, and Robin follows hot on her heels, determined to stop her. ]
Medication can be replaced. Weapons can be replaced. It can be recovered later. Don't be an idiot, go with the others.
[ Frustration wars with indignation, voice a scandalized growl. Now isn't the time or place, and the last thing he expected. He has half a mind to drag her back himself, shove her out the door if need be. ]
no subject
Mine cannot. On either count.
[She seemed to be listening to the silence, head tilted slightly to the side, her eyes narrowed in thought. Beyond her comment, she seemed to be ignoring him completely. If he wanted to make her leave, he'd have to actually do it, it seemed.]