Dr. Frederick Chilton (
slightlyoffchilt) wrote in
maskormenacelogs2015-05-31 09:27 pm
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Entry tags:
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- † frederick chilton | chief of staff!!,
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Pestilence: Horsemen of the Apocalypse Log #1 - 1st to 3rd of June
WHO: Pestilence AND YOU
WHERE: All around MoM's America and beyond
WHEN: 1st to 3rd of June
WHAT: Part One of the Horsemen Plot, this is the time for Pestilence to take hold. Pestilence will spread randomly, like an illness born by thought, as well as pass by direct proximity with the ring, held by Frederick Chilton, and those who become affected will swiftly fall into a death-like sleep. After that, characters will find themselves in a shared Dreamscape (see text of this post) populated by their own and other people's psyches, dreams and nightmares. Outside of this Dreamscape, others will try to wake them - but short of waiting for the illness to subside, there's really only one cure: sharing their true feelings about the affected person.
WARNINGS: Warning for everything here in advance, sex, violence, death, gruesome images, etc. If you have any specific warnings for your thread please add them to the comment headers.
When you do succumb to sleep, whether violently, immediately, or beneath the slower snowdrift duress of cognitive slurring, you will soon wakened to an onyx dark landscape. Bright, searing lights above will pinprick as you look upwards, even while the darkness disorientates you. This is the Dreamscape. Intuitively, some small part of you will know that you've been brought here because of a disease. Some part of you might ever vibrate with the whisper of Pestilence.
As you think within this atmosphere, your thoughts conceive manifestation -- the environment you witness swirls and shifts to your subconscious. You build your setting, and your setting may clash with other dreamers. This Dreamscape was born from the inclinations of Frederick Chilton, and the subconscious is its crowned king. That conceptional influence gives you a mountain of power, along with a corrosive fault line of responsibility. Every passing idea in your brain serves to flesh out the Dreamscape of Pestilence. It is highly likely that your darker fears and cruelties will find their opportunity to breathe, and they are just as "physical" in this astral plane as you are.
Because your environment is ultimately the subconscious creation of a pestilence Chilton, there are three stages that the Dreamscape can become -- though it's all according to your emotional and mental state. Morpheus is the mildest of the three. This level concerns the people in your life, and their cruelty or kindness you interpret. Phantasos is the middling range. The victim will suffer surrealistic fantasy dreams that are weird and absurd. This is the strangest of sleep, the unnerving nature of your mind. It can go dark, or funny, and the setting of a Phantasos level will involve woods, caverns, mountains, and other natural settings. And Phoebetor serves as the nightmare level. This is where catastrophe comes true. Everything you most dread, every little horrific whisper in the back of your mind, that's going to happen with a Phoebeter severity.
Sweet dreams.
WHERE: All around MoM's America and beyond
WHEN: 1st to 3rd of June
WHAT: Part One of the Horsemen Plot, this is the time for Pestilence to take hold. Pestilence will spread randomly, like an illness born by thought, as well as pass by direct proximity with the ring, held by Frederick Chilton, and those who become affected will swiftly fall into a death-like sleep. After that, characters will find themselves in a shared Dreamscape (see text of this post) populated by their own and other people's psyches, dreams and nightmares. Outside of this Dreamscape, others will try to wake them - but short of waiting for the illness to subside, there's really only one cure: sharing their true feelings about the affected person.
WARNINGS: Warning for everything here in advance, sex, violence, death, gruesome images, etc. If you have any specific warnings for your thread please add them to the comment headers.
When you do succumb to sleep, whether violently, immediately, or beneath the slower snowdrift duress of cognitive slurring, you will soon wakened to an onyx dark landscape. Bright, searing lights above will pinprick as you look upwards, even while the darkness disorientates you. This is the Dreamscape. Intuitively, some small part of you will know that you've been brought here because of a disease. Some part of you might ever vibrate with the whisper of Pestilence.
As you think within this atmosphere, your thoughts conceive manifestation -- the environment you witness swirls and shifts to your subconscious. You build your setting, and your setting may clash with other dreamers. This Dreamscape was born from the inclinations of Frederick Chilton, and the subconscious is its crowned king. That conceptional influence gives you a mountain of power, along with a corrosive fault line of responsibility. Every passing idea in your brain serves to flesh out the Dreamscape of Pestilence. It is highly likely that your darker fears and cruelties will find their opportunity to breathe, and they are just as "physical" in this astral plane as you are.
Because your environment is ultimately the subconscious creation of a pestilence Chilton, there are three stages that the Dreamscape can become -- though it's all according to your emotional and mental state. Morpheus is the mildest of the three. This level concerns the people in your life, and their cruelty or kindness you interpret. Phantasos is the middling range. The victim will suffer surrealistic fantasy dreams that are weird and absurd. This is the strangest of sleep, the unnerving nature of your mind. It can go dark, or funny, and the setting of a Phantasos level will involve woods, caverns, mountains, and other natural settings. And Phoebetor serves as the nightmare level. This is where catastrophe comes true. Everything you most dread, every little horrific whisper in the back of your mind, that's going to happen with a Phoebeter severity.
Sweet dreams.
Falling asleep (Closed to Honey Lemon)
Figuring she was just a little tired, she gave herself a minute to rest before continuing, but she only took two steps before she had to sit down.
Confused, she fished out her phone and called Honey.]
no subject
Hey Gogo!
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Hey Honey. You busy?
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Is something wrong?
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I think I might be getting sick. Can you come get me?
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Where are you?
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Just felt dizzy all of a sudden.
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[ True to her word, Honey arrives quickly. She stands with an expression of mild confusion and absolute concern, while she scans the areas. As soon as her eyes fall on Gogo, she jogs over to her friends and kneels by her side, her hand falling gently on her shoulder. ]
Hey..
no subject
Thanks.
[She tries to stand, using Honey for support, but her limbs feel like jelly.]
I don't know what happened. I was fine an hour ago.
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Do you think we should go to the hospital?
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[She didn't, she knows she didn't. She was making good progress on the adjustments to her Maglev and already working on the designs for something new. There was no reason to push herself too hard.
But she can't explain the exhaustion any other way.]
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Here, I can carry you back.
no subject
Okay.
[At least she still has the energy to wrap her arms around Honey's shoulder and grip her waist with her knees so she won't slide off as Honey stands.]
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Throughout the short trip, Honey keeps her close by to ensure that is feeling okay and that her state isn't declining. Occasionally she'll ask if Gogo feels nauseous and if she wants to stop to sit down and take a break in case the movement is getting to her.
Even when they get to De Chima, Honey continues to carry her friend until the are past the doorstep and into the living area - a place where Gogo can immediately lay down. ]
Can I get you anything? Water? Medicine?
no subject
....water?
[She lays down with a yawn, grateful to rest her head.]
no subject
Got it! Maybe you just need some fluids, so let's hope this helps, even just a little!
no subject
She doesn't react to Honey's voice, her skin paling quickly, and if it weren't for the faint breath she'd almost look fatally worse.]
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Gogo? [ She whispers at first, her tone steady. But with no reaction, she speaks again, this time shaking Gogo's shoulder. ] Gogo? [ And the panic begins to set in. Even though she is sick, it should be easier to rouse her. Why isn't she waking up? ] Gogo!
no subject
This? This is dead to the world. Her body remains limp at the shaking, and doesn't respond even subconsciously. Gogo is well and truly out.]