Jacob Taylor (
darkpants_warmfeeling) wrote in
maskormenacelogs2016-05-19 11:34 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Work It Harder Make It Better
WHO: RISE agents and visiting imPorts
WHERE: Helix Station, Maurtia Falls
WHEN: Week of the 19th through the 26th
WHAT: RISE holds a Training Week for their members and other heroes, featuring advanced government-provided Virtual Reality simulations! Details, questions, plotting and scenario-building are all available here.
WARNINGS: Simulated violence and destruction
This week, the doors of RISE's base in Helix Station are OPEN during working hours to almost any imPort who wants to improve their combat prowess and disaster readiness. All imPorts will have received brief official texts informing them of the event and conveying the invitation. RISE exists to ensure order and security for the imPort community and the people they live alongside, and the team is determined that imPort heroes will be as prepared as possible for whatever emergencies they may have to face next.
Characters participating in this training will be asked to sign a legal waiver to record their participation and exempt RISE from liability. While this training is not brutal, there is always the possibility of injury while exercising or sparring, and the VR scenarios feature convincing and frightening simulations of pain, disaster, and death that heroes may face in the line of duty. Unemancipated child characters can have a guardian sign for them.
A: 'Real world' training
A variety of training stations have been spread throughout the outside grounds and upper rooms of the base. Both Registered and Unsettled characters are free to tackle these challenges however they like- or take charge of running and evaluating some training themselves, for those who want a taste of command. Heave weights and run laps during physical training! Test a variety of weapons along with your aim on the target range! Climb ropes and scramble over walls on the obstacle course! Attend some first-aid drills (CW for mannequins in the link) or other instructional lectures to expand your heroic knowledge. Mix things up with some trust falls... Or crack your knuckles for sparring matches against other imPorts or some of Helix's robotic security droids.
Feel free to make up new stations and activities as you see fit. Characters can wield their powers freely during training, as long as they don't damage the training equipment so badly that other imPorts can't use it!
B: Sidereal Virtual Reality Simulation
Registered imPorts may descend into the lower levels of the base (Unsettled imPorts are not authorized to participate in this segment). Here, a room has been filled with rows of high-tech seats, straps, monitoring wires, and headsets arranged across from matching banks of data processors, consoles and screens. The seats are covered in a silvery space-age fabric resembling Mylar, and status lights on the equipment glow the same shade of blue as your characters' wrist tattoos. This is the new incarnation of 'Sidereal', a deeply immersive training simulator specifically engineered to function via interaction with imPort nanites. Government tech experts will assist imPorts in using the Virtual Reality technology, and in programming their own scenarios or 'levels' to tackle within the electronic simulation.
ImPorts can either enter Sidereal by sitting in a chair and putting on a headset, or help to evaluate and monitor the training of their fellows using the consoles, communicating with trainees if needed. Within Sidereal's VR environments, characters may equip themselves with whatever gear, weapons, powers and supplies they might use as superheroes in the 'real world.' They will select (or be assigned) a challenge to tackle from a menu of customizable scenarios and options, with environments ranging from the Porter cities to Antarctica. These are short-term scenarios: characters shouldn't be in VR longer than two hours.
The rules of 'playing' Sidereal are simple. Each scenario has its own objectives to be accomplished within its environment, with enemies to be overcome and conditions which may add complexity. Failing objectives or taking too much damage can result in 'losing' the scenario. The simulation does include pain feedback for when characters are injured, but only on the 'Nightmare' difficulty setting does it become fully intense and realistic. Characters can quit the simulation at any time, and will automatically exit upon winning, losing, or 'dying.' This VR is considerably safer than some previous exercises characters may have encountered: no glitches or fatal errors need be feared here!
Players are free to introduce their own enemies, environments, and other elements into the simulations, bearing in mind that 1) any representations of player characters be approved by the player in question and 2) only enemies and environments which have previously appeared in game canon may be featured.
C: Open space
Of course, it's not all training all day. Characters are unsupervised and can work at their own schedules, so there's nothing to stop them from taking a break. They can feel free to grab coffee, water, or a sandwich from the Helix canteen, taking the opportunity to find out more about RISE and what the team does, or to just hang around with their fellow heroes discussing the results of the day's exercises.
WHERE: Helix Station, Maurtia Falls
WHEN: Week of the 19th through the 26th
WHAT: RISE holds a Training Week for their members and other heroes, featuring advanced government-provided Virtual Reality simulations! Details, questions, plotting and scenario-building are all available here.
WARNINGS: Simulated violence and destruction
This week, the doors of RISE's base in Helix Station are OPEN during working hours to almost any imPort who wants to improve their combat prowess and disaster readiness. All imPorts will have received brief official texts informing them of the event and conveying the invitation. RISE exists to ensure order and security for the imPort community and the people they live alongside, and the team is determined that imPort heroes will be as prepared as possible for whatever emergencies they may have to face next.
Characters participating in this training will be asked to sign a legal waiver to record their participation and exempt RISE from liability. While this training is not brutal, there is always the possibility of injury while exercising or sparring, and the VR scenarios feature convincing and frightening simulations of pain, disaster, and death that heroes may face in the line of duty. Unemancipated child characters can have a guardian sign for them.
A: 'Real world' training
A variety of training stations have been spread throughout the outside grounds and upper rooms of the base. Both Registered and Unsettled characters are free to tackle these challenges however they like- or take charge of running and evaluating some training themselves, for those who want a taste of command. Heave weights and run laps during physical training! Test a variety of weapons along with your aim on the target range! Climb ropes and scramble over walls on the obstacle course! Attend some first-aid drills (CW for mannequins in the link) or other instructional lectures to expand your heroic knowledge. Mix things up with some trust falls... Or crack your knuckles for sparring matches against other imPorts or some of Helix's robotic security droids.
Feel free to make up new stations and activities as you see fit. Characters can wield their powers freely during training, as long as they don't damage the training equipment so badly that other imPorts can't use it!
B: Sidereal Virtual Reality Simulation
Registered imPorts may descend into the lower levels of the base (Unsettled imPorts are not authorized to participate in this segment). Here, a room has been filled with rows of high-tech seats, straps, monitoring wires, and headsets arranged across from matching banks of data processors, consoles and screens. The seats are covered in a silvery space-age fabric resembling Mylar, and status lights on the equipment glow the same shade of blue as your characters' wrist tattoos. This is the new incarnation of 'Sidereal', a deeply immersive training simulator specifically engineered to function via interaction with imPort nanites. Government tech experts will assist imPorts in using the Virtual Reality technology, and in programming their own scenarios or 'levels' to tackle within the electronic simulation.
ImPorts can either enter Sidereal by sitting in a chair and putting on a headset, or help to evaluate and monitor the training of their fellows using the consoles, communicating with trainees if needed. Within Sidereal's VR environments, characters may equip themselves with whatever gear, weapons, powers and supplies they might use as superheroes in the 'real world.' They will select (or be assigned) a challenge to tackle from a menu of customizable scenarios and options, with environments ranging from the Porter cities to Antarctica. These are short-term scenarios: characters shouldn't be in VR longer than two hours.
The rules of 'playing' Sidereal are simple. Each scenario has its own objectives to be accomplished within its environment, with enemies to be overcome and conditions which may add complexity. Failing objectives or taking too much damage can result in 'losing' the scenario. The simulation does include pain feedback for when characters are injured, but only on the 'Nightmare' difficulty setting does it become fully intense and realistic. Characters can quit the simulation at any time, and will automatically exit upon winning, losing, or 'dying.' This VR is considerably safer than some previous exercises characters may have encountered: no glitches or fatal errors need be feared here!
Players are free to introduce their own enemies, environments, and other elements into the simulations, bearing in mind that 1) any representations of player characters be approved by the player in question and 2) only enemies and environments which have previously appeared in game canon may be featured.
C: Open space
Of course, it's not all training all day. Characters are unsupervised and can work at their own schedules, so there's nothing to stop them from taking a break. They can feel free to grab coffee, water, or a sandwich from the Helix canteen, taking the opportunity to find out more about RISE and what the team does, or to just hang around with their fellow heroes discussing the results of the day's exercises.