Peter Pan (
dreamshades) wrote in
maskormenacelogs2016-01-03 12:12 am
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Entry tags:
- harleen quinzel | harley quinn,
- jaime reyes | blue beetle,
- kang | n/a,
- laurie collins | wallflower,
- † agent washington | recovery one,
- † aunt cass | n/a,
- † barnaby brooks jr. | n/a,
- † carl grimes | n/a,
- † cu chulainn | lancer,
- † death the kid | n/a,
- † dick grayson | nightwing,
- † dorian pavus | lucerni,
- † duncan jackson | heimdall,
- † fly | n/a,
- † gogo tomago | n/a,
- † hazel lockwood | n/a,
- † josuke higashikata | crazy diamond,
- † kanaya maryam-lalonde | psychopomp,
- † kaneda shotaro | n/a,
- † karen starr | power girl,
- † kazuma mikura | flame king,
- † ken amada | n/a,
- † kira yoshikage | killer queen,
- † kitty jones | n/a,
- † kotetsu t. kaburagi | wild tiger,
- † manolo sanchez | n/a,
- † marian hawke | andraste's mabari,
- † mathieu carver | shadow,
- † max masters | the mighty one,
- † mewtwo | n/a,
- † mike parker | n/a,
- † miles edgeworth | n/a,
- † miles vorkosigan | admiral naismith,
- † peggy carter | miss union jack,
- † peter pan | n/a,
- † qubit | n/a,
- † rick grimes | n/a,
- † riku | darkeater,
- † robert callaghan | yokai,
- † sabriel | abhorsen,
- † sam ortez | locus,
- † samara | the justicar,
- † the (twelfth) doctor | n/a,
- † the iron bull | the iron dragon,
- † thomas | n/a,
- † traci thirteen | n/a,
- † wally west | kid flash
The New Neverland
WHO:EVERYONE (EDIT)
WHERE: Heropa or AKA Neverland
WHEN: January 3rd to 5th
WHAT: The rescuers invade Neverland to end the fiendish Peter Pan's plot
WARNINGS: Death is likely to happen, fighting, swearing, probably just going to be 14+ kind of deal.
The time has come to stop Pan. After posting this to the network Peter has all but challenged the imPorts: either look away and don't bother his paradise or come try and stop him.
Preparation
The jungle stands tall and mighty, a fearful and ominous sight to be seen. One can only hope things go smoothly, but this is Neverland after all, a land of endless possibilities which means endless unknown dangers. Take the time to get ready, plan and storm the jungle....you'll need it.
Entering Neverland
You cross the threshold of Neverland's barrier and everything you once knew has all but changed. Where day use to stand all there is is but a perpetual night. You're not sure how you know this but you get the feeling that despite how many days that may go by in his land time will hold still, day will never come. Dark skies with blinking stars and an eerie moon is but your only light here.
The sights before them are this, a jungle, humid and warm. Where Winter's chill had been has all been snatched away by what would be a mild tropical heat. All there are are trees, vines and large leaves far for the eye can see. It takes only a bit of searching to find sources of water and food a like, but remember not everything may be safe to eat. Careful of thorny vines, for it may be Dreamshade, a deadly poison that inhabits Neverland.
If you manage to find the horizon what appears to be a massive lake of water surrounds the entirety of Neverland where no other land can be seen beyond it. An illusion? Perhaps, but who can say with a curse.
For our heroes, our rescuers this may seem odd if not unsettling. For our cursed? It's nothing new, glorious to some maybe but nothing new.
Riddle me this
Wandering the jungle for Peter's riddles? Continue to do so as they will not be given easily. For Peter has set up challenges that would crush and break the weakest and strongest of hearts alike.
The echo caves
The jungle of Neverland is deep and perilous but none such as the Echo caves. Dark and cavernous holes that go deep into the island, the entrance remains open to all who brave it. How the unlucky stumble across it is different for each. Is that Peter Pan gadding you to come catch him and running inside? Or is it someone you cherish most dear fleeing inside from you? However it happened, inside is damp and dark. The name does not lie for the caves do echo, but not with the sound of your own voice or noises caves make but the voices of others. You hear it in your brain, creeping in like a tangled vine telling you the only way out is to reveal the darkest secret you hold close to your chest, that no one must know. All victims of the cave must say their secret or else be trapped within its walls forever....but not without a catch. Revealing the secret does not simply get you out. For those that you are with now must resist the temptations of the sweet and venomous voices that speak into their ear. They suggest to let their feelings out, to act upon rage or despair or some other hideous feeling towards the secret teller and the secret they held. If all resists though and all secrets let out the secret riddle is spoken and if one has it, the map is unlocked.
The riddle being: I'm separate but close, I am small but I am big.
Dark Hollow
Stumble through the darkness and one would surely find light somewhere, wouldn't they? Perhaps from torch light from Peter's followers? Or even the forever full and silver moon in the sky? But, the further you journey into this part of the jungle, the more the light dies. Light that people conjure also snuff out as quickly as they were lit.
Take a pause to try and get the light back but it only takes a second to look away when they come out. Shadows, living shadows, come out from behind trees and from out of dark corners. They circle like sharks in the water around the victims who so stupidly wandered into their hallow. Welcome, to Peter Pan's den of stolen shadows of unfortunate victims.
They lunge without a thought, attacking and clawing at the people invading this space. They throw sharpened wooden spears, try and grab and throw people into trees and worse off, steal your shadows to add to Pan's collection. They make no sound, only faint and ghostly whooshes accompany them as they fly about. Fight them if you can, but if fire is introduced or a container with a flame they make short work of these evil creatures....and once capture or made to flee they're ghostly whooshes become hollow voices, whispering silently: The only form of rescue they have is a message in a bottle when they are lost but live on me.
The map will be unlocked if it has not already.
Mermaid Lagoon
Water, is a valuable thing to have and in a jungle where it is hard to find? Well, worry no more because a pure spring of the clearest blue water stands before you. Drink, refresh yourselves or just be cautious as with the other dangers of Neverland it doesn't matter. Because the moment you arrive at this spring it's power takes effect.
What use to be foliage and water around you turns to the fears that haunt your very heart. They live and breathe before you, speaking to you, being there before you. It's just like Crane's fear gas all over. Allies may appear to be monsters and what do we do with monsters? The fears are yours and only you can act upon them appropriately.
However, through your own will or the strength of those beside you can help you cut through the dark mirror. When it shatters the fragments of the broken illusion sing to you and you hear the words of a riddle:
I am a horror in which all mortal life makes.
The map will be unlocked if it has not already.
Otherwise you may flee....but you will never hear the shards of of a fear triumphed sing.
Grove of Pixie dust trees
The horrors of Neverland truly never cease, do they? But, rest must be taken if you wish to stop Pan, isn't it? These grove of trees seem nice, don't they? Nothing harmful about them. That would be a naive to think because once more does Neverland play it's evil. The dark magic of this place seeps into your senses, poison that fills the mind and the heart. Shadows of dark and deep regrets that left a wound on your heart that never healed take form here and become solid. It's like a film you relive far too vividly.
The regret may burn in your heart and make you want to flee and you can but the brave face their regrets and admit and accept them. Once you do the regret fades away speaking in the voice of those you let down of the last piece of the riddle:
You may not use me when you think, but you're awfully glad I'm there.
But, you should run, who wants to face their regrets? It'll just mean Pan can keep his paradise.
For the cursed
But these troubles and riddles are for those pesky Rescuers. Peter's cursed victims will have been informed to stop the Rescuers from making it to these locations.
Other things to do
Shadows like in the Hallow roam the island.
They appear as any other person, someone you love, miss or anyone under the sun. They may find you heroes, you rescuers, they may not but if they do they have things to say. The shadows will try and make the Rescuers despair or they will ask for you to leave Neverland with them to go home. The lies they say sound convincing and they'll offer a hand for you to flee with them. Take it, and the shadow will smile evilly and begin to try and rip your shadow from you so you may join the pile of Peter's victims and have your shadow join his fold. Having friends will help ignore the shadow's influence or perhaps they can just go the forward route and just shoot it.
The hunt is on
Lost Children and Peter's employees you have an important task of hunting the defectors, Cursed adults and children not affiliated with Pan, and the Rescuers themselves. For fun or for duty of course. Cursed imPorts are armed with their own own powers and weapons with dreamshade, a lethal poison that will kill they are a force to be reckoned with, otherwise all the regular citizens who had been cursed will only have bow and arrows, swords, spears, and other primitive like dipped in the fatal dreamshade. The poison can be cured but only with plenty of healing or the waters of Neverland on deadman's peak. Be wary of them dear Rescuers because you may stumble upon on of the camps Peter's Children or employees have.
Stir the memories
It's only a matter of time until you run into someone you knew. However you found one of the cursed, coming across their camp, in the wilderness, however it is only a matter of time. If a rescuer's connection is deep with the cursed old memories may surface a bit and cause conflict inside the other. It's not enough to break the curse but maybe it's enough to for them to side with our dear heroes...or fight harder against them.
Campsites
Like the music Peter's played before there are camps that play the same entrancing music. Far stronger than it was over the network it compels you to come join in the fun, rescuers. Forget your troubles and just have fun and dance...but be aware that if you stay too long you'll be dragged away and locked up. Resisting is possible but are you capable of doing that.
However, with our dear cursed individuals this is your respite from the hunt. Peter may be here to talk with you, to reassure or to plot. But, this is also your time to socialize with your cohorts and remember how much you enjoy Neverland.
MISC
Anything and everything goes in this section. Come up with things to do in Neverland. A breather, a fight, your own plans whatever you make of it. Just remember to keep it in the confines of Neverland.
(OOC:Update: Information on the plot here, the plot is now open to everyone. Details may be found here as to why.)
WHERE: Heropa or AKA Neverland
WHEN: January 3rd to 5th
WHAT: The rescuers invade Neverland to end the fiendish Peter Pan's plot
WARNINGS: Death is likely to happen, fighting, swearing, probably just going to be 14+ kind of deal.
The time has come to stop Pan. After posting this to the network Peter has all but challenged the imPorts: either look away and don't bother his paradise or come try and stop him.
Preparation
The jungle stands tall and mighty, a fearful and ominous sight to be seen. One can only hope things go smoothly, but this is Neverland after all, a land of endless possibilities which means endless unknown dangers. Take the time to get ready, plan and storm the jungle....you'll need it.
Entering Neverland
You cross the threshold of Neverland's barrier and everything you once knew has all but changed. Where day use to stand all there is is but a perpetual night. You're not sure how you know this but you get the feeling that despite how many days that may go by in his land time will hold still, day will never come. Dark skies with blinking stars and an eerie moon is but your only light here.
The sights before them are this, a jungle, humid and warm. Where Winter's chill had been has all been snatched away by what would be a mild tropical heat. All there are are trees, vines and large leaves far for the eye can see. It takes only a bit of searching to find sources of water and food a like, but remember not everything may be safe to eat. Careful of thorny vines, for it may be Dreamshade, a deadly poison that inhabits Neverland.
If you manage to find the horizon what appears to be a massive lake of water surrounds the entirety of Neverland where no other land can be seen beyond it. An illusion? Perhaps, but who can say with a curse.
For our heroes, our rescuers this may seem odd if not unsettling. For our cursed? It's nothing new, glorious to some maybe but nothing new.
Riddle me this
Wandering the jungle for Peter's riddles? Continue to do so as they will not be given easily. For Peter has set up challenges that would crush and break the weakest and strongest of hearts alike.
The echo caves
The jungle of Neverland is deep and perilous but none such as the Echo caves. Dark and cavernous holes that go deep into the island, the entrance remains open to all who brave it. How the unlucky stumble across it is different for each. Is that Peter Pan gadding you to come catch him and running inside? Or is it someone you cherish most dear fleeing inside from you? However it happened, inside is damp and dark. The name does not lie for the caves do echo, but not with the sound of your own voice or noises caves make but the voices of others. You hear it in your brain, creeping in like a tangled vine telling you the only way out is to reveal the darkest secret you hold close to your chest, that no one must know. All victims of the cave must say their secret or else be trapped within its walls forever....but not without a catch. Revealing the secret does not simply get you out. For those that you are with now must resist the temptations of the sweet and venomous voices that speak into their ear. They suggest to let their feelings out, to act upon rage or despair or some other hideous feeling towards the secret teller and the secret they held. If all resists though and all secrets let out the secret riddle is spoken and if one has it, the map is unlocked.
The riddle being: I'm separate but close, I am small but I am big.
Dark Hollow
Stumble through the darkness and one would surely find light somewhere, wouldn't they? Perhaps from torch light from Peter's followers? Or even the forever full and silver moon in the sky? But, the further you journey into this part of the jungle, the more the light dies. Light that people conjure also snuff out as quickly as they were lit.
Take a pause to try and get the light back but it only takes a second to look away when they come out. Shadows, living shadows, come out from behind trees and from out of dark corners. They circle like sharks in the water around the victims who so stupidly wandered into their hallow. Welcome, to Peter Pan's den of stolen shadows of unfortunate victims.
They lunge without a thought, attacking and clawing at the people invading this space. They throw sharpened wooden spears, try and grab and throw people into trees and worse off, steal your shadows to add to Pan's collection. They make no sound, only faint and ghostly whooshes accompany them as they fly about. Fight them if you can, but if fire is introduced or a container with a flame they make short work of these evil creatures....and once capture or made to flee they're ghostly whooshes become hollow voices, whispering silently: The only form of rescue they have is a message in a bottle when they are lost but live on me.
The map will be unlocked if it has not already.
Mermaid Lagoon
Water, is a valuable thing to have and in a jungle where it is hard to find? Well, worry no more because a pure spring of the clearest blue water stands before you. Drink, refresh yourselves or just be cautious as with the other dangers of Neverland it doesn't matter. Because the moment you arrive at this spring it's power takes effect.
What use to be foliage and water around you turns to the fears that haunt your very heart. They live and breathe before you, speaking to you, being there before you. It's just like Crane's fear gas all over. Allies may appear to be monsters and what do we do with monsters? The fears are yours and only you can act upon them appropriately.
However, through your own will or the strength of those beside you can help you cut through the dark mirror. When it shatters the fragments of the broken illusion sing to you and you hear the words of a riddle:
I am a horror in which all mortal life makes.
The map will be unlocked if it has not already.
Otherwise you may flee....but you will never hear the shards of of a fear triumphed sing.
Grove of Pixie dust trees
The horrors of Neverland truly never cease, do they? But, rest must be taken if you wish to stop Pan, isn't it? These grove of trees seem nice, don't they? Nothing harmful about them. That would be a naive to think because once more does Neverland play it's evil. The dark magic of this place seeps into your senses, poison that fills the mind and the heart. Shadows of dark and deep regrets that left a wound on your heart that never healed take form here and become solid. It's like a film you relive far too vividly.
The regret may burn in your heart and make you want to flee and you can but the brave face their regrets and admit and accept them. Once you do the regret fades away speaking in the voice of those you let down of the last piece of the riddle:
You may not use me when you think, but you're awfully glad I'm there.
But, you should run, who wants to face their regrets? It'll just mean Pan can keep his paradise.
For the cursed
But these troubles and riddles are for those pesky Rescuers. Peter's cursed victims will have been informed to stop the Rescuers from making it to these locations.
Other things to do
Shadows like in the Hallow roam the island.
They appear as any other person, someone you love, miss or anyone under the sun. They may find you heroes, you rescuers, they may not but if they do they have things to say. The shadows will try and make the Rescuers despair or they will ask for you to leave Neverland with them to go home. The lies they say sound convincing and they'll offer a hand for you to flee with them. Take it, and the shadow will smile evilly and begin to try and rip your shadow from you so you may join the pile of Peter's victims and have your shadow join his fold. Having friends will help ignore the shadow's influence or perhaps they can just go the forward route and just shoot it.
The hunt is on
Lost Children and Peter's employees you have an important task of hunting the defectors, Cursed adults and children not affiliated with Pan, and the Rescuers themselves. For fun or for duty of course. Cursed imPorts are armed with their own own powers and weapons with dreamshade, a lethal poison that will kill they are a force to be reckoned with, otherwise all the regular citizens who had been cursed will only have bow and arrows, swords, spears, and other primitive like dipped in the fatal dreamshade. The poison can be cured but only with plenty of healing or the waters of Neverland on deadman's peak. Be wary of them dear Rescuers because you may stumble upon on of the camps Peter's Children or employees have.
Stir the memories
It's only a matter of time until you run into someone you knew. However you found one of the cursed, coming across their camp, in the wilderness, however it is only a matter of time. If a rescuer's connection is deep with the cursed old memories may surface a bit and cause conflict inside the other. It's not enough to break the curse but maybe it's enough to for them to side with our dear heroes...or fight harder against them.
Campsites
Like the music Peter's played before there are camps that play the same entrancing music. Far stronger than it was over the network it compels you to come join in the fun, rescuers. Forget your troubles and just have fun and dance...but be aware that if you stay too long you'll be dragged away and locked up. Resisting is possible but are you capable of doing that.
However, with our dear cursed individuals this is your respite from the hunt. Peter may be here to talk with you, to reassure or to plot. But, this is also your time to socialize with your cohorts and remember how much you enjoy Neverland.
MISC
Anything and everything goes in this section. Come up with things to do in Neverland. A breather, a fight, your own plans whatever you make of it. Just remember to keep it in the confines of Neverland.
(OOC:Update: Information on the plot here, the plot is now open to everyone. Details may be found here as to why.)
no subject
The Child is quiet after that, and lit by the moonlight, Ken Amada steps back toward Kotetsu and holds out a bottle of water.]
You're poisoned. Drink this.
no subject
He mutters something indistinct, but sounding similar to a 'thanks' before he's out like a light.]
no subject
There's no way he can feed water to an unconscious man unless he wanted to drown him. With an uttered swear under his breath -- and nobody around to reprimand him for it -- he has only one thing he can think of. Ken's gentle when he's got time to be, but he's aggressive by nature and he has neither the time or patience. With a quick look around for any further threats, he crouches by Kotetsu and closes his eyes, reaching into the back of his mind and--
Good. He can reach her right now. He drops the bottle to the ground and pulls out his silver gun instead, pressing the muzzle to his forehead and giving the gun a click. Kala-Nemi spins into existence above their heads and at his command, casts her spell -- Samarecarm, for rousing those who fall into the sea of unconsciousness.]
no subject
The spell hits its mark, of course, and Kotetsu stirs--but he's still pretty weak and not entirely lucid, so even after he awakens, he doesn't move much.]
Ngh, wha...?
no subject
[Ken pries the bottle open and not roughly, but also not as gently as he should, pulls Kotetsu up to sit. The mouth of the bottle is pressed up to his lips.]
Drink it. Questions later.
no subject
The water doesn't take effect immediately; he still needs to lean heavily against Ken's arm, but he does start to look around, the memories of what was happening just before he passed out trickling back in. His jaw tightens a little at the sight of the Lost Child on the ground.]
He's not...dead, is he?
[Probably a bit of an ungrateful question right off the bat, but he'd feel like shit if one of them got killed because of his own weakness. They didn't deserve any of this.]
no subject
Only knocked out. You need to fight back, Kotetsu-san. Where's your armor?
no subject
Didn't have time to go get it when that creepy fog rolled in. People were freaking out; Bunny 'n I were trying to evacuate as many as we could.
[He doesn't regret that particular decision, either; any locals he was able to spare from this utter nightmare were worth it.]
no subject
You know, I've never actually seen you doing anything cool, [he comments nonchalantly.] You should think about self-preservation sometimes, too.
no subject
I made it outta the city in time, didn't I? That's gotta count for something.
[He doesn't want to think about what Pan could've made him do if he'd fallen under his influence.]
no subject
If you weren't prepared to fight, you shouldn't have come back, then.
[There's irritation in his voice as he makes his way back, narrowing his eyes at him.]
He could've killed you.
no subject
[But that's the whole issue here, really. He didn't fight. If he had, he wouldn't be in this position. He fusses with the wrapper of the chocolate, not opening it yet and not looking up at Ken.]
I just...didn't know we were gonna be fighting kids.
no subject
What the hell is that supposed to mean? You didn't know there would be kids? So you can't fight them? So you'll let them kill you?
no subject
Just 'cause I didn't wanna punch kids doesn't mean I've just been rolling over to die the last few days. I was fine till a couple hours ago.
[When he first started having trouble breathing. He's still not even sure how or when he got poisoned. Slowly, he starts pulling himself up to his feet. He's still a little shaky, but he manages to stand without swaying, at least.]
Anyway, let's get outta here before another one finds us.
no subject
[Ken isn't saying it to purposely push Kotetsu away. But right now, it's not on his mind to team up with anybody. He reaches into his pocket again, and the next thing he holds out is a small handful of first aid items -- a roll of gauze, packs of cotton, alcohol wipes and a few bandaids.]
You can keep the water. It works against the poison here, so it should help you.
no subject
[His mind has been clearing, but he's still a little slow to process. When it clicks, he looks hesitant to let Ken go off on his own, despite the fact that Ken's the one who just saved his life.]
I can go with you. We'd be safer if we stuck together.
no subject
What I'm doing right now doesn't have to do with Pan directly, and it's something I have to do.
I can take care of myself.
no subject
no subject
I told you: it's something I have to do. It's my responsibility, and I don't want anyone else interfering.
no subject
After a moment:]
What if we went there together, and I left when we got there? We could watch each others' backs on the way.
no subject
Do I really have to say 'stay out of this' for you to understand, Kotetsu-san? [His voice isn't kind, flat and cold and no longer trying to hide that he'd like to be left alone.]
no subject
I'm not gonna interfere in whatever you gotta do. I'm not even gonna stick around to watch or anything, I swear. I just wanna make sure you get there safe, and that's not 'cause I don't think you can handle it or whatever, I'd feel the same way for anyone.
no subject
They need it more than me. There's no safe in this jungle, anyway.
no subject
There's alive. There's uninjured. Having someone watch your back helps.